| Index: src/ia32/virtual-frame-ia32.h
|
| ===================================================================
|
| --- src/ia32/virtual-frame-ia32.h (revision 4259)
|
| +++ src/ia32/virtual-frame-ia32.h (working copy)
|
| @@ -138,7 +138,7 @@
|
| void ForgetElements(int count);
|
|
|
| // Spill all values from the frame to memory.
|
| - void SpillAll();
|
| + inline void SpillAll();
|
|
|
| // Spill all occurrences of a specific register from the frame.
|
| void Spill(Register reg) {
|
| @@ -199,7 +199,7 @@
|
| // Prepare for returning from the frame by spilling locals. This
|
| // avoids generating unnecessary merge code when jumping to the
|
| // shared return site. Emits code for spills.
|
| - void PrepareForReturn();
|
| + inline void PrepareForReturn();
|
|
|
| // Number of local variables after when we use a loop for allocating.
|
| static const int kLocalVarBound = 10;
|
|
|