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1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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131 stack_pointer_ -= count; | 131 stack_pointer_ -= count; |
132 ForgetElements(count); | 132 ForgetElements(count); |
133 } | 133 } |
134 | 134 |
135 // Forget count elements from the top of the frame without adjusting | 135 // Forget count elements from the top of the frame without adjusting |
136 // the stack pointer downward. This is used, for example, before | 136 // the stack pointer downward. This is used, for example, before |
137 // merging frames at break, continue, and return targets. | 137 // merging frames at break, continue, and return targets. |
138 void ForgetElements(int count); | 138 void ForgetElements(int count); |
139 | 139 |
140 // Spill all values from the frame to memory. | 140 // Spill all values from the frame to memory. |
141 void SpillAll(); | 141 inline void SpillAll(); |
142 | 142 |
143 // Spill all occurrences of a specific register from the frame. | 143 // Spill all occurrences of a specific register from the frame. |
144 void Spill(Register reg) { | 144 void Spill(Register reg) { |
145 if (is_used(reg)) SpillElementAt(register_location(reg)); | 145 if (is_used(reg)) SpillElementAt(register_location(reg)); |
146 } | 146 } |
147 | 147 |
148 // Spill all occurrences of an arbitrary register if possible. Return the | 148 // Spill all occurrences of an arbitrary register if possible. Return the |
149 // register spilled or no_reg if it was not possible to free any register | 149 // register spilled or no_reg if it was not possible to free any register |
150 // (ie, they all have frame-external references). | 150 // (ie, they all have frame-external references). |
151 Register SpillAnyRegister(); | 151 Register SpillAnyRegister(); |
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192 // Emit code for the physical JS entry and exit frame sequences. After | 192 // Emit code for the physical JS entry and exit frame sequences. After |
193 // calling Enter, the virtual frame is ready for use; and after calling | 193 // calling Enter, the virtual frame is ready for use; and after calling |
194 // Exit it should not be used. Note that Enter does not allocate space in | 194 // Exit it should not be used. Note that Enter does not allocate space in |
195 // the physical frame for storing frame-allocated locals. | 195 // the physical frame for storing frame-allocated locals. |
196 void Enter(); | 196 void Enter(); |
197 void Exit(); | 197 void Exit(); |
198 | 198 |
199 // Prepare for returning from the frame by spilling locals. This | 199 // Prepare for returning from the frame by spilling locals. This |
200 // avoids generating unnecessary merge code when jumping to the | 200 // avoids generating unnecessary merge code when jumping to the |
201 // shared return site. Emits code for spills. | 201 // shared return site. Emits code for spills. |
202 void PrepareForReturn(); | 202 inline void PrepareForReturn(); |
203 | 203 |
204 // Number of local variables after when we use a loop for allocating. | 204 // Number of local variables after when we use a loop for allocating. |
205 static const int kLocalVarBound = 10; | 205 static const int kLocalVarBound = 10; |
206 | 206 |
207 // Allocate and initialize the frame-allocated locals. | 207 // Allocate and initialize the frame-allocated locals. |
208 void AllocateStackSlots(); | 208 void AllocateStackSlots(); |
209 | 209 |
210 // An element of the expression stack as an assembly operand. | 210 // An element of the expression stack as an assembly operand. |
211 Operand ElementAt(int index) const { | 211 Operand ElementAt(int index) const { |
212 return Operand(esp, index * kPointerSize); | 212 return Operand(esp, index * kPointerSize); |
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623 inline bool Equals(VirtualFrame* other); | 623 inline bool Equals(VirtualFrame* other); |
624 | 624 |
625 // Classes that need raw access to the elements_ array. | 625 // Classes that need raw access to the elements_ array. |
626 friend class DeferredCode; | 626 friend class DeferredCode; |
627 friend class JumpTarget; | 627 friend class JumpTarget; |
628 }; | 628 }; |
629 | 629 |
630 } } // namespace v8::internal | 630 } } // namespace v8::internal |
631 | 631 |
632 #endif // V8_IA32_VIRTUAL_FRAME_IA32_H_ | 632 #endif // V8_IA32_VIRTUAL_FRAME_IA32_H_ |
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