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Unified Diff: src/ia32/virtual-frame-ia32.cc

Issue 115345: - Make VirtualFrame and JumpTarget zone allocated.... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 11 years, 7 months ago
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Index: src/ia32/virtual-frame-ia32.cc
===================================================================
--- src/ia32/virtual-frame-ia32.cc (revision 1946)
+++ src/ia32/virtual-frame-ia32.cc (working copy)
@@ -244,7 +244,7 @@
FrameElement memory_element = FrameElement::MemoryElement();
// Loop downward from the stack pointer or the top of the frame if
// the stack pointer is floating above the frame.
- int start = Min(stack_pointer_, elements_.length() - 1);
+ int start = Min(static_cast<int>(stack_pointer_), elements_.length() - 1);
for (int i = start; i >= 0; i--) {
FrameElement target = expected->elements_[i];
if (target.is_memory()) {
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