Index: webkit/port/platform/graphics/skia/public/PlatformCanvasMac.h |
=================================================================== |
--- webkit/port/platform/graphics/skia/public/PlatformCanvasMac.h (revision 5826) |
+++ webkit/port/platform/graphics/skia/public/PlatformCanvasMac.h (working copy) |
@@ -1,88 +0,0 @@ |
-// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef PlatformCanvasMac_h |
-#define PlatformCanvasMac_h |
- |
-#include "PlatformDeviceMac.h" |
- |
-#include "SkCanvas.h" |
- |
-namespace gfx { |
- |
-// This class is a specialization of the regular SkCanvas that is designed to |
-// work with a gfx::PlatformDevice to manage platform-specific drawing. It |
-// allows using both Skia operations and platform-specific operations. |
-class PlatformCanvasMac : public SkCanvas { |
- public: |
- // Set is_opaque if you are going to erase the bitmap and not use |
- // tranparency: this will enable some optimizations. The shared_section |
- // parameter is passed to gfx::PlatformDevice::create. See it for details. |
- // |
- // If you use the version with no arguments, you MUST call initialize() |
- PlatformCanvasMac(); |
- PlatformCanvasMac(int width, int height, bool is_opaque); |
- PlatformCanvasMac(int width, int height, bool is_opaque, CGContextRef context); |
- virtual ~PlatformCanvasMac(); |
- |
- // For two-part init, call if you use the no-argument constructor above |
- bool initialize(int width, int height, bool is_opaque); |
- |
- // These calls should surround calls to platform drawing routines. The CG |
- // context returned by beginPlatformPaint is the one that can be used to |
- // draw into. |
- // Call endPlatformPaint when you are done and want to use Skia operations |
- // again; this will synchronize the bitmap. |
- virtual CGContextRef beginPlatformPaint(); |
- virtual void endPlatformPaint(); |
- |
- // Returns the platform device pointer of the topmost rect with a non-empty |
- // clip. In practice, this is usually either the top layer or nothing, since |
- // we usually set the clip to new layers when we make them. |
- // |
- // If there is no layer that is not all clipped out, this will return a |
- // dummy device so callers do not have to check. If you are concerned about |
- // performance, check the clip before doing any painting. |
- // |
- // This is different than SkCanvas' getDevice, because that returns the |
- // bottommost device. |
- // |
- // Danger: the resulting device should not be saved. It will be invalidated |
- // by the next call to save() or restore(). |
- PlatformDeviceMac& getTopPlatformDevice() const; |
- |
- // Allow callers to see the non-virtual function even though we have an |
- // override of a virtual one. |
- using SkCanvas::clipRect; |
- |
- protected: |
- // Creates a device store for use by the canvas. We override this so that |
- // the device is always our own so we know that we can use GDI operations |
- // on it. Simply calls into createPlatformDevice(). |
- virtual SkDevice* createDevice(SkBitmap::Config, int width, int height, |
- bool is_opaque, bool isForLayer); |
- |
- // Creates a device store for use by the canvas. By default, it creates a |
- // BitmapPlatformDevice object. Can be overridden to change the object type. |
- virtual SkDevice* createPlatformDevice(int width, int height, bool is_opaque, |
- CGContextRef context); |
- |
- private: |
- // Unimplemented. This is to try to prevent people from calling this function |
- // on SkCanvas. SkCanvas' version is not virtual, so we can't prevent this |
- // 100%, but hopefully this will make people notice and not use the function. |
- // Calling SkCanvas' version will create a new device which is not compatible |
- // with us and we will crash if somebody tries to draw into it with |
- // CoreGraphics. |
- SkDevice* setBitmapDevice(const SkBitmap& bitmap); |
- |
- // Disallow copy and assign. |
- PlatformCanvasMac(const PlatformCanvasMac&); |
- PlatformCanvasMac& operator=(const PlatformCanvasMac&); |
-}; |
- |
-} // namespace gfx |
- |
-#endif // PlatformCanvasMac_h |
- |