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Side by Side Diff: webkit/port/platform/graphics/skia/public/PlatformCanvasMac.h

Issue 11357: Move the platform files form port to skia for Mac only. Hopefully this won't ... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 12 years, 1 month ago
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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef PlatformCanvasMac_h
6 #define PlatformCanvasMac_h
7
8 #include "PlatformDeviceMac.h"
9
10 #include "SkCanvas.h"
11
12 namespace gfx {
13
14 // This class is a specialization of the regular SkCanvas that is designed to
15 // work with a gfx::PlatformDevice to manage platform-specific drawing. It
16 // allows using both Skia operations and platform-specific operations.
17 class PlatformCanvasMac : public SkCanvas {
18 public:
19 // Set is_opaque if you are going to erase the bitmap and not use
20 // tranparency: this will enable some optimizations. The shared_section
21 // parameter is passed to gfx::PlatformDevice::create. See it for details.
22 //
23 // If you use the version with no arguments, you MUST call initialize()
24 PlatformCanvasMac();
25 PlatformCanvasMac(int width, int height, bool is_opaque);
26 PlatformCanvasMac(int width, int height, bool is_opaque, CGContextRef context) ;
27 virtual ~PlatformCanvasMac();
28
29 // For two-part init, call if you use the no-argument constructor above
30 bool initialize(int width, int height, bool is_opaque);
31
32 // These calls should surround calls to platform drawing routines. The CG
33 // context returned by beginPlatformPaint is the one that can be used to
34 // draw into.
35 // Call endPlatformPaint when you are done and want to use Skia operations
36 // again; this will synchronize the bitmap.
37 virtual CGContextRef beginPlatformPaint();
38 virtual void endPlatformPaint();
39
40 // Returns the platform device pointer of the topmost rect with a non-empty
41 // clip. In practice, this is usually either the top layer or nothing, since
42 // we usually set the clip to new layers when we make them.
43 //
44 // If there is no layer that is not all clipped out, this will return a
45 // dummy device so callers do not have to check. If you are concerned about
46 // performance, check the clip before doing any painting.
47 //
48 // This is different than SkCanvas' getDevice, because that returns the
49 // bottommost device.
50 //
51 // Danger: the resulting device should not be saved. It will be invalidated
52 // by the next call to save() or restore().
53 PlatformDeviceMac& getTopPlatformDevice() const;
54
55 // Allow callers to see the non-virtual function even though we have an
56 // override of a virtual one.
57 using SkCanvas::clipRect;
58
59 protected:
60 // Creates a device store for use by the canvas. We override this so that
61 // the device is always our own so we know that we can use GDI operations
62 // on it. Simply calls into createPlatformDevice().
63 virtual SkDevice* createDevice(SkBitmap::Config, int width, int height,
64 bool is_opaque, bool isForLayer);
65
66 // Creates a device store for use by the canvas. By default, it creates a
67 // BitmapPlatformDevice object. Can be overridden to change the object type.
68 virtual SkDevice* createPlatformDevice(int width, int height, bool is_opaque,
69 CGContextRef context);
70
71 private:
72 // Unimplemented. This is to try to prevent people from calling this function
73 // on SkCanvas. SkCanvas' version is not virtual, so we can't prevent this
74 // 100%, but hopefully this will make people notice and not use the function.
75 // Calling SkCanvas' version will create a new device which is not compatible
76 // with us and we will crash if somebody tries to draw into it with
77 // CoreGraphics.
78 SkDevice* setBitmapDevice(const SkBitmap& bitmap);
79
80 // Disallow copy and assign.
81 PlatformCanvasMac(const PlatformCanvasMac&);
82 PlatformCanvasMac& operator=(const PlatformCanvasMac&);
83 };
84
85 } // namespace gfx
86
87 #endif // PlatformCanvasMac_h
88
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