Index: ui/gfx/vector2d.cc |
diff --git a/ui/gfx/vector2d.cc b/ui/gfx/vector2d.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..49dfbd2c47d785b6038f9daa0bf0976162851e9a |
--- /dev/null |
+++ b/ui/gfx/vector2d.cc |
@@ -0,0 +1,55 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ui/gfx/vector2d.h" |
+ |
+#include <cmath> |
+ |
+#include "base/stringprintf.h" |
+ |
+namespace gfx { |
+ |
+Vector2d::Vector2d() |
+ : x_(0), |
+ y_(0) { |
Peter Kasting
2012/10/30 01:14:14
Nit: Could also put these first three lines all on
|
+} |
+ |
+Vector2d::Vector2d(int x, int y) |
+ : x_(x), |
+ y_(y) { |
+} |
+ |
+bool Vector2d::IsZero() const { |
+ return x_ == 0 && y_ == 0; |
+} |
+ |
+void Vector2d::Grow(int x, int y) { |
+ x_ += x; |
+ y_ += y; |
+} |
+ |
+void Vector2d::Add(const Vector2d& other) { |
+ x_ += other.x_; |
+ y_ += other.y_; |
+} |
+ |
+void Vector2d::Subtract(const Vector2d& other) { |
+ x_ -= other.x_; |
+ y_ -= other.y_; |
+} |
+ |
+int64 Vector2d::LengthSquared() const { |
+ return x_ * x_ + y_ * y_; |
+} |
+ |
+float Vector2d::Length() const { |
+ return static_cast<float>(std::sqrt( |
+ static_cast<double>(x_) * x_ + static_cast<double>(y_) * y_)); |
Peter Kasting
2012/10/30 01:14:14
Nit: Would this be more efficient as
static
danakj
2012/10/30 19:21:21
But we'd also lose some range, as x*x doesn't fit
Peter Kasting
2012/10/30 20:24:37
What about this then:
return static_cast<float>
danakj
2012/10/30 21:14:52
Ya, I like that!
|
+} |
+ |
+std::string Vector2d::ToString() const { |
+ return base::StringPrintf("[%d %d]", x_, y_); |
+} |
+ |
+} // namespace gfx |