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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ui/gfx/vector2d.h" | |
| 6 | |
| 7 #include <cmath> | |
| 8 | |
| 9 #include "base/stringprintf.h" | |
| 10 | |
| 11 namespace gfx { | |
| 12 | |
| 13 Vector2d::Vector2d() | |
| 14 : x_(0), | |
| 15 y_(0) { | |
|
Peter Kasting
2012/10/30 01:14:14
Nit: Could also put these first three lines all on
| |
| 16 } | |
| 17 | |
| 18 Vector2d::Vector2d(int x, int y) | |
| 19 : x_(x), | |
| 20 y_(y) { | |
| 21 } | |
| 22 | |
| 23 bool Vector2d::IsZero() const { | |
| 24 return x_ == 0 && y_ == 0; | |
| 25 } | |
| 26 | |
| 27 void Vector2d::Grow(int x, int y) { | |
| 28 x_ += x; | |
| 29 y_ += y; | |
| 30 } | |
| 31 | |
| 32 void Vector2d::Add(const Vector2d& other) { | |
| 33 x_ += other.x_; | |
| 34 y_ += other.y_; | |
| 35 } | |
| 36 | |
| 37 void Vector2d::Subtract(const Vector2d& other) { | |
| 38 x_ -= other.x_; | |
| 39 y_ -= other.y_; | |
| 40 } | |
| 41 | |
| 42 int64 Vector2d::LengthSquared() const { | |
| 43 return x_ * x_ + y_ * y_; | |
| 44 } | |
| 45 | |
| 46 float Vector2d::Length() const { | |
| 47 return static_cast<float>(std::sqrt( | |
| 48 static_cast<double>(x_) * x_ + static_cast<double>(y_) * y_)); | |
|
Peter Kasting
2012/10/30 01:14:14
Nit: Would this be more efficient as
static
danakj
2012/10/30 19:21:21
But we'd also lose some range, as x*x doesn't fit
Peter Kasting
2012/10/30 20:24:37
What about this then:
return static_cast<float>
danakj
2012/10/30 21:14:52
Ya, I like that!
| |
| 49 } | |
| 50 | |
| 51 std::string Vector2d::ToString() const { | |
| 52 return base::StringPrintf("[%d %d]", x_, y_); | |
| 53 } | |
| 54 | |
| 55 } // namespace gfx | |
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