Index: ui/gfx/render_text.cc |
diff --git a/ui/gfx/render_text.cc b/ui/gfx/render_text.cc |
index a8246c2d6b1f83905b7092cd9266f2547a179964..25c8e7b000cd06bfa37e150d49aa7e81611be9e1 100644 |
--- a/ui/gfx/render_text.cc |
+++ b/ui/gfx/render_text.cc |
@@ -406,7 +406,7 @@ void RenderText::SetText(const string16& text) { |
void RenderText::SetHorizontalAlignment(HorizontalAlignment alignment) { |
if (horizontal_alignment_ != alignment) { |
horizontal_alignment_ = alignment; |
- display_offset_ = Point(); |
+ display_offset_ = Vector2d(); |
cached_bounds_and_offset_valid_ = false; |
} |
} |
@@ -765,7 +765,7 @@ RenderText::RenderText() |
cached_bounds_and_offset_valid_(false) { |
} |
-const Point& RenderText::GetUpdatedDisplayOffset() { |
+const Vector2d& RenderText::GetUpdatedDisplayOffset() { |
UpdateCachedBoundsAndOffset(); |
return display_offset_; |
} |
@@ -839,41 +839,41 @@ void RenderText::ApplyCompositionAndSelectionStyles( |
} |
} |
-Point RenderText::GetTextOrigin() { |
- Point origin = display_rect().origin(); |
- origin = origin.Add(GetUpdatedDisplayOffset()); |
- origin = origin.Add(GetAlignmentOffset()); |
- return origin; |
+Vector2d RenderText::GetTextOffset() { |
+ Vector2d offset = display_rect().OffsetFromOrigin(); |
+ offset.Add(GetUpdatedDisplayOffset()); |
+ offset.Add(GetAlignmentOffset()); |
+ return offset; |
} |
Point RenderText::ToTextPoint(const Point& point) { |
- return point.Subtract(GetTextOrigin()); |
+ return point.Subtract(GetTextOffset()); |
} |
Point RenderText::ToViewPoint(const Point& point) { |
- return point.Add(GetTextOrigin()); |
+ return point.Add(GetTextOffset()); |
} |
int RenderText::GetContentWidth() { |
return GetStringSize().width() + (cursor_enabled_ ? 1 : 0); |
} |
-Point RenderText::GetAlignmentOffset() { |
+Vector2d RenderText::GetAlignmentOffset() { |
if (horizontal_alignment() != ALIGN_LEFT) { |
Peter Kasting
2012/10/30 01:14:14
Nit: Can eliminate {} by reversing condition and e
danakj
2012/10/30 19:21:21
yay early-outs. excellent.
|
int x_offset = display_rect().width() - GetContentWidth(); |
if (horizontal_alignment() == ALIGN_CENTER) |
x_offset /= 2; |
- return Point(x_offset, 0); |
+ return Vector2d(x_offset, 0); |
} |
- return Point(); |
+ return Vector2d(); |
} |
Point RenderText::GetOriginForDrawing() { |
- Point origin(GetTextOrigin()); |
+ Vector2d offset(GetTextOffset()); |
const int height = GetStringSize().height(); |
Peter Kasting
2012/10/30 01:14:14
Nit: Inline
|
// Center the text vertically in the display area. |
- origin.Offset(0, (display_rect().height() - height) / 2); |
- return origin; |
+ offset.Grow(0, (display_rect().height() - height) / 2); |
Peter Kasting
2012/10/30 01:14:14
Your CL uses Grow() in only three places besides t
danakj
2012/10/30 19:21:21
I'm not sure. In cases like Vector.Add(Vector) it'
Peter Kasting
2012/10/30 20:24:37
No -- I dislike Grow() solely because it doesn't m
danakj
2012/10/30 21:14:52
Ok, since it sounds like feel strongly, I will rem
|
+ return gfx::PointAtOffsetFromOrigin(offset); |
} |
void RenderText::ApplyFadeEffects(internal::SkiaTextRenderer* renderer) { |
@@ -1001,7 +1001,7 @@ void RenderText::UpdateCachedBoundsAndOffset() { |
delta_offset = negate_rtl * (display_width - (content_width + offset)); |
} |
- display_offset_.Offset(delta_offset, 0); |
+ display_offset_.Grow(delta_offset, 0); |
Peter Kasting
2012/10/30 01:14:14
Nit: I suggest declaring a temp vector to enforce
|
cursor_bounds_.Offset(delta_offset, 0); |
} |