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Unified Diff: ui/gfx/vector2d.h

Issue 11269022: Add Vector2d classes that represent offsets, instead of using Point. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Const+rebase to head Created 8 years, 2 months ago
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Index: ui/gfx/vector2d.h
diff --git a/ui/gfx/vector2d.h b/ui/gfx/vector2d.h
new file mode 100644
index 0000000000000000000000000000000000000000..5abcd984526af9cba2a0208a51a77bca2c2fe2a4
--- /dev/null
+++ b/ui/gfx/vector2d.h
@@ -0,0 +1,84 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Defines a simple integer vector class. This class is used to indicate a
+// distance in two dimensions between two points. Subtracting two points should
+// produce a vector, and adding a vector to a point produces the point at the
+// vector's distance from the original point.
+
+#ifndef UI_GFX_VECTOR2D_H_
+#define UI_GFX_VECTOR2D_H_
+
+#include <string>
+
+#include "base/basictypes.h"
Peter Kasting 2012/10/30 20:24:37 How come this file includes this but vector2d_f.h
danakj 2012/10/30 21:14:53 For LengthSquared to return int64.
+#include "ui/base/ui_export.h"
+#include "ui/gfx/vector2d_f.h"
+
+namespace gfx {
+
+class UI_EXPORT Vector2d {
+ public:
+ Vector2d();
+ Vector2d(int x, int y);
+
+ int x() const { return x_; }
+ void set_x(int x) { x_ = x; }
+
+ int y() const { return y_; }
+ void set_y(int y) { y_ = y; }
+
+ // True if both components of the vector are 0.
+ bool IsZero() const;
+
+ // Adds |x| and |y| to the x-axis and y-axis components respectively.
+ void Grow(int x, int y);
+
+ // Add the components of the |other| vector to the current vector.
+ void Add(const Vector2d& other);
+ // Subtract the components of the |other| vector from the current vector.
+ void Subtract(const Vector2d& other);
+
+ void operator+=(const Vector2d& other) { Add(other); }
+ void operator-=(const Vector2d& other) { Subtract(other); }
+
+ // Gives the square of the diagonal length of the vector. Since this is
+ // cheaper to compute than Length(), it is useful when you want to compare
+ // relative lengths of different vectors without needing the actual lengths.
+ int64 LengthSquared() const;
+ // Gives the diagonal length of the vector.
+ float Length() const;
+
+ std::string ToString() const;
+
+ operator Vector2dF() const { return Vector2dF(x_, y_); }
+
+ private:
+ int x_;
+ int y_;
+};
+
+inline bool operator==(const Vector2d& lhs, const Vector2d& rhs) {
+ return lhs.x() == rhs.x() && lhs.y() == rhs.y();
+}
+
+inline Vector2d operator-(const Vector2d& v) {
+ return Vector2d(-v.x(), -v.y());
+}
+
+inline Vector2d operator+(const Vector2d& lhs, const Vector2d& rhs) {
+ Vector2d result = lhs;
+ result.Add(rhs);
+ return result;
+}
+
+inline Vector2d operator-(const Vector2d& lhs, const Vector2d& rhs) {
+ Vector2d result = lhs;
+ result.Add(-rhs);
+ return result;
+}
+
+} // namespace gfx
+
+#endif // UI_GFX_VECTOR2D_H_
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