Chromium Code Reviews| Index: ui/gfx/vector2d.h |
| diff --git a/ui/gfx/vector2d.h b/ui/gfx/vector2d.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..5abcd984526af9cba2a0208a51a77bca2c2fe2a4 |
| --- /dev/null |
| +++ b/ui/gfx/vector2d.h |
| @@ -0,0 +1,84 @@ |
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +// Defines a simple integer vector class. This class is used to indicate a |
| +// distance in two dimensions between two points. Subtracting two points should |
| +// produce a vector, and adding a vector to a point produces the point at the |
| +// vector's distance from the original point. |
| + |
| +#ifndef UI_GFX_VECTOR2D_H_ |
| +#define UI_GFX_VECTOR2D_H_ |
| + |
| +#include <string> |
| + |
| +#include "base/basictypes.h" |
|
Peter Kasting
2012/10/30 20:24:37
How come this file includes this but vector2d_f.h
danakj
2012/10/30 21:14:53
For LengthSquared to return int64.
|
| +#include "ui/base/ui_export.h" |
| +#include "ui/gfx/vector2d_f.h" |
| + |
| +namespace gfx { |
| + |
| +class UI_EXPORT Vector2d { |
| + public: |
| + Vector2d(); |
| + Vector2d(int x, int y); |
| + |
| + int x() const { return x_; } |
| + void set_x(int x) { x_ = x; } |
| + |
| + int y() const { return y_; } |
| + void set_y(int y) { y_ = y; } |
| + |
| + // True if both components of the vector are 0. |
| + bool IsZero() const; |
| + |
| + // Adds |x| and |y| to the x-axis and y-axis components respectively. |
| + void Grow(int x, int y); |
| + |
| + // Add the components of the |other| vector to the current vector. |
| + void Add(const Vector2d& other); |
| + // Subtract the components of the |other| vector from the current vector. |
| + void Subtract(const Vector2d& other); |
| + |
| + void operator+=(const Vector2d& other) { Add(other); } |
| + void operator-=(const Vector2d& other) { Subtract(other); } |
| + |
| + // Gives the square of the diagonal length of the vector. Since this is |
| + // cheaper to compute than Length(), it is useful when you want to compare |
| + // relative lengths of different vectors without needing the actual lengths. |
| + int64 LengthSquared() const; |
| + // Gives the diagonal length of the vector. |
| + float Length() const; |
| + |
| + std::string ToString() const; |
| + |
| + operator Vector2dF() const { return Vector2dF(x_, y_); } |
| + |
| + private: |
| + int x_; |
| + int y_; |
| +}; |
| + |
| +inline bool operator==(const Vector2d& lhs, const Vector2d& rhs) { |
| + return lhs.x() == rhs.x() && lhs.y() == rhs.y(); |
| +} |
| + |
| +inline Vector2d operator-(const Vector2d& v) { |
| + return Vector2d(-v.x(), -v.y()); |
| +} |
| + |
| +inline Vector2d operator+(const Vector2d& lhs, const Vector2d& rhs) { |
| + Vector2d result = lhs; |
| + result.Add(rhs); |
| + return result; |
| +} |
| + |
| +inline Vector2d operator-(const Vector2d& lhs, const Vector2d& rhs) { |
| + Vector2d result = lhs; |
| + result.Add(-rhs); |
| + return result; |
| +} |
| + |
| +} // namespace gfx |
| + |
| +#endif // UI_GFX_VECTOR2D_H_ |