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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // Defines a simple integer vector class. This class is used to indicate a | |
6 // distance in two dimensions between two points. Subtracting two points should | |
7 // produce a vector, and adding a vector to a point produces the point at the | |
8 // vector's distance from the original point. | |
9 | |
10 #ifndef UI_GFX_VECTOR2D_H_ | |
11 #define UI_GFX_VECTOR2D_H_ | |
12 | |
13 #include <string> | |
14 | |
15 #include "base/basictypes.h" | |
Peter Kasting
2012/10/30 20:24:37
How come this file includes this but vector2d_f.h
danakj
2012/10/30 21:14:53
For LengthSquared to return int64.
| |
16 #include "ui/base/ui_export.h" | |
17 #include "ui/gfx/vector2d_f.h" | |
18 | |
19 namespace gfx { | |
20 | |
21 class UI_EXPORT Vector2d { | |
22 public: | |
23 Vector2d(); | |
24 Vector2d(int x, int y); | |
25 | |
26 int x() const { return x_; } | |
27 void set_x(int x) { x_ = x; } | |
28 | |
29 int y() const { return y_; } | |
30 void set_y(int y) { y_ = y; } | |
31 | |
32 // True if both components of the vector are 0. | |
33 bool IsZero() const; | |
34 | |
35 // Adds |x| and |y| to the x-axis and y-axis components respectively. | |
36 void Grow(int x, int y); | |
37 | |
38 // Add the components of the |other| vector to the current vector. | |
39 void Add(const Vector2d& other); | |
40 // Subtract the components of the |other| vector from the current vector. | |
41 void Subtract(const Vector2d& other); | |
42 | |
43 void operator+=(const Vector2d& other) { Add(other); } | |
44 void operator-=(const Vector2d& other) { Subtract(other); } | |
45 | |
46 // Gives the square of the diagonal length of the vector. Since this is | |
47 // cheaper to compute than Length(), it is useful when you want to compare | |
48 // relative lengths of different vectors without needing the actual lengths. | |
49 int64 LengthSquared() const; | |
50 // Gives the diagonal length of the vector. | |
51 float Length() const; | |
52 | |
53 std::string ToString() const; | |
54 | |
55 operator Vector2dF() const { return Vector2dF(x_, y_); } | |
56 | |
57 private: | |
58 int x_; | |
59 int y_; | |
60 }; | |
61 | |
62 inline bool operator==(const Vector2d& lhs, const Vector2d& rhs) { | |
63 return lhs.x() == rhs.x() && lhs.y() == rhs.y(); | |
64 } | |
65 | |
66 inline Vector2d operator-(const Vector2d& v) { | |
67 return Vector2d(-v.x(), -v.y()); | |
68 } | |
69 | |
70 inline Vector2d operator+(const Vector2d& lhs, const Vector2d& rhs) { | |
71 Vector2d result = lhs; | |
72 result.Add(rhs); | |
73 return result; | |
74 } | |
75 | |
76 inline Vector2d operator-(const Vector2d& lhs, const Vector2d& rhs) { | |
77 Vector2d result = lhs; | |
78 result.Add(-rhs); | |
79 return result; | |
80 } | |
81 | |
82 } // namespace gfx | |
83 | |
84 #endif // UI_GFX_VECTOR2D_H_ | |
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