| Index: ui/base/gestures/gesture_recognizer_impl.cc
|
| diff --git a/ui/base/gestures/gesture_recognizer_impl.cc b/ui/base/gestures/gesture_recognizer_impl.cc
|
| index 78adfab9c0e6a1b0649a75ecd68f7320a29f96a1..b5c1b8d738aea1e255004e6f9b43784b102070bf 100644
|
| --- a/ui/base/gestures/gesture_recognizer_impl.cc
|
| +++ b/ui/base/gestures/gesture_recognizer_impl.cc
|
| @@ -132,12 +132,13 @@ GestureConsumer* GestureRecognizerImpl::GetTargetForLocation(
|
| for (int j = 0; j < GestureSequence::kMaxGesturePoints; ++j) {
|
| if (!points[j].in_use())
|
| continue;
|
| - gfx::Point delta =
|
| - points[j].last_touch_position().Subtract(location);
|
| - int distance = delta.x() * delta.x() + delta.y() * delta.y();
|
| - if (!closest_point || distance < closest_distance_squared) {
|
| + gfx::Vector2d delta = points[j].last_touch_position() - location;
|
| + // Relative distance is all we need here, so LengthSquared() is
|
| + // appropriate, and cheaper than Length().
|
| + int distance_squared = delta.LengthSquared();
|
| + if (!closest_point || distance_squared < closest_distance_squared) {
|
| closest_point = &points[j];
|
| - closest_distance_squared = distance;
|
| + closest_distance_squared = distance_squared;
|
| }
|
| }
|
| }
|
|
|