Chromium Code Reviews| Index: ui/gfx/vector2d_f.h |
| diff --git a/ui/gfx/vector2d_f.h b/ui/gfx/vector2d_f.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..abdc9bd8eeff7ca6bf6774d7016fac19efc56248 |
| --- /dev/null |
| +++ b/ui/gfx/vector2d_f.h |
| @@ -0,0 +1,90 @@ |
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +// Defines a simple float vector class. This class is used to indicate a |
|
tfarina
2012/10/26 22:22:30
I generally prefer to put this kind of comment rig
Peter Kasting
2012/10/26 22:44:50
Google style actually talks about both file- and c
|
| +// distance in two dimentions between two points. Subtracting two points should |
| +// produce a vector, and adding a vector to a point produces the point at the |
| +// vector's distance from the original point. |
| + |
| +#ifndef UI_GFX_VECTOR2D_F_H_ |
| +#define UI_GFX_VECTOR2D_F_H_ |
| + |
| +#include <cmath> |
| +#include <string> |
| + |
| +#include "ui/base/ui_export.h" |
| + |
| +namespace gfx { |
| + |
| +class UI_EXPORT Vector2dF { |
| + public: |
| + Vector2dF(); |
| + Vector2dF(float x, float y); |
| + |
| + float x() const { return x_; } |
| + void set_x(float x) { x_ = x; } |
| + |
| + float y() const { return y_; } |
| + void set_y(float y) { y_ = y; } |
| + |
| + bool IsZero() const { return x_ == 0 && y_ == 0; } |
| + |
| + void Grow(float x, float y) { |
| + x_ += x; |
| + y_ += y; |
| + } |
| + |
| + void Add(const Vector2dF& other) { |
| + x_ += other.x_; |
| + y_ += other.y_; |
| + } |
| + |
| + void Scale(float scale) { |
| + Scale(scale, scale); |
| + } |
| + |
| + void Scale(float x_scale, float y_scale) { |
| + x_ *= x_scale; |
| + y_ *= y_scale; |
| + } |
| + |
| + float LengthSquared() const { |
| + return x_ * x_ + y_ * y_; |
| + } |
| + |
| + float Length() const { |
|
tfarina
2012/10/26 22:22:30
Could you deinline all the implementations, i.e, m
danakj
2012/10/26 22:24:52
I can, though I'm following the lead of point_base
Peter Kasting
2012/10/26 22:44:50
As Thiago noted, we're forced to inline there due
|
| + return static_cast<float>(std::sqrt( |
| + static_cast<double>(x_) * x_ + static_cast<double>(y_) * y_)); |
| + } |
| + |
| + std::string ToString() const; |
| + |
| + private: |
|
tfarina
2012/10/26 22:22:30
Do we allow copy and assign, right? Just checking,
danakj
2012/10/26 22:24:52
Right, we do.
|
| + float x_; |
| + float y_; |
| +}; |
| + |
| +inline bool operator==(const Vector2dF& lhs, const Vector2dF& rhs) { |
| + return lhs.x() == rhs.x() && lhs.y() == rhs.y(); |
| +} |
| + |
| +inline Vector2dF operator-(const Vector2dF& v) { |
| + return Vector2dF(-v.x(), -v.y()); |
| +} |
| + |
| +inline Vector2dF operator+(const Vector2dF& lhs, const Vector2dF& rhs) { |
| + Vector2dF result = lhs; |
| + result.Add(rhs); |
| + return result; |
| +} |
| + |
| +inline Vector2dF operator-(const Vector2dF& lhs, const Vector2dF& rhs) { |
| + Vector2dF result = lhs; |
| + result.Add(-rhs); |
| + return result; |
| +} |
| + |
| +} // namespace gfx |
| + |
| +#endif // UI_GFX_VECTOR2D_F_H_ |