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Unified Diff: ui/gfx/vector2d_f.h

Issue 11269022: Add Vector2d classes that represent offsets, instead of using Point. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: remove SizeOfVector Created 8 years, 2 months ago
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Index: ui/gfx/vector2d_f.h
diff --git a/ui/gfx/vector2d_f.h b/ui/gfx/vector2d_f.h
new file mode 100644
index 0000000000000000000000000000000000000000..abdc9bd8eeff7ca6bf6774d7016fac19efc56248
--- /dev/null
+++ b/ui/gfx/vector2d_f.h
@@ -0,0 +1,90 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Defines a simple float vector class. This class is used to indicate a
tfarina 2012/10/26 22:22:30 I generally prefer to put this kind of comment rig
Peter Kasting 2012/10/26 22:44:50 Google style actually talks about both file- and c
+// distance in two dimentions between two points. Subtracting two points should
+// produce a vector, and adding a vector to a point produces the point at the
+// vector's distance from the original point.
+
+#ifndef UI_GFX_VECTOR2D_F_H_
+#define UI_GFX_VECTOR2D_F_H_
+
+#include <cmath>
+#include <string>
+
+#include "ui/base/ui_export.h"
+
+namespace gfx {
+
+class UI_EXPORT Vector2dF {
+ public:
+ Vector2dF();
+ Vector2dF(float x, float y);
+
+ float x() const { return x_; }
+ void set_x(float x) { x_ = x; }
+
+ float y() const { return y_; }
+ void set_y(float y) { y_ = y; }
+
+ bool IsZero() const { return x_ == 0 && y_ == 0; }
+
+ void Grow(float x, float y) {
+ x_ += x;
+ y_ += y;
+ }
+
+ void Add(const Vector2dF& other) {
+ x_ += other.x_;
+ y_ += other.y_;
+ }
+
+ void Scale(float scale) {
+ Scale(scale, scale);
+ }
+
+ void Scale(float x_scale, float y_scale) {
+ x_ *= x_scale;
+ y_ *= y_scale;
+ }
+
+ float LengthSquared() const {
+ return x_ * x_ + y_ * y_;
+ }
+
+ float Length() const {
tfarina 2012/10/26 22:22:30 Could you deinline all the implementations, i.e, m
danakj 2012/10/26 22:24:52 I can, though I'm following the lead of point_base
Peter Kasting 2012/10/26 22:44:50 As Thiago noted, we're forced to inline there due
+ return static_cast<float>(std::sqrt(
+ static_cast<double>(x_) * x_ + static_cast<double>(y_) * y_));
+ }
+
+ std::string ToString() const;
+
+ private:
tfarina 2012/10/26 22:22:30 Do we allow copy and assign, right? Just checking,
danakj 2012/10/26 22:24:52 Right, we do.
+ float x_;
+ float y_;
+};
+
+inline bool operator==(const Vector2dF& lhs, const Vector2dF& rhs) {
+ return lhs.x() == rhs.x() && lhs.y() == rhs.y();
+}
+
+inline Vector2dF operator-(const Vector2dF& v) {
+ return Vector2dF(-v.x(), -v.y());
+}
+
+inline Vector2dF operator+(const Vector2dF& lhs, const Vector2dF& rhs) {
+ Vector2dF result = lhs;
+ result.Add(rhs);
+ return result;
+}
+
+inline Vector2dF operator-(const Vector2dF& lhs, const Vector2dF& rhs) {
+ Vector2dF result = lhs;
+ result.Add(-rhs);
+ return result;
+}
+
+} // namespace gfx
+
+#endif // UI_GFX_VECTOR2D_F_H_

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