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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 // Defines a simple float vector class. This class is used to indicate a | |
|
tfarina
2012/10/26 22:22:30
I generally prefer to put this kind of comment rig
Peter Kasting
2012/10/26 22:44:50
Google style actually talks about both file- and c
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| 6 // distance in two dimentions between two points. Subtracting two points should | |
| 7 // produce a vector, and adding a vector to a point produces the point at the | |
| 8 // vector's distance from the original point. | |
| 9 | |
| 10 #ifndef UI_GFX_VECTOR2D_F_H_ | |
| 11 #define UI_GFX_VECTOR2D_F_H_ | |
| 12 | |
| 13 #include <cmath> | |
| 14 #include <string> | |
| 15 | |
| 16 #include "ui/base/ui_export.h" | |
| 17 | |
| 18 namespace gfx { | |
| 19 | |
| 20 class UI_EXPORT Vector2dF { | |
| 21 public: | |
| 22 Vector2dF(); | |
| 23 Vector2dF(float x, float y); | |
| 24 | |
| 25 float x() const { return x_; } | |
| 26 void set_x(float x) { x_ = x; } | |
| 27 | |
| 28 float y() const { return y_; } | |
| 29 void set_y(float y) { y_ = y; } | |
| 30 | |
| 31 bool IsZero() const { return x_ == 0 && y_ == 0; } | |
| 32 | |
| 33 void Grow(float x, float y) { | |
| 34 x_ += x; | |
| 35 y_ += y; | |
| 36 } | |
| 37 | |
| 38 void Add(const Vector2dF& other) { | |
| 39 x_ += other.x_; | |
| 40 y_ += other.y_; | |
| 41 } | |
| 42 | |
| 43 void Scale(float scale) { | |
| 44 Scale(scale, scale); | |
| 45 } | |
| 46 | |
| 47 void Scale(float x_scale, float y_scale) { | |
| 48 x_ *= x_scale; | |
| 49 y_ *= y_scale; | |
| 50 } | |
| 51 | |
| 52 float LengthSquared() const { | |
| 53 return x_ * x_ + y_ * y_; | |
| 54 } | |
| 55 | |
| 56 float Length() const { | |
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tfarina
2012/10/26 22:22:30
Could you deinline all the implementations, i.e, m
danakj
2012/10/26 22:24:52
I can, though I'm following the lead of point_base
Peter Kasting
2012/10/26 22:44:50
As Thiago noted, we're forced to inline there due
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| 57 return static_cast<float>(std::sqrt( | |
| 58 static_cast<double>(x_) * x_ + static_cast<double>(y_) * y_)); | |
| 59 } | |
| 60 | |
| 61 std::string ToString() const; | |
| 62 | |
| 63 private: | |
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tfarina
2012/10/26 22:22:30
Do we allow copy and assign, right? Just checking,
danakj
2012/10/26 22:24:52
Right, we do.
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| 64 float x_; | |
| 65 float y_; | |
| 66 }; | |
| 67 | |
| 68 inline bool operator==(const Vector2dF& lhs, const Vector2dF& rhs) { | |
| 69 return lhs.x() == rhs.x() && lhs.y() == rhs.y(); | |
| 70 } | |
| 71 | |
| 72 inline Vector2dF operator-(const Vector2dF& v) { | |
| 73 return Vector2dF(-v.x(), -v.y()); | |
| 74 } | |
| 75 | |
| 76 inline Vector2dF operator+(const Vector2dF& lhs, const Vector2dF& rhs) { | |
| 77 Vector2dF result = lhs; | |
| 78 result.Add(rhs); | |
| 79 return result; | |
| 80 } | |
| 81 | |
| 82 inline Vector2dF operator-(const Vector2dF& lhs, const Vector2dF& rhs) { | |
| 83 Vector2dF result = lhs; | |
| 84 result.Add(-rhs); | |
| 85 return result; | |
| 86 } | |
| 87 | |
| 88 } // namespace gfx | |
| 89 | |
| 90 #endif // UI_GFX_VECTOR2D_F_H_ | |
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