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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // Defines a simple float vector class. This class is used to indicate a | |
tfarina
2012/10/26 22:22:30
I generally prefer to put this kind of comment rig
Peter Kasting
2012/10/26 22:44:50
Google style actually talks about both file- and c
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6 // distance in two dimentions between two points. Subtracting two points should | |
7 // produce a vector, and adding a vector to a point produces the point at the | |
8 // vector's distance from the original point. | |
9 | |
10 #ifndef UI_GFX_VECTOR2D_F_H_ | |
11 #define UI_GFX_VECTOR2D_F_H_ | |
12 | |
13 #include <cmath> | |
14 #include <string> | |
15 | |
16 #include "ui/base/ui_export.h" | |
17 | |
18 namespace gfx { | |
19 | |
20 class UI_EXPORT Vector2dF { | |
21 public: | |
22 Vector2dF(); | |
23 Vector2dF(float x, float y); | |
24 | |
25 float x() const { return x_; } | |
26 void set_x(float x) { x_ = x; } | |
27 | |
28 float y() const { return y_; } | |
29 void set_y(float y) { y_ = y; } | |
30 | |
31 bool IsZero() const { return x_ == 0 && y_ == 0; } | |
32 | |
33 void Grow(float x, float y) { | |
34 x_ += x; | |
35 y_ += y; | |
36 } | |
37 | |
38 void Add(const Vector2dF& other) { | |
39 x_ += other.x_; | |
40 y_ += other.y_; | |
41 } | |
42 | |
43 void Scale(float scale) { | |
44 Scale(scale, scale); | |
45 } | |
46 | |
47 void Scale(float x_scale, float y_scale) { | |
48 x_ *= x_scale; | |
49 y_ *= y_scale; | |
50 } | |
51 | |
52 float LengthSquared() const { | |
53 return x_ * x_ + y_ * y_; | |
54 } | |
55 | |
56 float Length() const { | |
tfarina
2012/10/26 22:22:30
Could you deinline all the implementations, i.e, m
danakj
2012/10/26 22:24:52
I can, though I'm following the lead of point_base
Peter Kasting
2012/10/26 22:44:50
As Thiago noted, we're forced to inline there due
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57 return static_cast<float>(std::sqrt( | |
58 static_cast<double>(x_) * x_ + static_cast<double>(y_) * y_)); | |
59 } | |
60 | |
61 std::string ToString() const; | |
62 | |
63 private: | |
tfarina
2012/10/26 22:22:30
Do we allow copy and assign, right? Just checking,
danakj
2012/10/26 22:24:52
Right, we do.
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64 float x_; | |
65 float y_; | |
66 }; | |
67 | |
68 inline bool operator==(const Vector2dF& lhs, const Vector2dF& rhs) { | |
69 return lhs.x() == rhs.x() && lhs.y() == rhs.y(); | |
70 } | |
71 | |
72 inline Vector2dF operator-(const Vector2dF& v) { | |
73 return Vector2dF(-v.x(), -v.y()); | |
74 } | |
75 | |
76 inline Vector2dF operator+(const Vector2dF& lhs, const Vector2dF& rhs) { | |
77 Vector2dF result = lhs; | |
78 result.Add(rhs); | |
79 return result; | |
80 } | |
81 | |
82 inline Vector2dF operator-(const Vector2dF& lhs, const Vector2dF& rhs) { | |
83 Vector2dF result = lhs; | |
84 result.Add(-rhs); | |
85 return result; | |
86 } | |
87 | |
88 } // namespace gfx | |
89 | |
90 #endif // UI_GFX_VECTOR2D_F_H_ | |
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