Index: ui/gfx/vector2d.h |
diff --git a/ui/gfx/vector2d.h b/ui/gfx/vector2d.h |
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+// Defines a simple integer vector class. This class is used to indicate a |
+// distance in two dimentions between two points. Subtracting two points should |
+// produce a vector, and adding a vector to a point produces the point at the |
+// vector's distance from the original point. |
+ |
+#ifndef UI_GFX_VECTOR2D_H_ |
+#define UI_GFX_VECTOR2D_H_ |
+ |
+#include <cmath> |
+#include <string> |
+ |
+#include "ui/base/ui_export.h" |
+#include "ui/gfx/vector2d_f.h" |
+ |
+namespace gfx { |
+ |
+class UI_EXPORT Vector2d { |
+ public: |
+ Vector2d(); |
+ Vector2d(int x, int y); |
+ |
+ int x() const { return x_; } |
+ void set_x(int x) { x_ = x; } |
+ |
+ int y() const { return y_; } |
+ void set_y(int y) { y_ = y; } |
+ |
+ bool IsZero() const { return x_ == 0 && y_ == 0; } |
+ |
+ void Grow(int x, int y) { |
+ x_ += x; |
+ y_ += y; |
+ } |
+ |
+ void Add(const Vector2d& other) { |
+ x_ += other.x_; |
+ y_ += other.y_; |
+ } |
+ |
+ float LengthSquared() const { |
+ return x_ * x_ + y_ * y_; |
+ } |
+ |
+ float Length() const { |
+ return static_cast<float>(std::sqrt( |
+ static_cast<double>(x_) * x_ + static_cast<double>(y_) * y_)); |
+ } |
+ |
+ std::string ToString() const; |
+ |
+ operator Vector2dF() const { return Vector2dF(x_, y_); } |
+ |
+ private: |
+ int x_; |
+ int y_; |
+}; |
+ |
+inline bool operator==(const Vector2d& lhs, const Vector2d& rhs) { |
+ return lhs.x() == rhs.x() && lhs.y() == rhs.y(); |
+} |
+ |
+inline Vector2d operator-(const Vector2d& v) { |
+ return Vector2d(-v.x(), -v.y()); |
+} |
+ |
+inline Vector2d operator+(const Vector2d& lhs, const Vector2d& rhs) { |
+ Vector2d result = lhs; |
+ result.Add(rhs); |
+ return result; |
+} |
+ |
+inline Vector2d operator-(const Vector2d& lhs, const Vector2d& rhs) { |
+ Vector2d result = lhs; |
+ result.Add(-rhs); |
+ return result; |
+} |
+ |
+} // namespace gfx |
+ |
+#endif // UI_GFX_VECTOR2D_H_ |