| Index: base/gfx/vector_device.h
|
| ===================================================================
|
| --- base/gfx/vector_device.h (revision 5678)
|
| +++ base/gfx/vector_device.h (working copy)
|
| @@ -2,118 +2,6 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#ifndef BASE_GFX_VECTOR_DEVICE_H_
|
| -#define BASE_GFX_VECTOR_DEVICE_H_
|
| -
|
| -#include "base/basictypes.h"
|
| -#include "base/gfx/platform_device_win.h"
|
| -#include "SkMatrix.h"
|
| -#include "SkRegion.h"
|
| -
|
| -namespace gfx {
|
| -
|
| -// A device is basically a wrapper around SkBitmap that provides a surface for
|
| -// SkCanvas to draw into. This specific device is not not backed by a surface
|
| -// and is thus unreadable. This is because the backend is completely vectorial.
|
| -// This device is a simple wrapper over a Windows device context (HDC) handle.
|
| -class VectorDevice : public PlatformDeviceWin {
|
| - public:
|
| - // Factory function. The DC is kept as the output context.
|
| - static VectorDevice* create(HDC dc, int width, int height);
|
| -
|
| - VectorDevice(HDC dc, const SkBitmap& bitmap);
|
| - virtual ~VectorDevice();
|
| -
|
| - virtual HDC getBitmapDC() {
|
| - return hdc_;
|
| - }
|
| -
|
| - virtual void drawPaint(const SkDraw& draw, const SkPaint& paint);
|
| - virtual void drawPoints(const SkDraw& draw, SkCanvas::PointMode mode,
|
| - size_t count, const SkPoint[], const SkPaint& paint);
|
| - virtual void drawRect(const SkDraw& draw, const SkRect& r,
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| - const SkPaint& paint);
|
| - virtual void drawPath(const SkDraw& draw, const SkPath& path,
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| - const SkPaint& paint);
|
| - virtual void drawBitmap(const SkDraw& draw, const SkBitmap& bitmap,
|
| - const SkMatrix& matrix, const SkPaint& paint);
|
| - virtual void drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
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| - int x, int y, const SkPaint& paint);
|
| - virtual void drawText(const SkDraw& draw, const void* text, size_t len,
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| - SkScalar x, SkScalar y, const SkPaint& paint);
|
| - virtual void drawPosText(const SkDraw& draw, const void* text, size_t len,
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| - const SkScalar pos[], SkScalar constY,
|
| - int scalarsPerPos, const SkPaint& paint);
|
| - virtual void drawTextOnPath(const SkDraw& draw, const void* text, size_t len,
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| - const SkPath& path, const SkMatrix* matrix,
|
| - const SkPaint& paint);
|
| - virtual void drawVertices(const SkDraw& draw, SkCanvas::VertexMode,
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| - int vertexCount,
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| - const SkPoint verts[], const SkPoint texs[],
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| - const SkColor colors[], SkXfermode* xmode,
|
| - const uint16_t indices[], int indexCount,
|
| - const SkPaint& paint);
|
| - virtual void drawDevice(const SkDraw& draw, SkDevice*, int x, int y,
|
| - const SkPaint&);
|
| -
|
| -
|
| - virtual void setMatrixClip(const SkMatrix& transform, const SkRegion& region);
|
| - virtual void drawToHDC(HDC dc, int x, int y, const RECT* src_rect);
|
| - virtual bool IsVectorial() { return true; }
|
| -
|
| - void LoadClipRegion();
|
| -
|
| - private:
|
| - // Applies the SkPaint's painting properties in the current GDI context, if
|
| - // possible. If GDI can't support all paint's properties, returns false. It
|
| - // doesn't execute the "commands" in SkPaint.
|
| - bool ApplyPaint(const SkPaint& paint);
|
| -
|
| - // Selects a new object in the device context. It can be a pen, a brush, a
|
| - // clipping region, a bitmap or a font. Returns the old selected object.
|
| - HGDIOBJ SelectObject(HGDIOBJ object);
|
| -
|
| - // Creates a brush according to SkPaint's properties.
|
| - bool CreateBrush(bool use_brush, const SkPaint& paint);
|
| -
|
| - // Creates a pen according to SkPaint's properties.
|
| - bool CreatePen(bool use_pen, const SkPaint& paint);
|
| -
|
| - // Restores back the previous objects (pen, brush, etc) after a paint command.
|
| - void Cleanup();
|
| -
|
| - // Creates a brush according to SkPaint's properties.
|
| - bool CreateBrush(bool use_brush, COLORREF color);
|
| -
|
| - // Creates a pen according to SkPaint's properties.
|
| - bool CreatePen(bool use_pen, COLORREF color, int stroke_width,
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| - float stroke_miter, DWORD pen_style);
|
| -
|
| - // Draws a bitmap in the the device, using the currently loaded matrix.
|
| - void InternalDrawBitmap(const SkBitmap& bitmap, int x, int y,
|
| - const SkPaint& paint);
|
| -
|
| - // The Windows Device Context handle. It is the backend used with GDI drawing.
|
| - // This backend is write-only and vectorial.
|
| - HDC hdc_;
|
| -
|
| - // Translation assigned to the DC: we need to keep track of this separately
|
| - // so it can be updated even if the DC isn't created yet.
|
| - SkMatrix transform_;
|
| -
|
| - // The current clipping
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| - SkRegion clip_region_;
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| -
|
| - // Previously selected brush before the current drawing.
|
| - HGDIOBJ previous_brush_;
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| -
|
| - // Previously selected pen before the current drawing.
|
| - HGDIOBJ previous_pen_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(VectorDevice);
|
| -};
|
| -
|
| -} // namespace gfx
|
| -
|
| -#endif // BASE_GFX_VECTOR_DEVICE_H_
|
| -
|
| +// TODO(brettw) this file should be removed and the includes changed to this
|
| +// new location.
|
| +#include "webkit/port/platform/graphics/skia/public/VectorDevice.h"
|
|
|