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Side by Side Diff: base/gfx/vector_device.h

Issue 11244: Move PlatformCanvas and PlatformDevice from base/gfx to webkit/port. I left h... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 12 years, 1 month ago
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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef BASE_GFX_VECTOR_DEVICE_H_ 5 // TODO(brettw) this file should be removed and the includes changed to this
6 #define BASE_GFX_VECTOR_DEVICE_H_ 6 // new location.
7 7 #include "webkit/port/platform/graphics/skia/public/VectorDevice.h"
8 #include "base/basictypes.h"
9 #include "base/gfx/platform_device_win.h"
10 #include "SkMatrix.h"
11 #include "SkRegion.h"
12
13 namespace gfx {
14
15 // A device is basically a wrapper around SkBitmap that provides a surface for
16 // SkCanvas to draw into. This specific device is not not backed by a surface
17 // and is thus unreadable. This is because the backend is completely vectorial.
18 // This device is a simple wrapper over a Windows device context (HDC) handle.
19 class VectorDevice : public PlatformDeviceWin {
20 public:
21 // Factory function. The DC is kept as the output context.
22 static VectorDevice* create(HDC dc, int width, int height);
23
24 VectorDevice(HDC dc, const SkBitmap& bitmap);
25 virtual ~VectorDevice();
26
27 virtual HDC getBitmapDC() {
28 return hdc_;
29 }
30
31 virtual void drawPaint(const SkDraw& draw, const SkPaint& paint);
32 virtual void drawPoints(const SkDraw& draw, SkCanvas::PointMode mode,
33 size_t count, const SkPoint[], const SkPaint& paint);
34 virtual void drawRect(const SkDraw& draw, const SkRect& r,
35 const SkPaint& paint);
36 virtual void drawPath(const SkDraw& draw, const SkPath& path,
37 const SkPaint& paint);
38 virtual void drawBitmap(const SkDraw& draw, const SkBitmap& bitmap,
39 const SkMatrix& matrix, const SkPaint& paint);
40 virtual void drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
41 int x, int y, const SkPaint& paint);
42 virtual void drawText(const SkDraw& draw, const void* text, size_t len,
43 SkScalar x, SkScalar y, const SkPaint& paint);
44 virtual void drawPosText(const SkDraw& draw, const void* text, size_t len,
45 const SkScalar pos[], SkScalar constY,
46 int scalarsPerPos, const SkPaint& paint);
47 virtual void drawTextOnPath(const SkDraw& draw, const void* text, size_t len,
48 const SkPath& path, const SkMatrix* matrix,
49 const SkPaint& paint);
50 virtual void drawVertices(const SkDraw& draw, SkCanvas::VertexMode,
51 int vertexCount,
52 const SkPoint verts[], const SkPoint texs[],
53 const SkColor colors[], SkXfermode* xmode,
54 const uint16_t indices[], int indexCount,
55 const SkPaint& paint);
56 virtual void drawDevice(const SkDraw& draw, SkDevice*, int x, int y,
57 const SkPaint&);
58
59
60 virtual void setMatrixClip(const SkMatrix& transform, const SkRegion& region);
61 virtual void drawToHDC(HDC dc, int x, int y, const RECT* src_rect);
62 virtual bool IsVectorial() { return true; }
63
64 void LoadClipRegion();
65
66 private:
67 // Applies the SkPaint's painting properties in the current GDI context, if
68 // possible. If GDI can't support all paint's properties, returns false. It
69 // doesn't execute the "commands" in SkPaint.
70 bool ApplyPaint(const SkPaint& paint);
71
72 // Selects a new object in the device context. It can be a pen, a brush, a
73 // clipping region, a bitmap or a font. Returns the old selected object.
74 HGDIOBJ SelectObject(HGDIOBJ object);
75
76 // Creates a brush according to SkPaint's properties.
77 bool CreateBrush(bool use_brush, const SkPaint& paint);
78
79 // Creates a pen according to SkPaint's properties.
80 bool CreatePen(bool use_pen, const SkPaint& paint);
81
82 // Restores back the previous objects (pen, brush, etc) after a paint command.
83 void Cleanup();
84
85 // Creates a brush according to SkPaint's properties.
86 bool CreateBrush(bool use_brush, COLORREF color);
87
88 // Creates a pen according to SkPaint's properties.
89 bool CreatePen(bool use_pen, COLORREF color, int stroke_width,
90 float stroke_miter, DWORD pen_style);
91
92 // Draws a bitmap in the the device, using the currently loaded matrix.
93 void InternalDrawBitmap(const SkBitmap& bitmap, int x, int y,
94 const SkPaint& paint);
95
96 // The Windows Device Context handle. It is the backend used with GDI drawing.
97 // This backend is write-only and vectorial.
98 HDC hdc_;
99
100 // Translation assigned to the DC: we need to keep track of this separately
101 // so it can be updated even if the DC isn't created yet.
102 SkMatrix transform_;
103
104 // The current clipping
105 SkRegion clip_region_;
106
107 // Previously selected brush before the current drawing.
108 HGDIOBJ previous_brush_;
109
110 // Previously selected pen before the current drawing.
111 HGDIOBJ previous_pen_;
112
113 DISALLOW_COPY_AND_ASSIGN(VectorDevice);
114 };
115
116 } // namespace gfx
117
118 #endif // BASE_GFX_VECTOR_DEVICE_H_
119
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