Index: base/gfx/platform_device_mac.h |
=================================================================== |
--- base/gfx/platform_device_mac.h (revision 5678) |
+++ base/gfx/platform_device_mac.h (working copy) |
@@ -5,82 +5,9 @@ |
#ifndef BASE_GFX_PLATFORM_DEVICE_MAC_H__ |
#define BASE_GFX_PLATFORM_DEVICE_MAC_H__ |
-#import <ApplicationServices/ApplicationServices.h> |
-#include "SkDevice.h" |
+// TODO(brettw) this file should be removed and the includes changed to this |
+// new location. |
+#include "webkit/port/platform/graphics/skia/public/PlatformDeviceMac.h" |
-class SkMatrix; |
-class SkPath; |
-class SkRegion; |
- |
-namespace gfx { |
- |
-// A device is basically a wrapper around SkBitmap that provides a surface for |
-// SkCanvas to draw into. Our device provides a surface CoreGraphics can also |
-// write to. It also provides functionality to play well with CG drawing |
-// functions. |
-// This class is abstract and must be subclassed. It provides the basic |
-// interface to implement it either with or without a bitmap backend. |
-class PlatformDeviceMac : public SkDevice { |
- public: |
- // The CGContext that corresponds to the bitmap, used for CoreGraphics |
- // operations drawing into the bitmap. This is possibly heavyweight, so it |
- // should exist only during one pass of rendering. |
- virtual CGContextRef GetBitmapContext() = 0; |
- |
- // Draws to the given graphics context. If the bitmap context doesn't exist, |
- // this will temporarily create it. However, if you have created the bitmap |
- // context, it will be more efficient if you don't free it until after this |
- // call so it doesn't have to be created twice. If src_rect is null, then |
- // the entirety of the source device will be copied. |
- virtual void DrawToContext(CGContextRef context, int x, int y, |
- const CGRect* src_rect) = 0; |
- |
- // Sets the opacity of each pixel in the specified region to be opaque. |
- void makeOpaque(int x, int y, int width, int height); |
- |
- // Returns if the preferred rendering engine is vectorial or bitmap based. |
- virtual bool IsVectorial() = 0; |
- |
- // On platforms where the native rendering API does not support rendering |
- // into bitmaps with a premultiplied alpha channel, this call is responsible |
- // for doing any fixup necessary. It is not used on the Mac, since |
- // CoreGraphics can handle premultiplied alpha just fine. |
- virtual void fixupAlphaBeforeCompositing() = 0; |
- |
- // Initializes the default settings and colors in a device context. |
- static void InitializeCGContext(CGContextRef context); |
- |
- // Loads a SkPath into the CG context. The path can there after be used for |
- // clipping or as a stroke. |
- static void LoadPathToCGContext(CGContextRef context, const SkPath& path); |
- |
- // Loads a SkRegion into the CG context. |
- static void LoadClippingRegionToCGContext(CGContextRef context, |
- const SkRegion& region, |
- const SkMatrix& transformation); |
- |
- protected: |
- // Forwards |bitmap| to SkDevice's constructor. |
- PlatformDeviceMac(const SkBitmap& bitmap); |
- |
- // Loads the specified Skia transform into the device context |
- static void LoadTransformToCGContext(CGContextRef context, |
- const SkMatrix& matrix); |
- |
- // Function pointer used by the processPixels method for setting the alpha |
- // value of a particular pixel. |
- typedef void (*adjustAlpha)(uint32_t* pixel); |
- |
- // Loops through each of the pixels in the specified range, invoking |
- // adjustor for the alpha value of each pixel. |
- virtual void processPixels(int x, |
- int y, |
- int width, |
- int height, |
- adjustAlpha adjustor) = 0; |
-}; |
- |
-} // namespace gfx |
- |
#endif // BASE_GFX_PLATFORM_DEVICE_MAC_H__ |