| Index: base/gfx/bitmap_platform_device_win.h
|
| ===================================================================
|
| --- base/gfx/bitmap_platform_device_win.h (revision 5678)
|
| +++ base/gfx/bitmap_platform_device_win.h (working copy)
|
| @@ -5,107 +5,9 @@
|
| #ifndef BASE_GFX_BITMAP_PLATFORM_DEVICE_WIN_H_
|
| #define BASE_GFX_BITMAP_PLATFORM_DEVICE_WIN_H_
|
|
|
| -#include "base/gfx/platform_device_win.h"
|
| -#include "base/ref_counted.h"
|
| +// TODO(brettw) this file should be removed and the includes changed to this
|
| +// new location.
|
| +#include "webkit/port/platform/graphics/skia/public/BitmapPlatformDeviceWin.h"
|
|
|
| -namespace gfx {
|
| -
|
| -// A device is basically a wrapper around SkBitmap that provides a surface for
|
| -// SkCanvas to draw into. Our device provides a surface Windows can also write
|
| -// to. BitmapPlatformDeviceWin creates a bitmap using CreateDIBSection() in a
|
| -// format that Skia supports and can then use this to draw ClearType into, etc.
|
| -// This pixel data is provided to the bitmap that the device contains so that it
|
| -// can be shared.
|
| -//
|
| -// The device owns the pixel data, when the device goes away, the pixel data
|
| -// also becomes invalid. THIS IS DIFFERENT THAN NORMAL SKIA which uses
|
| -// reference counting for the pixel data. In normal Skia, you could assign
|
| -// another bitmap to this device's bitmap and everything will work properly.
|
| -// For us, that other bitmap will become invalid as soon as the device becomes
|
| -// invalid, which may lead to subtle bugs. Therefore, DO NOT ASSIGN THE
|
| -// DEVICE'S PIXEL DATA TO ANOTHER BITMAP, make sure you copy instead.
|
| -class BitmapPlatformDeviceWin : public PlatformDeviceWin {
|
| - public:
|
| - // Factory function. The screen DC is used to create the bitmap, and will not
|
| - // be stored beyond this function. is_opaque should be set if the caller
|
| - // knows the bitmap will be completely opaque and allows some optimizations.
|
| - //
|
| - // The shared_section parameter is optional (pass NULL for default behavior).
|
| - // If shared_section is non-null, then it must be a handle to a file-mapping
|
| - // object returned by CreateFileMapping. See CreateDIBSection for details.
|
| - static BitmapPlatformDeviceWin* create(HDC screen_dc,
|
| - int width,
|
| - int height,
|
| - bool is_opaque,
|
| - HANDLE shared_section);
|
| -
|
| - // Copy constructor. When copied, devices duplicate their internal data, so
|
| - // stay linked. This is because their implementation is very heavyweight
|
| - // (lots of memory and some GDI objects). If a device has been copied, both
|
| - // clip rects and other state will stay in sync.
|
| - //
|
| - // This means it will NOT work to duplicate a device and assign it to a
|
| - // canvas, because the two canvases will each set their own clip rects, and
|
| - // the resulting GDI clip rect will be random.
|
| - //
|
| - // Copy constucting and "=" is designed for saving the device or passing it
|
| - // around to another routine willing to deal with the bitmap data directly.
|
| - BitmapPlatformDeviceWin(const BitmapPlatformDeviceWin& other);
|
| - virtual ~BitmapPlatformDeviceWin();
|
| -
|
| - // See warning for copy constructor above.
|
| - BitmapPlatformDeviceWin& operator=(const BitmapPlatformDeviceWin& other);
|
| -
|
| - // Retrieves the bitmap DC, which is the memory DC for our bitmap data. The
|
| - // bitmap DC is lazy created.
|
| - virtual HDC getBitmapDC();
|
| - virtual void setMatrixClip(const SkMatrix& transform, const SkRegion& region);
|
| -
|
| - virtual void drawToHDC(HDC dc, int x, int y, const RECT* src_rect);
|
| - virtual void prepareForGDI(int x, int y, int width, int height);
|
| - virtual void postProcessGDI(int x, int y, int width, int height);
|
| - virtual void makeOpaque(int x, int y, int width, int height);
|
| - virtual void fixupAlphaBeforeCompositing();
|
| - virtual bool IsVectorial() { return false; }
|
| -
|
| - // Returns the color value at the specified location. This does not
|
| - // consider any transforms that may be set on the device.
|
| - SkColor getColorAt(int x, int y);
|
| -
|
| - protected:
|
| - // Flushes the Windows device context so that the pixel data can be accessed
|
| - // directly by Skia. Overridden from SkDevice, this is called when Skia
|
| - // starts accessing pixel data.
|
| - virtual void onAccessBitmap(SkBitmap* bitmap);
|
| -
|
| - private:
|
| - // Function pointer used by the processPixels method for setting the alpha
|
| - // value of a particular pixel.
|
| - typedef void (*adjustAlpha)(uint32_t* pixel);
|
| -
|
| - // Reference counted data that can be shared between multiple devices. This
|
| - // allows copy constructors and operator= for devices to work properly. The
|
| - // bitmaps used by the base device class are already refcounted and copyable.
|
| - class BitmapPlatformDeviceWinData;
|
| -
|
| - // Private constructor.
|
| - BitmapPlatformDeviceWin(BitmapPlatformDeviceWinData* data,
|
| - const SkBitmap& bitmap);
|
| -
|
| - // Loops through each of the pixels in the specified range, invoking
|
| - // adjustor for the alpha value of each pixel. If |width| or |height| are -1,
|
| - // the available width/height is used.
|
| - template<adjustAlpha adjustor>
|
| - void processPixels(int x,
|
| - int y,
|
| - int width,
|
| - int height);
|
| -
|
| - // Data associated with this device, guaranteed non-null.
|
| - scoped_refptr<BitmapPlatformDeviceWinData> data_;
|
| -};
|
| -
|
| -} // namespace gfx
|
| -
|
| #endif // BASE_GFX_BITMAP_PLATFORM_DEVICE_WIN_H_
|
|
|
|
|