Index: base/gfx/bitmap_platform_device_win.h |
=================================================================== |
--- base/gfx/bitmap_platform_device_win.h (revision 5678) |
+++ base/gfx/bitmap_platform_device_win.h (working copy) |
@@ -5,107 +5,9 @@ |
#ifndef BASE_GFX_BITMAP_PLATFORM_DEVICE_WIN_H_ |
#define BASE_GFX_BITMAP_PLATFORM_DEVICE_WIN_H_ |
-#include "base/gfx/platform_device_win.h" |
-#include "base/ref_counted.h" |
+// TODO(brettw) this file should be removed and the includes changed to this |
+// new location. |
+#include "webkit/port/platform/graphics/skia/public/BitmapPlatformDeviceWin.h" |
-namespace gfx { |
- |
-// A device is basically a wrapper around SkBitmap that provides a surface for |
-// SkCanvas to draw into. Our device provides a surface Windows can also write |
-// to. BitmapPlatformDeviceWin creates a bitmap using CreateDIBSection() in a |
-// format that Skia supports and can then use this to draw ClearType into, etc. |
-// This pixel data is provided to the bitmap that the device contains so that it |
-// can be shared. |
-// |
-// The device owns the pixel data, when the device goes away, the pixel data |
-// also becomes invalid. THIS IS DIFFERENT THAN NORMAL SKIA which uses |
-// reference counting for the pixel data. In normal Skia, you could assign |
-// another bitmap to this device's bitmap and everything will work properly. |
-// For us, that other bitmap will become invalid as soon as the device becomes |
-// invalid, which may lead to subtle bugs. Therefore, DO NOT ASSIGN THE |
-// DEVICE'S PIXEL DATA TO ANOTHER BITMAP, make sure you copy instead. |
-class BitmapPlatformDeviceWin : public PlatformDeviceWin { |
- public: |
- // Factory function. The screen DC is used to create the bitmap, and will not |
- // be stored beyond this function. is_opaque should be set if the caller |
- // knows the bitmap will be completely opaque and allows some optimizations. |
- // |
- // The shared_section parameter is optional (pass NULL for default behavior). |
- // If shared_section is non-null, then it must be a handle to a file-mapping |
- // object returned by CreateFileMapping. See CreateDIBSection for details. |
- static BitmapPlatformDeviceWin* create(HDC screen_dc, |
- int width, |
- int height, |
- bool is_opaque, |
- HANDLE shared_section); |
- |
- // Copy constructor. When copied, devices duplicate their internal data, so |
- // stay linked. This is because their implementation is very heavyweight |
- // (lots of memory and some GDI objects). If a device has been copied, both |
- // clip rects and other state will stay in sync. |
- // |
- // This means it will NOT work to duplicate a device and assign it to a |
- // canvas, because the two canvases will each set their own clip rects, and |
- // the resulting GDI clip rect will be random. |
- // |
- // Copy constucting and "=" is designed for saving the device or passing it |
- // around to another routine willing to deal with the bitmap data directly. |
- BitmapPlatformDeviceWin(const BitmapPlatformDeviceWin& other); |
- virtual ~BitmapPlatformDeviceWin(); |
- |
- // See warning for copy constructor above. |
- BitmapPlatformDeviceWin& operator=(const BitmapPlatformDeviceWin& other); |
- |
- // Retrieves the bitmap DC, which is the memory DC for our bitmap data. The |
- // bitmap DC is lazy created. |
- virtual HDC getBitmapDC(); |
- virtual void setMatrixClip(const SkMatrix& transform, const SkRegion& region); |
- |
- virtual void drawToHDC(HDC dc, int x, int y, const RECT* src_rect); |
- virtual void prepareForGDI(int x, int y, int width, int height); |
- virtual void postProcessGDI(int x, int y, int width, int height); |
- virtual void makeOpaque(int x, int y, int width, int height); |
- virtual void fixupAlphaBeforeCompositing(); |
- virtual bool IsVectorial() { return false; } |
- |
- // Returns the color value at the specified location. This does not |
- // consider any transforms that may be set on the device. |
- SkColor getColorAt(int x, int y); |
- |
- protected: |
- // Flushes the Windows device context so that the pixel data can be accessed |
- // directly by Skia. Overridden from SkDevice, this is called when Skia |
- // starts accessing pixel data. |
- virtual void onAccessBitmap(SkBitmap* bitmap); |
- |
- private: |
- // Function pointer used by the processPixels method for setting the alpha |
- // value of a particular pixel. |
- typedef void (*adjustAlpha)(uint32_t* pixel); |
- |
- // Reference counted data that can be shared between multiple devices. This |
- // allows copy constructors and operator= for devices to work properly. The |
- // bitmaps used by the base device class are already refcounted and copyable. |
- class BitmapPlatformDeviceWinData; |
- |
- // Private constructor. |
- BitmapPlatformDeviceWin(BitmapPlatformDeviceWinData* data, |
- const SkBitmap& bitmap); |
- |
- // Loops through each of the pixels in the specified range, invoking |
- // adjustor for the alpha value of each pixel. If |width| or |height| are -1, |
- // the available width/height is used. |
- template<adjustAlpha adjustor> |
- void processPixels(int x, |
- int y, |
- int width, |
- int height); |
- |
- // Data associated with this device, guaranteed non-null. |
- scoped_refptr<BitmapPlatformDeviceWinData> data_; |
-}; |
- |
-} // namespace gfx |
- |
#endif // BASE_GFX_BITMAP_PLATFORM_DEVICE_WIN_H_ |