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Side by Side Diff: base/gfx/bitmap_platform_device_win.h

Issue 11244: Move PlatformCanvas and PlatformDevice from base/gfx to webkit/port. I left h... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 12 years, 1 month ago
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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef BASE_GFX_BITMAP_PLATFORM_DEVICE_WIN_H_ 5 #ifndef BASE_GFX_BITMAP_PLATFORM_DEVICE_WIN_H_
6 #define BASE_GFX_BITMAP_PLATFORM_DEVICE_WIN_H_ 6 #define BASE_GFX_BITMAP_PLATFORM_DEVICE_WIN_H_
7 7
8 #include "base/gfx/platform_device_win.h" 8 // TODO(brettw) this file should be removed and the includes changed to this
9 #include "base/ref_counted.h" 9 // new location.
10 10 #include "webkit/port/platform/graphics/skia/public/BitmapPlatformDeviceWin.h"
11 namespace gfx {
12
13 // A device is basically a wrapper around SkBitmap that provides a surface for
14 // SkCanvas to draw into. Our device provides a surface Windows can also write
15 // to. BitmapPlatformDeviceWin creates a bitmap using CreateDIBSection() in a
16 // format that Skia supports and can then use this to draw ClearType into, etc.
17 // This pixel data is provided to the bitmap that the device contains so that it
18 // can be shared.
19 //
20 // The device owns the pixel data, when the device goes away, the pixel data
21 // also becomes invalid. THIS IS DIFFERENT THAN NORMAL SKIA which uses
22 // reference counting for the pixel data. In normal Skia, you could assign
23 // another bitmap to this device's bitmap and everything will work properly.
24 // For us, that other bitmap will become invalid as soon as the device becomes
25 // invalid, which may lead to subtle bugs. Therefore, DO NOT ASSIGN THE
26 // DEVICE'S PIXEL DATA TO ANOTHER BITMAP, make sure you copy instead.
27 class BitmapPlatformDeviceWin : public PlatformDeviceWin {
28 public:
29 // Factory function. The screen DC is used to create the bitmap, and will not
30 // be stored beyond this function. is_opaque should be set if the caller
31 // knows the bitmap will be completely opaque and allows some optimizations.
32 //
33 // The shared_section parameter is optional (pass NULL for default behavior).
34 // If shared_section is non-null, then it must be a handle to a file-mapping
35 // object returned by CreateFileMapping. See CreateDIBSection for details.
36 static BitmapPlatformDeviceWin* create(HDC screen_dc,
37 int width,
38 int height,
39 bool is_opaque,
40 HANDLE shared_section);
41
42 // Copy constructor. When copied, devices duplicate their internal data, so
43 // stay linked. This is because their implementation is very heavyweight
44 // (lots of memory and some GDI objects). If a device has been copied, both
45 // clip rects and other state will stay in sync.
46 //
47 // This means it will NOT work to duplicate a device and assign it to a
48 // canvas, because the two canvases will each set their own clip rects, and
49 // the resulting GDI clip rect will be random.
50 //
51 // Copy constucting and "=" is designed for saving the device or passing it
52 // around to another routine willing to deal with the bitmap data directly.
53 BitmapPlatformDeviceWin(const BitmapPlatformDeviceWin& other);
54 virtual ~BitmapPlatformDeviceWin();
55
56 // See warning for copy constructor above.
57 BitmapPlatformDeviceWin& operator=(const BitmapPlatformDeviceWin& other);
58
59 // Retrieves the bitmap DC, which is the memory DC for our bitmap data. The
60 // bitmap DC is lazy created.
61 virtual HDC getBitmapDC();
62 virtual void setMatrixClip(const SkMatrix& transform, const SkRegion& region);
63
64 virtual void drawToHDC(HDC dc, int x, int y, const RECT* src_rect);
65 virtual void prepareForGDI(int x, int y, int width, int height);
66 virtual void postProcessGDI(int x, int y, int width, int height);
67 virtual void makeOpaque(int x, int y, int width, int height);
68 virtual void fixupAlphaBeforeCompositing();
69 virtual bool IsVectorial() { return false; }
70
71 // Returns the color value at the specified location. This does not
72 // consider any transforms that may be set on the device.
73 SkColor getColorAt(int x, int y);
74
75 protected:
76 // Flushes the Windows device context so that the pixel data can be accessed
77 // directly by Skia. Overridden from SkDevice, this is called when Skia
78 // starts accessing pixel data.
79 virtual void onAccessBitmap(SkBitmap* bitmap);
80
81 private:
82 // Function pointer used by the processPixels method for setting the alpha
83 // value of a particular pixel.
84 typedef void (*adjustAlpha)(uint32_t* pixel);
85
86 // Reference counted data that can be shared between multiple devices. This
87 // allows copy constructors and operator= for devices to work properly. The
88 // bitmaps used by the base device class are already refcounted and copyable.
89 class BitmapPlatformDeviceWinData;
90
91 // Private constructor.
92 BitmapPlatformDeviceWin(BitmapPlatformDeviceWinData* data,
93 const SkBitmap& bitmap);
94
95 // Loops through each of the pixels in the specified range, invoking
96 // adjustor for the alpha value of each pixel. If |width| or |height| are -1,
97 // the available width/height is used.
98 template<adjustAlpha adjustor>
99 void processPixels(int x,
100 int y,
101 int width,
102 int height);
103
104 // Data associated with this device, guaranteed non-null.
105 scoped_refptr<BitmapPlatformDeviceWinData> data_;
106 };
107
108 } // namespace gfx
109 11
110 #endif // BASE_GFX_BITMAP_PLATFORM_DEVICE_WIN_H_ 12 #endif // BASE_GFX_BITMAP_PLATFORM_DEVICE_WIN_H_
111 13
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