Chromium Code Reviews| Index: media/audio/win/core_audio_util_win.h |
| diff --git a/media/audio/win/core_audio_util_win.h b/media/audio/win/core_audio_util_win.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..84484a021a504ac7a2d138fc922230d84bb6ab48 |
| --- /dev/null |
| +++ b/media/audio/win/core_audio_util_win.h |
| @@ -0,0 +1,88 @@ |
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +// Utility methods for the Core Audio API on Windows. |
| +// Always ensure that Core Audio is supported before using these methods. |
| +// Use media::CoreAudioIsSupported() for this purpose. |
| + |
| +#ifndef MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_ |
| +#define MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_ |
| + |
| +#include <audioclient.h> |
| +#include <mmdeviceapi.h> |
| +#include <string> |
| + |
| +#include "base/basictypes.h" |
| +#include "base/win/scoped_comptr.h" |
| +#include "media/audio/audio_device_name.h" |
| +#include "media/base/media_export.h" |
| + |
| +using base::win::ScopedComPtr; |
| + |
| +namespace media { |
| + |
| +class MEDIA_EXPORT CoreAudioUtil { |
| + public: |
| + // Returns true if Windows Core Audio is supported. |
| + static bool CoreAudioIsSupported(); |
| + |
| + // The Windows Multimedia Device (MMDevice) API enables audio clients to |
| + // discover audio endpoint devices and determine their capabilities. |
| + |
| + // Number of active audio devices in the specified flow data flow direction. |
| + // Set |data_flow| to eAll to retrive the total number of active audio |
| + // devices. |
| + static int NumberOfActiveDevices(EDataFlow data_flow); |
| + |
| + // Creates an IMMDeviceEnumerator interface which provides methods for |
| + // enumerating audio endpoint devices. |
| + static ScopedComPtr<IMMDeviceEnumerator> CreateDeviceEnumerator(); |
| + |
| + // Create a default endpoint device that is specified by a data-flow |
| + // direction and role, e.g. default render device. |
| + static ScopedComPtr<IMMDevice> CreateDefaultDevice( |
| + EDataFlow data_flow, ERole role); |
| + |
| + // Create an endpoint device that is specified by a unique endpoint device- |
| + // identification string. |
| + static ScopedComPtr<IMMDevice> CreateDevice(const std::string& device_id); |
| + |
| + // Returns the unique ID and user-friendly name of a given endpoint device. |
| + // Example: "{0.0.1.00000000}.{8db6020f-18e3-4f25-b6f5-7726c9122574}", and |
| + // "Microphone (Realtek High Definition Audio)". |
| + static HRESULT GetDeviceName(IMMDevice* device, AudioDeviceName* name); |
| + |
| + // Gets the user-friendly name of the endpoint devcice which is represented |
| + // by a uniqe id in |device_id|. |
| + static std::string GetFriendlyName(const std::string& device_id); |
| + |
| + // Returns true if the provided uniqe |device_id| correspinds to the current |
| + // default device for the specified by a data-flow direction and role. |
| + static bool DeviceIsDefault( |
| + EDataFlow flow, ERole role, std::string device_id); |
| + |
| + // Query if the audio device is a rendering device or a capture device. |
| + static EDataFlow GetDataFlow(IMMDevice* device); |
| + |
| + // The Windows Audio Session API (WASAPI) enables client applications to |
| + // manage the flow of audio data between the application and an audio endpoint |
| + // device. |
| + |
| + // Create an IAudioClient interface for an existing IMMDevice given by |
| + // |audio_device|. Flow direction and role is define by the |audio_device|. |
| + // The IAudioClient interface enables a client to create and initialize an |
| + // audio stream between an audio application and the audio engine (for a |
| + // shared-mode stream) or the hardware buffer of an audio endpoint device |
| + // (for an exclusive-mode stream). |
| + static ScopedComPtr<IAudioClient> CreateClient(IMMDevice* audio_device); |
| + |
| + private: |
| + CoreAudioUtil() {} |
| + virtual ~CoreAudioUtil() {} |
|
scherkus (not reviewing)
2012/10/25 16:52:13
no need for virtual
henrika (OOO until Aug 14)
2012/10/26 17:51:56
Done.
|
| + DISALLOW_COPY_AND_ASSIGN(CoreAudioUtil); |
| +}; |
| + |
| +} // namespace media |
| + |
| +#endif // MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_ |