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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // Utility methods for the Core Audio API on Windows. | |
6 // Always ensure that Core Audio is supported before using these methods. | |
7 // Use media::CoreAudioIsSupported() for this purpose. | |
8 | |
9 #ifndef MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_ | |
10 #define MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_ | |
11 | |
12 #include <audioclient.h> | |
13 #include <mmdeviceapi.h> | |
14 #include <string> | |
15 | |
16 #include "base/basictypes.h" | |
17 #include "base/win/scoped_comptr.h" | |
18 #include "media/audio/audio_device_name.h" | |
19 #include "media/base/media_export.h" | |
20 | |
21 using base::win::ScopedComPtr; | |
22 | |
23 namespace media { | |
24 | |
25 class MEDIA_EXPORT CoreAudioUtil { | |
26 public: | |
27 // Returns true if Windows Core Audio is supported. | |
28 static bool CoreAudioIsSupported(); | |
29 | |
30 // The Windows Multimedia Device (MMDevice) API enables audio clients to | |
31 // discover audio endpoint devices and determine their capabilities. | |
32 | |
33 // Number of active audio devices in the specified flow data flow direction. | |
34 // Set |data_flow| to eAll to retrive the total number of active audio | |
35 // devices. | |
36 static int NumberOfActiveDevices(EDataFlow data_flow); | |
37 | |
38 // Creates an IMMDeviceEnumerator interface which provides methods for | |
39 // enumerating audio endpoint devices. | |
40 static ScopedComPtr<IMMDeviceEnumerator> CreateDeviceEnumerator(); | |
41 | |
42 // Create a default endpoint device that is specified by a data-flow | |
43 // direction and role, e.g. default render device. | |
44 static ScopedComPtr<IMMDevice> CreateDefaultDevice( | |
45 EDataFlow data_flow, ERole role); | |
46 | |
47 // Create an endpoint device that is specified by a unique endpoint device- | |
48 // identification string. | |
49 static ScopedComPtr<IMMDevice> CreateDevice(const std::string& device_id); | |
50 | |
51 // Returns the unique ID and user-friendly name of a given endpoint device. | |
52 // Example: "{0.0.1.00000000}.{8db6020f-18e3-4f25-b6f5-7726c9122574}", and | |
53 // "Microphone (Realtek High Definition Audio)". | |
54 static HRESULT GetDeviceName(IMMDevice* device, AudioDeviceName* name); | |
55 | |
56 // Gets the user-friendly name of the endpoint devcice which is represented | |
57 // by a uniqe id in |device_id|. | |
58 static std::string GetFriendlyName(const std::string& device_id); | |
59 | |
60 // Returns true if the provided uniqe |device_id| correspinds to the current | |
61 // default device for the specified by a data-flow direction and role. | |
62 static bool DeviceIsDefault( | |
63 EDataFlow flow, ERole role, std::string device_id); | |
64 | |
65 // Query if the audio device is a rendering device or a capture device. | |
66 static EDataFlow GetDataFlow(IMMDevice* device); | |
67 | |
68 // The Windows Audio Session API (WASAPI) enables client applications to | |
69 // manage the flow of audio data between the application and an audio endpoint | |
70 // device. | |
71 | |
72 // Create an IAudioClient interface for an existing IMMDevice given by | |
73 // |audio_device|. Flow direction and role is define by the |audio_device|. | |
74 // The IAudioClient interface enables a client to create and initialize an | |
75 // audio stream between an audio application and the audio engine (for a | |
76 // shared-mode stream) or the hardware buffer of an audio endpoint device | |
77 // (for an exclusive-mode stream). | |
78 static ScopedComPtr<IAudioClient> CreateClient(IMMDevice* audio_device); | |
79 | |
80 private: | |
81 CoreAudioUtil() {} | |
82 virtual ~CoreAudioUtil() {} | |
scherkus (not reviewing)
2012/10/25 16:52:13
no need for virtual
henrika (OOO until Aug 14)
2012/10/26 17:51:56
Done.
| |
83 DISALLOW_COPY_AND_ASSIGN(CoreAudioUtil); | |
84 }; | |
85 | |
86 } // namespace media | |
87 | |
88 #endif // MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_ | |
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