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Unified Diff: ash/wm/session_state_controller_impl2.cc

Issue 11220002: Add new animations in second implementation. (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Removed empty line Created 8 years, 2 months ago
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« ash/wm/session_state_animator.cc ('K') | « ash/wm/session_state_animator.cc ('k') | no next file » | no next file with comments »
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Index: ash/wm/session_state_controller_impl2.cc
diff --git a/ash/wm/session_state_controller_impl2.cc b/ash/wm/session_state_controller_impl2.cc
index 20ce21f89b4fffa892e352a6e29574f3181783ed..177ae7dbc034414d3e0ae3785589a8e020a983f0 100644
--- a/ash/wm/session_state_controller_impl2.cc
+++ b/ash/wm/session_state_controller_impl2.cc
@@ -54,7 +54,6 @@ void SessionStateControllerImpl2::OnAppTerminating() {
Shell* shell = ash::Shell::GetInstance();
shell->env_filter()->set_cursor_hidden_by_filter(false);
shell->cursor_manager()->ShowCursor(false);
- animator_->ShowBlackLayer();
animator_->StartAnimation(
internal::SessionStateAnimator::kAllContainersMask,
internal::SessionStateAnimator::ANIMATION_HIDE);
@@ -70,7 +69,7 @@ void SessionStateControllerImpl2::OnLockStateChanged(bool locked) {
if (locked) {
animator_->StartAnimation(
internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
- internal::SessionStateAnimator::ANIMATION_FADE_IN);
+ internal::SessionStateAnimator::ANIMATION_LOWER);
lock_timer_.Stop();
lock_fail_timer_.Stop();
@@ -80,11 +79,8 @@ void SessionStateControllerImpl2::OnLockStateChanged(bool locked) {
}
} else {
animator_->StartAnimation(
- internal::SessionStateAnimator::DESKTOP_BACKGROUND |
- internal::SessionStateAnimator::LAUNCHER |
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
- internal::SessionStateAnimator::ANIMATION_RESTORE);
- animator_->DropBlackLayer();
+ internal::SessionStateAnimator::ANIMATION_LOWER);
}
}
@@ -92,18 +88,9 @@ void SessionStateControllerImpl2::OnStartingLock() {
if (shutting_down_ || system_is_locked_)
return;
- // Ensure that the black layer is visible -- if the screen was locked via
- // the wrench menu, we won't have already shown the black background
- // as part of the slow-close animation.
- animator_->ShowBlackLayer();
-
- animator_->StartAnimation(
- internal::SessionStateAnimator::LAUNCHER,
- internal::SessionStateAnimator::ANIMATION_HIDE);
-
animator_->StartAnimation(
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
- internal::SessionStateAnimator::ANIMATION_FULL_CLOSE);
+ internal::SessionStateAnimator::ANIMATION_RAISE);
// Hide the screen locker containers so we can make them fade in later.
animator_->StartAnimation(
@@ -112,29 +99,28 @@ void SessionStateControllerImpl2::OnStartingLock() {
}
void SessionStateControllerImpl2::StartLockAnimationAndLockImmediately() {
- animator_->ShowBlackLayer();
animator_->StartAnimation(
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
- internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE);
+ internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS |
+ internal::SessionStateAnimator::LAUNCHER,
+ internal::SessionStateAnimator::ANIMATION_RAISE);
OnLockTimeout();
}
void SessionStateControllerImpl2::StartLockAnimation(bool shutdown_after_lock) {
shutdown_after_lock_ = shutdown_after_lock;
- animator_->ShowBlackLayer();
animator_->StartAnimation(
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
- internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE);
+ internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS |
+ internal::SessionStateAnimator::LAUNCHER,
+ internal::SessionStateAnimator::ANIMATION_RAISE);
StartLockTimer();
}
void SessionStateControllerImpl2::StartShutdownAnimation() {
- animator_->ShowBlackLayer();
+ animator_->CreateForeground();
animator_->StartAnimation(
- internal::SessionStateAnimator::kAllContainersMask,
- internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE);
-
+ internal::SessionStateAnimator::LOCK_SCREEN_SYSTEM_FOREGROUND,
+ internal::SessionStateAnimator::ANIMATION_PARTIAL_FADE_IN);
StartPreShutdownAnimationTimer();
}
@@ -164,8 +150,7 @@ void SessionStateControllerImpl2::CancelLockAnimation() {
shutdown_after_lock_ = false;
animator_->StartAnimation(
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
- internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE);
- animator_->ScheduleDropBlackLayer();
+ internal::SessionStateAnimator::ANIMATION_LOWER);
lock_timer_.Stop();
}
@@ -186,29 +171,16 @@ void SessionStateControllerImpl2::CancelShutdownAnimation() {
shutdown_after_lock_ = false;
return;
}
+ animator_->CreateForeground();
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::LOCK_SCREEN_SYSTEM_FOREGROUND,
+ internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_FADE_IN);
- if (system_is_locked_) {
- // If we've already started shutdown transition at lock screen
- // desktop background needs to be restored immediately.
- animator_->StartAnimation(
- internal::SessionStateAnimator::DESKTOP_BACKGROUND,
- internal::SessionStateAnimator::ANIMATION_RESTORE);
- animator_->StartAnimation(
- internal::SessionStateAnimator::kAllLockScreenContainersMask,
- internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE);
- animator_->ScheduleDropBlackLayer();
- } else {
- animator_->StartAnimation(
- internal::SessionStateAnimator::kAllContainersMask,
- internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE);
- animator_->ScheduleDropBlackLayer();
- }
pre_shutdown_timer_.Stop();
}
void SessionStateControllerImpl2::RequestShutdown() {
if (!shutting_down_)
- animator_->ShowBlackLayer();
RequestShutdownImpl();
}
@@ -220,23 +192,10 @@ void SessionStateControllerImpl2::RequestShutdownImpl() {
shell->env_filter()->set_cursor_hidden_by_filter(false);
shell->cursor_manager()->ShowCursor(false);
- animator_->ShowBlackLayer();
- if (login_status_ != user::LOGGED_IN_NONE) {
- // Hide the other containers before starting the animation.
- // ANIMATION_FULL_CLOSE will make the screen locker windows partially
- // transparent, and we don't want the other windows to show through.
- animator_->StartAnimation(
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS |
- internal::SessionStateAnimator::LAUNCHER,
- internal::SessionStateAnimator::ANIMATION_HIDE);
- animator_->StartAnimation(
- internal::SessionStateAnimator::kAllLockScreenContainersMask,
- internal::SessionStateAnimator::ANIMATION_FULL_CLOSE);
- } else {
- animator_->StartAnimation(
- internal::SessionStateAnimator::kAllContainersMask,
- internal::SessionStateAnimator::ANIMATION_FULL_CLOSE);
- }
+ animator_->CreateForeground();
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::LOCK_SCREEN_SYSTEM_FOREGROUND,
+ internal::SessionStateAnimator::ANIMATION_FULL_FADE_IN);
StartRealShutdownTimer();
}
@@ -273,8 +232,7 @@ void SessionStateControllerImpl2::OnLockFailTimeout() {
animator_->StartAnimation(
internal::SessionStateAnimator::LAUNCHER |
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
- internal::SessionStateAnimator::ANIMATION_RESTORE);
- animator_->DropBlackLayer();
+ internal::SessionStateAnimator::ANIMATION_LOWER);
}
void SessionStateControllerImpl2::StartLockToShutdownTimer() {
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