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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/session_state_controller_impl2.h" | 5 #include "ash/wm/session_state_controller_impl2.h" |
6 | 6 |
7 #include "ash/ash_switches.h" | 7 #include "ash/ash_switches.h" |
8 #include "ash/shell.h" | 8 #include "ash/shell.h" |
9 #include "ash/shell_delegate.h" | 9 #include "ash/shell_delegate.h" |
10 #include "ash/shell_window_ids.h" | 10 #include "ash/shell_window_ids.h" |
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47 } | 47 } |
48 | 48 |
49 void SessionStateControllerImpl2::OnAppTerminating() { | 49 void SessionStateControllerImpl2::OnAppTerminating() { |
50 // If we hear that Chrome is exiting but didn't request it ourselves, all we | 50 // If we hear that Chrome is exiting but didn't request it ourselves, all we |
51 // can really hope for is that we'll have time to clear the screen. | 51 // can really hope for is that we'll have time to clear the screen. |
52 if (!shutting_down_) { | 52 if (!shutting_down_) { |
53 shutting_down_ = true; | 53 shutting_down_ = true; |
54 Shell* shell = ash::Shell::GetInstance(); | 54 Shell* shell = ash::Shell::GetInstance(); |
55 shell->env_filter()->set_cursor_hidden_by_filter(false); | 55 shell->env_filter()->set_cursor_hidden_by_filter(false); |
56 shell->cursor_manager()->ShowCursor(false); | 56 shell->cursor_manager()->ShowCursor(false); |
57 animator_->ShowBlackLayer(); | |
58 animator_->StartAnimation( | 57 animator_->StartAnimation( |
59 internal::SessionStateAnimator::kAllContainersMask, | 58 internal::SessionStateAnimator::kAllContainersMask, |
60 internal::SessionStateAnimator::ANIMATION_HIDE); | 59 internal::SessionStateAnimator::ANIMATION_HIDE); |
61 } | 60 } |
62 } | 61 } |
63 | 62 |
64 void SessionStateControllerImpl2::OnLockStateChanged(bool locked) { | 63 void SessionStateControllerImpl2::OnLockStateChanged(bool locked) { |
65 if (shutting_down_ || (IsLocked()) == locked) | 64 if (shutting_down_ || (IsLocked()) == locked) |
66 return; | 65 return; |
67 | 66 |
68 system_is_locked_ = locked; | 67 system_is_locked_ = locked; |
69 | 68 |
70 if (locked) { | 69 if (locked) { |
71 animator_->StartAnimation( | 70 animator_->StartAnimation( |
72 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | 71 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
73 internal::SessionStateAnimator::ANIMATION_FADE_IN); | 72 internal::SessionStateAnimator::ANIMATION_LOWER); |
74 lock_timer_.Stop(); | 73 lock_timer_.Stop(); |
75 lock_fail_timer_.Stop(); | 74 lock_fail_timer_.Stop(); |
76 | 75 |
77 if (shutdown_after_lock_) { | 76 if (shutdown_after_lock_) { |
78 shutdown_after_lock_ = false; | 77 shutdown_after_lock_ = false; |
79 StartLockToShutdownTimer(); | 78 StartLockToShutdownTimer(); |
80 } | 79 } |
81 } else { | 80 } else { |
82 animator_->StartAnimation( | 81 animator_->StartAnimation( |
83 internal::SessionStateAnimator::DESKTOP_BACKGROUND | | |
84 internal::SessionStateAnimator::LAUNCHER | | |
85 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 82 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
86 internal::SessionStateAnimator::ANIMATION_RESTORE); | 83 internal::SessionStateAnimator::ANIMATION_LOWER); |
87 animator_->DropBlackLayer(); | |
88 } | 84 } |
89 } | 85 } |
90 | 86 |
91 void SessionStateControllerImpl2::OnStartingLock() { | 87 void SessionStateControllerImpl2::OnStartingLock() { |
92 if (shutting_down_ || system_is_locked_) | 88 if (shutting_down_ || system_is_locked_) |
93 return; | 89 return; |
94 | 90 |
95 // Ensure that the black layer is visible -- if the screen was locked via | |
96 // the wrench menu, we won't have already shown the black background | |
97 // as part of the slow-close animation. | |
98 animator_->ShowBlackLayer(); | |
99 | |
100 animator_->StartAnimation( | |
101 internal::SessionStateAnimator::LAUNCHER, | |
102 internal::SessionStateAnimator::ANIMATION_HIDE); | |
103 | |
104 animator_->StartAnimation( | 91 animator_->StartAnimation( |
105 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 92 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
106 internal::SessionStateAnimator::ANIMATION_FULL_CLOSE); | 93 internal::SessionStateAnimator::ANIMATION_RAISE); |
107 | 94 |
108 // Hide the screen locker containers so we can make them fade in later. | 95 // Hide the screen locker containers so we can make them fade in later. |
109 animator_->StartAnimation( | 96 animator_->StartAnimation( |
110 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | 97 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
111 internal::SessionStateAnimator::ANIMATION_HIDE); | 98 internal::SessionStateAnimator::ANIMATION_HIDE); |
112 } | 99 } |
113 | 100 |
114 void SessionStateControllerImpl2::StartLockAnimationAndLockImmediately() { | 101 void SessionStateControllerImpl2::StartLockAnimationAndLockImmediately() { |
115 animator_->ShowBlackLayer(); | |
116 animator_->StartAnimation( | 102 animator_->StartAnimation( |
117 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 103 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS | |
118 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE); | 104 internal::SessionStateAnimator::LAUNCHER, |
| 105 internal::SessionStateAnimator::ANIMATION_RAISE); |
119 OnLockTimeout(); | 106 OnLockTimeout(); |
120 } | 107 } |
121 | 108 |
122 void SessionStateControllerImpl2::StartLockAnimation(bool shutdown_after_lock) { | 109 void SessionStateControllerImpl2::StartLockAnimation(bool shutdown_after_lock) { |
123 shutdown_after_lock_ = shutdown_after_lock; | 110 shutdown_after_lock_ = shutdown_after_lock; |
124 | 111 |
125 animator_->ShowBlackLayer(); | |
126 animator_->StartAnimation( | 112 animator_->StartAnimation( |
127 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 113 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS | |
128 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE); | 114 internal::SessionStateAnimator::LAUNCHER, |
| 115 internal::SessionStateAnimator::ANIMATION_RAISE); |
129 StartLockTimer(); | 116 StartLockTimer(); |
130 } | 117 } |
131 | 118 |
132 void SessionStateControllerImpl2::StartShutdownAnimation() { | 119 void SessionStateControllerImpl2::StartShutdownAnimation() { |
133 animator_->ShowBlackLayer(); | 120 animator_->CreateForeground(); |
134 animator_->StartAnimation( | 121 animator_->StartAnimation( |
135 internal::SessionStateAnimator::kAllContainersMask, | 122 internal::SessionStateAnimator::LOCK_SCREEN_SYSTEM_FOREGROUND, |
136 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE); | 123 internal::SessionStateAnimator::ANIMATION_PARTIAL_FADE_IN); |
137 | |
138 StartPreShutdownAnimationTimer(); | 124 StartPreShutdownAnimationTimer(); |
139 } | 125 } |
140 | 126 |
141 bool SessionStateControllerImpl2::IsEligibleForLock() { | 127 bool SessionStateControllerImpl2::IsEligibleForLock() { |
142 return IsLoggedInAsNonGuest() && !IsLocked() && !LockRequested(); | 128 return IsLoggedInAsNonGuest() && !IsLocked() && !LockRequested(); |
143 } | 129 } |
144 | 130 |
145 bool SessionStateControllerImpl2::IsLocked() { | 131 bool SessionStateControllerImpl2::IsLocked() { |
146 return system_is_locked_; | 132 return system_is_locked_; |
147 } | 133 } |
148 | 134 |
149 bool SessionStateControllerImpl2::LockRequested() { | 135 bool SessionStateControllerImpl2::LockRequested() { |
150 return lock_fail_timer_.IsRunning(); | 136 return lock_fail_timer_.IsRunning(); |
151 } | 137 } |
152 | 138 |
153 bool SessionStateControllerImpl2::ShutdownRequested() { | 139 bool SessionStateControllerImpl2::ShutdownRequested() { |
154 return shutting_down_; | 140 return shutting_down_; |
155 } | 141 } |
156 | 142 |
157 bool SessionStateControllerImpl2::CanCancelLockAnimation() { | 143 bool SessionStateControllerImpl2::CanCancelLockAnimation() { |
158 return lock_timer_.IsRunning(); | 144 return lock_timer_.IsRunning(); |
159 } | 145 } |
160 | 146 |
161 void SessionStateControllerImpl2::CancelLockAnimation() { | 147 void SessionStateControllerImpl2::CancelLockAnimation() { |
162 if (!CanCancelLockAnimation()) | 148 if (!CanCancelLockAnimation()) |
163 return; | 149 return; |
164 shutdown_after_lock_ = false; | 150 shutdown_after_lock_ = false; |
165 animator_->StartAnimation( | 151 animator_->StartAnimation( |
166 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 152 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
167 internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE); | 153 internal::SessionStateAnimator::ANIMATION_LOWER); |
168 animator_->ScheduleDropBlackLayer(); | |
169 lock_timer_.Stop(); | 154 lock_timer_.Stop(); |
170 } | 155 } |
171 | 156 |
172 bool SessionStateControllerImpl2::CanCancelShutdownAnimation() { | 157 bool SessionStateControllerImpl2::CanCancelShutdownAnimation() { |
173 return pre_shutdown_timer_.IsRunning() || | 158 return pre_shutdown_timer_.IsRunning() || |
174 shutdown_after_lock_ || | 159 shutdown_after_lock_ || |
175 lock_to_shutdown_timer_.IsRunning(); | 160 lock_to_shutdown_timer_.IsRunning(); |
176 } | 161 } |
177 | 162 |
178 void SessionStateControllerImpl2::CancelShutdownAnimation() { | 163 void SessionStateControllerImpl2::CancelShutdownAnimation() { |
179 if (!CanCancelShutdownAnimation()) | 164 if (!CanCancelShutdownAnimation()) |
180 return; | 165 return; |
181 if (lock_to_shutdown_timer_.IsRunning()) { | 166 if (lock_to_shutdown_timer_.IsRunning()) { |
182 lock_to_shutdown_timer_.Stop(); | 167 lock_to_shutdown_timer_.Stop(); |
183 return; | 168 return; |
184 } | 169 } |
185 if (shutdown_after_lock_) { | 170 if (shutdown_after_lock_) { |
186 shutdown_after_lock_ = false; | 171 shutdown_after_lock_ = false; |
187 return; | 172 return; |
188 } | 173 } |
| 174 animator_->CreateForeground(); |
| 175 animator_->StartAnimation( |
| 176 internal::SessionStateAnimator::LOCK_SCREEN_SYSTEM_FOREGROUND, |
| 177 internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_FADE_IN); |
189 | 178 |
190 if (system_is_locked_) { | |
191 // If we've already started shutdown transition at lock screen | |
192 // desktop background needs to be restored immediately. | |
193 animator_->StartAnimation( | |
194 internal::SessionStateAnimator::DESKTOP_BACKGROUND, | |
195 internal::SessionStateAnimator::ANIMATION_RESTORE); | |
196 animator_->StartAnimation( | |
197 internal::SessionStateAnimator::kAllLockScreenContainersMask, | |
198 internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE); | |
199 animator_->ScheduleDropBlackLayer(); | |
200 } else { | |
201 animator_->StartAnimation( | |
202 internal::SessionStateAnimator::kAllContainersMask, | |
203 internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE); | |
204 animator_->ScheduleDropBlackLayer(); | |
205 } | |
206 pre_shutdown_timer_.Stop(); | 179 pre_shutdown_timer_.Stop(); |
207 } | 180 } |
208 | 181 |
209 void SessionStateControllerImpl2::RequestShutdown() { | 182 void SessionStateControllerImpl2::RequestShutdown() { |
210 if (!shutting_down_) | 183 if (!shutting_down_) |
211 animator_->ShowBlackLayer(); | |
212 RequestShutdownImpl(); | 184 RequestShutdownImpl(); |
213 } | 185 } |
214 | 186 |
215 void SessionStateControllerImpl2::RequestShutdownImpl() { | 187 void SessionStateControllerImpl2::RequestShutdownImpl() { |
216 DCHECK(!shutting_down_); | 188 DCHECK(!shutting_down_); |
217 shutting_down_ = true; | 189 shutting_down_ = true; |
218 | 190 |
219 Shell* shell = ash::Shell::GetInstance(); | 191 Shell* shell = ash::Shell::GetInstance(); |
220 shell->env_filter()->set_cursor_hidden_by_filter(false); | 192 shell->env_filter()->set_cursor_hidden_by_filter(false); |
221 shell->cursor_manager()->ShowCursor(false); | 193 shell->cursor_manager()->ShowCursor(false); |
222 | 194 |
223 animator_->ShowBlackLayer(); | 195 animator_->CreateForeground(); |
224 if (login_status_ != user::LOGGED_IN_NONE) { | 196 animator_->StartAnimation( |
225 // Hide the other containers before starting the animation. | 197 internal::SessionStateAnimator::LOCK_SCREEN_SYSTEM_FOREGROUND, |
226 // ANIMATION_FULL_CLOSE will make the screen locker windows partially | 198 internal::SessionStateAnimator::ANIMATION_FULL_FADE_IN); |
227 // transparent, and we don't want the other windows to show through. | |
228 animator_->StartAnimation( | |
229 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS | | |
230 internal::SessionStateAnimator::LAUNCHER, | |
231 internal::SessionStateAnimator::ANIMATION_HIDE); | |
232 animator_->StartAnimation( | |
233 internal::SessionStateAnimator::kAllLockScreenContainersMask, | |
234 internal::SessionStateAnimator::ANIMATION_FULL_CLOSE); | |
235 } else { | |
236 animator_->StartAnimation( | |
237 internal::SessionStateAnimator::kAllContainersMask, | |
238 internal::SessionStateAnimator::ANIMATION_FULL_CLOSE); | |
239 } | |
240 StartRealShutdownTimer(); | 199 StartRealShutdownTimer(); |
241 } | 200 } |
242 | 201 |
243 void SessionStateControllerImpl2::OnRootWindowHostCloseRequested( | 202 void SessionStateControllerImpl2::OnRootWindowHostCloseRequested( |
244 const aura::RootWindow*) { | 203 const aura::RootWindow*) { |
245 if(Shell::GetInstance() && Shell::GetInstance()->delegate()) | 204 if(Shell::GetInstance() && Shell::GetInstance()->delegate()) |
246 Shell::GetInstance()->delegate()->Exit(); | 205 Shell::GetInstance()->delegate()->Exit(); |
247 } | 206 } |
248 | 207 |
249 bool SessionStateControllerImpl2::IsLoggedInAsNonGuest() const { | 208 bool SessionStateControllerImpl2::IsLoggedInAsNonGuest() const { |
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266 base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs), | 225 base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs), |
267 this, &SessionStateControllerImpl2::OnLockFailTimeout); | 226 this, &SessionStateControllerImpl2::OnLockFailTimeout); |
268 } | 227 } |
269 | 228 |
270 void SessionStateControllerImpl2::OnLockFailTimeout() { | 229 void SessionStateControllerImpl2::OnLockFailTimeout() { |
271 DCHECK(!system_is_locked_); | 230 DCHECK(!system_is_locked_); |
272 // Undo lock animation. | 231 // Undo lock animation. |
273 animator_->StartAnimation( | 232 animator_->StartAnimation( |
274 internal::SessionStateAnimator::LAUNCHER | | 233 internal::SessionStateAnimator::LAUNCHER | |
275 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 234 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
276 internal::SessionStateAnimator::ANIMATION_RESTORE); | 235 internal::SessionStateAnimator::ANIMATION_LOWER); |
277 animator_->DropBlackLayer(); | |
278 } | 236 } |
279 | 237 |
280 void SessionStateControllerImpl2::StartLockToShutdownTimer() { | 238 void SessionStateControllerImpl2::StartLockToShutdownTimer() { |
281 shutdown_after_lock_ = false; | 239 shutdown_after_lock_ = false; |
282 lock_to_shutdown_timer_.Stop(); | 240 lock_to_shutdown_timer_.Stop(); |
283 lock_to_shutdown_timer_.Start( | 241 lock_to_shutdown_timer_.Start( |
284 FROM_HERE, | 242 FROM_HERE, |
285 base::TimeDelta::FromMilliseconds(kLockToShutdownTimeoutMs), | 243 base::TimeDelta::FromMilliseconds(kLockToShutdownTimeoutMs), |
286 this, &SessionStateControllerImpl2::OnLockToShutdownTimeout); | 244 this, &SessionStateControllerImpl2::OnLockToShutdownTimeout); |
287 } | 245 } |
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321 if (delegate) { | 279 if (delegate) { |
322 delegate->Exit(); | 280 delegate->Exit(); |
323 return; | 281 return; |
324 } | 282 } |
325 } | 283 } |
326 #endif | 284 #endif |
327 delegate_->RequestShutdown(); | 285 delegate_->RequestShutdown(); |
328 } | 286 } |
329 | 287 |
330 } // namespace ash | 288 } // namespace ash |
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