| Index: cc/gl_renderer.cc
|
| diff --git a/cc/gl_renderer.cc b/cc/gl_renderer.cc
|
| index 51d46f529c64d1b54f178b43885f25f410e805b4..192f0df0ae769559e7f0d5e39351174d02d7fee1 100644
|
| --- a/cc/gl_renderer.cc
|
| +++ b/cc/gl_renderer.cc
|
| @@ -9,8 +9,11 @@
|
| #include "CCDamageTracker.h"
|
| #include "CCLayerQuad.h"
|
| #include "FloatQuad.h"
|
| +#include "GrContext.h"
|
| #include "GrTexture.h"
|
| #include "NotImplemented.h"
|
| +#include "SkGpuDevice.h"
|
| +#include "SkGrTexturePixelRef.h"
|
| #include "base/debug/trace_event.h"
|
| #include "base/logging.h"
|
| #include "base/string_split.h"
|
| @@ -349,6 +352,57 @@ static inline SkBitmap applyFilters(CCRendererGL* renderer, const WebKit::WebFil
|
| return source;
|
| }
|
|
|
| +static SkBitmap applyImageFilter(CCRendererGL* renderer, SkImageFilter* filter, CCScopedTexture* sourceTexture)
|
| +{
|
| + if (!filter)
|
| + return SkBitmap();
|
| +
|
| + WebGraphicsContext3D* context3d = CCProxy::hasImplThread() ? WebSharedGraphicsContext3D::compositorThreadContext() : WebSharedGraphicsContext3D::mainThreadContext();
|
| + GrContext* grContext = CCProxy::hasImplThread() ? WebSharedGraphicsContext3D::compositorThreadGrContext() : WebSharedGraphicsContext3D::mainThreadGrContext();
|
| +
|
| + if (!context3d || !grContext)
|
| + return SkBitmap();
|
| +
|
| + renderer->context()->flush();
|
| +
|
| + CCResourceProvider::ScopedWriteLockGL lock(renderer->resourceProvider(), sourceTexture->id());
|
| +
|
| + // Wrap the source texture in a Ganesh platform texture.
|
| + GrPlatformTextureDesc platformTextureDescription;
|
| + platformTextureDescription.fWidth = sourceTexture->size().width();
|
| + platformTextureDescription.fHeight = sourceTexture->size().height();
|
| + platformTextureDescription.fConfig = kSkia8888_GrPixelConfig;
|
| + platformTextureDescription.fTextureHandle = lock.textureId();
|
| + SkAutoTUnref<GrTexture> texture(grContext->createPlatformTexture(platformTextureDescription));
|
| +
|
| + // Place the platform texture inside an SkBitmap.
|
| + SkBitmap source;
|
| + source.setConfig(SkBitmap::kARGB_8888_Config, sourceTexture->size().width(), sourceTexture->size().height());
|
| + source.setPixelRef(new SkGrPixelRef(texture.get()))->unref();
|
| +
|
| + // Create a scratch texture for backing store.
|
| + GrTextureDesc desc;
|
| + desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
|
| + desc.fSampleCnt = 0;
|
| + desc.fWidth = source.width();
|
| + desc.fHeight = source.height();
|
| + desc.fConfig = kSkia8888_GrPixelConfig;
|
| + GrAutoScratchTexture scratchTexture(grContext, desc, GrContext::kExact_ScratchTexMatch);
|
| +
|
| + // Create a device and canvas using that backing store.
|
| + SkGpuDevice device(grContext, scratchTexture.detach());
|
| + SkCanvas canvas(&device);
|
| +
|
| + // Draw the source bitmap through the filter to the canvas.
|
| + SkPaint paint;
|
| + paint.setImageFilter(filter);
|
| + canvas.clear(0x0);
|
| + canvas.drawSprite(source, 0, 0, &paint);
|
| + canvas.flush();
|
| + context3d->flush();
|
| + return device.accessBitmap(false);
|
| +}
|
| +
|
| scoped_ptr<CCScopedTexture> CCRendererGL::drawBackgroundFilters(DrawingFrame& frame, const CCRenderPassDrawQuad* quad, const WebKit::WebFilterOperations& filters, const WebTransformationMatrix& contentsDeviceTransform)
|
| {
|
| // This method draws a background filter, which applies a filter to any pixels behind the quad and seen through its background.
|
| @@ -442,7 +496,12 @@ void CCRendererGL::drawRenderPassQuad(DrawingFrame& frame, const CCRenderPassDra
|
|
|
| // FIXME: Cache this value so that we don't have to do it for both the surface and its replica.
|
| // Apply filters to the contents texture.
|
| - SkBitmap filterBitmap = applyFilters(this, renderPass->filters(), contentsTexture);
|
| + SkBitmap filterBitmap;
|
| + if (renderPass->filter()) {
|
| + filterBitmap = applyImageFilter(this, renderPass->filter(), contentsTexture);
|
| + } else {
|
| + filterBitmap = applyFilters(this, renderPass->filters(), contentsTexture);
|
| + }
|
| scoped_ptr<CCResourceProvider::ScopedReadLockGL> contentsResourceLock;
|
| unsigned contentsTextureId = 0;
|
| if (filterBitmap.getTexture()) {
|
|
|