Chromium Code Reviews| Index: ash/wm/window_resizer.cc |
| diff --git a/ash/wm/window_resizer.cc b/ash/wm/window_resizer.cc |
| index 6ea755233fcc62be71fe72712aa001e856f8f17f..f8f405ada45c541e04661d2cd4eb75397bf870fb 100644 |
| --- a/ash/wm/window_resizer.cc |
| +++ b/ash/wm/window_resizer.cc |
| @@ -8,6 +8,7 @@ |
| #include "ash/shell.h" |
| #include "ash/wm/property_util.h" |
| #include "ash/wm/window_util.h" |
| +#include "ash/wm/workspace/workspace_layout_manager2.h" |
| #include "ui/aura/client/aura_constants.h" |
| #include "ui/aura/root_window.h" |
| #include "ui/aura/window.h" |
| @@ -169,10 +170,14 @@ int WindowResizer::GetBoundsChangeForWindowComponent(int component) { |
| // static |
| gfx::Rect WindowResizer::CalculateBoundsForDrag( |
| const Details& details, |
| - const gfx::Point& location) { |
| + const gfx::Point& passed_location) { |
| if (!details.is_resizable) |
| return details.initial_bounds; |
| + gfx::Point location = passed_location; |
| + gfx::Rect work_area = |
| + ScreenAsh::GetDisplayWorkAreaBoundsInParent(details.window); |
| + |
| int delta_x = location.x() - details.initial_location_in_parent.x(); |
| int delta_y = location.y() - details.initial_location_in_parent.y(); |
| @@ -181,26 +186,58 @@ gfx::Rect WindowResizer::CalculateBoundsForDrag( |
| // repositioning the window when the minimize size is reached. |
| gfx::Size size = GetSizeForDrag(details, &delta_x, &delta_y); |
| gfx::Point origin = GetOriginForDrag(details, delta_x, delta_y); |
| + gfx::Rect new_bounds(origin, size); |
| - // When we might want to reposition a window which is also restored to its |
| - // previous size, to keep the cursor within the dragged window. |
| - if (!details.restore_bounds.IsEmpty() && |
| - details.bounds_change & kBoundsChange_Repositions) { |
| - // However - it is not desirable to change the origin if the window would |
| - // be still hit by the cursor. |
| - if (details.initial_location_in_parent.x() > |
| - details.initial_bounds.x() + details.restore_bounds.width()) |
| - origin.set_x(location.x() - details.restore_bounds.width() / 2); |
| + // Sizing has to keep the result on the screen. Note that this correction |
| + // has to come first since it might have an impact on the origin as well as |
| + // on the size. |
| + if (details.bounds_change & kBoundsChange_Resizes) { |
|
sky
2012/10/16 22:57:46
This code is logically similar to that of 245-250,
Mr4D (OOO till 08-26)
2012/10/17 00:05:17
The thing is that a resize operation can change si
|
| + if (details.size_change_direction & kBoundsChangeDirection_Horizontal) { |
| + if (IsRightEdge(details.window_component) && |
| + new_bounds.right() < work_area.x() + kMinimumOnScreenArea) { |
| + int delta = work_area.x() + kMinimumOnScreenArea - new_bounds.right(); |
| + new_bounds.set_width(new_bounds.width() + delta); |
| + } else if (new_bounds.x() > work_area.right() - kMinimumOnScreenArea) { |
| + int width = new_bounds.right() - work_area.right() + |
| + kMinimumOnScreenArea; |
| + new_bounds.set_x(work_area.right() - kMinimumOnScreenArea); |
| + new_bounds.set_width(width); |
| + } |
| + } |
| + if (details.size_change_direction & kBoundsChangeDirection_Vertical) { |
|
sky
2012/10/16 22:57:46
Similarly should we fold 237-244 into this?
Mr4D (OOO till 08-26)
2012/10/17 00:05:17
Done.
|
| + if (!IsBottomEdge(details.window_component) && |
| + new_bounds.y() > work_area.bottom() - kMinimumOnScreenArea) { |
| + int height = new_bounds.bottom() - work_area.bottom() + |
| + kMinimumOnScreenArea; |
| + new_bounds.set_y(work_area.bottom() - kMinimumOnScreenArea); |
| + new_bounds.set_height(height); |
| + } |
| + } |
| + } |
| + |
| + if (details.bounds_change & kBoundsChange_Repositions) { |
| + // When we might want to reposition a window which is also restored to its |
| + // previous size, to keep the cursor within the dragged window. |
| + if (!details.restore_bounds.IsEmpty()) { |
| + // However - it is not desirable to change the origin if the window would |
| + // be still hit by the cursor. |
| + if (details.initial_location_in_parent.x() > |
| + details.initial_bounds.x() + details.restore_bounds.width()) |
| + new_bounds.set_x(location.x() - details.restore_bounds.width() / 2); |
| + } |
| + // Make sure that the x origin does not leave the screen. Note that y is |
| + // taken care of next. |
| + new_bounds.set_x( |
| + std::max(work_area.x() - new_bounds.width() + kMinimumOnScreenArea, |
| + std::min(work_area.right() - kMinimumOnScreenArea, |
| + new_bounds.x()))); |
| } |
| - gfx::Rect new_bounds(origin, size); |
| // Update bottom edge to stay in the work area when we are resizing |
| - // by dragging the bottome edge or corners. |
| + // by dragging the bottom edge or corners. |
| if (details.window_component == HTBOTTOM || |
| details.window_component == HTBOTTOMRIGHT || |
| details.window_component == HTBOTTOMLEFT) { |
| - gfx::Rect work_area = |
| - ScreenAsh::GetDisplayWorkAreaBoundsInParent(details.window); |
| if (new_bounds.bottom() > work_area.bottom()) |
| new_bounds.Inset(0, 0, 0, |
| new_bounds.bottom() - work_area.bottom()); |
| @@ -211,6 +248,7 @@ gfx::Rect WindowResizer::CalculateBoundsForDrag( |
| new_bounds.set_y(0); |
| new_bounds.set_height(new_bounds.height() + delta); |
| } |
| + |
| return new_bounds; |
| } |