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Side by Side Diff: ash/wm/window_resizer.cc

Issue 11087037: Dont allow the user to 'resize a window out of the workarea' (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fixed problem with ExtendedDesktop unit test Created 8 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/window_resizer.h" 5 #include "ash/wm/window_resizer.h"
6 6
7 #include "ash/screen_ash.h" 7 #include "ash/screen_ash.h"
8 #include "ash/shell.h" 8 #include "ash/shell.h"
9 #include "ash/wm/property_util.h" 9 #include "ash/wm/property_util.h"
10 #include "ash/wm/window_util.h" 10 #include "ash/wm/window_util.h"
11 #include "ash/wm/workspace/workspace_layout_manager2.h"
11 #include "ui/aura/client/aura_constants.h" 12 #include "ui/aura/client/aura_constants.h"
12 #include "ui/aura/root_window.h" 13 #include "ui/aura/root_window.h"
13 #include "ui/aura/window.h" 14 #include "ui/aura/window.h"
14 #include "ui/aura/window_delegate.h" 15 #include "ui/aura/window_delegate.h"
15 #include "ui/base/hit_test.h" 16 #include "ui/base/hit_test.h"
16 #include "ui/base/ui_base_types.h" 17 #include "ui/base/ui_base_types.h"
17 #include "ui/compositor/scoped_layer_animation_settings.h" 18 #include "ui/compositor/scoped_layer_animation_settings.h"
18 #include "ui/gfx/screen.h" 19 #include "ui/gfx/screen.h"
19 20
20 namespace ash { 21 namespace ash {
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162 break; 163 break;
163 default: 164 default:
164 break; 165 break;
165 } 166 }
166 return bounds_change; 167 return bounds_change;
167 } 168 }
168 169
169 // static 170 // static
170 gfx::Rect WindowResizer::CalculateBoundsForDrag( 171 gfx::Rect WindowResizer::CalculateBoundsForDrag(
171 const Details& details, 172 const Details& details,
172 const gfx::Point& location) { 173 const gfx::Point& passed_location) {
173 if (!details.is_resizable) 174 if (!details.is_resizable)
174 return details.initial_bounds; 175 return details.initial_bounds;
175 176
177 gfx::Point location = passed_location;
178 gfx::Rect work_area =
179 ScreenAsh::GetDisplayWorkAreaBoundsInParent(details.window);
180
176 int delta_x = location.x() - details.initial_location_in_parent.x(); 181 int delta_x = location.x() - details.initial_location_in_parent.x();
177 int delta_y = location.y() - details.initial_location_in_parent.y(); 182 int delta_y = location.y() - details.initial_location_in_parent.y();
178 183
179 // The minimize size constraint may limit how much we change the window 184 // The minimize size constraint may limit how much we change the window
180 // position. For example, dragging the left edge to the right should stop 185 // position. For example, dragging the left edge to the right should stop
181 // repositioning the window when the minimize size is reached. 186 // repositioning the window when the minimize size is reached.
182 gfx::Size size = GetSizeForDrag(details, &delta_x, &delta_y); 187 gfx::Size size = GetSizeForDrag(details, &delta_x, &delta_y);
183 gfx::Point origin = GetOriginForDrag(details, delta_x, delta_y); 188 gfx::Point origin = GetOriginForDrag(details, delta_x, delta_y);
189 gfx::Rect new_bounds(origin, size);
184 190
185 // When we might want to reposition a window which is also restored to its 191 // Sizing has to keep the result on the screen. Note that this correction
186 // previous size, to keep the cursor within the dragged window. 192 // has to come first since it might have an impact on the origin as well as
187 if (!details.restore_bounds.IsEmpty() && 193 // on the size.
188 details.bounds_change & kBoundsChange_Repositions) { 194 if (details.bounds_change & kBoundsChange_Resizes) {
sky 2012/10/16 22:57:46 This code is logically similar to that of 245-250,
Mr4D (OOO till 08-26) 2012/10/17 00:05:17 The thing is that a resize operation can change si
189 // However - it is not desirable to change the origin if the window would 195 if (details.size_change_direction & kBoundsChangeDirection_Horizontal) {
190 // be still hit by the cursor. 196 if (IsRightEdge(details.window_component) &&
191 if (details.initial_location_in_parent.x() > 197 new_bounds.right() < work_area.x() + kMinimumOnScreenArea) {
192 details.initial_bounds.x() + details.restore_bounds.width()) 198 int delta = work_area.x() + kMinimumOnScreenArea - new_bounds.right();
193 origin.set_x(location.x() - details.restore_bounds.width() / 2); 199 new_bounds.set_width(new_bounds.width() + delta);
200 } else if (new_bounds.x() > work_area.right() - kMinimumOnScreenArea) {
201 int width = new_bounds.right() - work_area.right() +
202 kMinimumOnScreenArea;
203 new_bounds.set_x(work_area.right() - kMinimumOnScreenArea);
204 new_bounds.set_width(width);
205 }
206 }
207 if (details.size_change_direction & kBoundsChangeDirection_Vertical) {
sky 2012/10/16 22:57:46 Similarly should we fold 237-244 into this?
Mr4D (OOO till 08-26) 2012/10/17 00:05:17 Done.
208 if (!IsBottomEdge(details.window_component) &&
209 new_bounds.y() > work_area.bottom() - kMinimumOnScreenArea) {
210 int height = new_bounds.bottom() - work_area.bottom() +
211 kMinimumOnScreenArea;
212 new_bounds.set_y(work_area.bottom() - kMinimumOnScreenArea);
213 new_bounds.set_height(height);
214 }
215 }
194 } 216 }
195 217
196 gfx::Rect new_bounds(origin, size); 218 if (details.bounds_change & kBoundsChange_Repositions) {
219 // When we might want to reposition a window which is also restored to its
220 // previous size, to keep the cursor within the dragged window.
221 if (!details.restore_bounds.IsEmpty()) {
222 // However - it is not desirable to change the origin if the window would
223 // be still hit by the cursor.
224 if (details.initial_location_in_parent.x() >
225 details.initial_bounds.x() + details.restore_bounds.width())
226 new_bounds.set_x(location.x() - details.restore_bounds.width() / 2);
227 }
228 // Make sure that the x origin does not leave the screen. Note that y is
229 // taken care of next.
230 new_bounds.set_x(
231 std::max(work_area.x() - new_bounds.width() + kMinimumOnScreenArea,
232 std::min(work_area.right() - kMinimumOnScreenArea,
233 new_bounds.x())));
234 }
235
197 // Update bottom edge to stay in the work area when we are resizing 236 // Update bottom edge to stay in the work area when we are resizing
198 // by dragging the bottome edge or corners. 237 // by dragging the bottom edge or corners.
199 if (details.window_component == HTBOTTOM || 238 if (details.window_component == HTBOTTOM ||
200 details.window_component == HTBOTTOMRIGHT || 239 details.window_component == HTBOTTOMRIGHT ||
201 details.window_component == HTBOTTOMLEFT) { 240 details.window_component == HTBOTTOMLEFT) {
202 gfx::Rect work_area =
203 ScreenAsh::GetDisplayWorkAreaBoundsInParent(details.window);
204 if (new_bounds.bottom() > work_area.bottom()) 241 if (new_bounds.bottom() > work_area.bottom())
205 new_bounds.Inset(0, 0, 0, 242 new_bounds.Inset(0, 0, 0,
206 new_bounds.bottom() - work_area.bottom()); 243 new_bounds.bottom() - work_area.bottom());
207 } 244 }
208 if (details.bounds_change & kBoundsChange_Resizes && 245 if (details.bounds_change & kBoundsChange_Resizes &&
209 details.bounds_change & kBoundsChange_Repositions && new_bounds.y() < 0) { 246 details.bounds_change & kBoundsChange_Repositions && new_bounds.y() < 0) {
210 int delta = new_bounds.y(); 247 int delta = new_bounds.y();
211 new_bounds.set_y(0); 248 new_bounds.set_y(0);
212 new_bounds.set_height(new_bounds.height() + delta); 249 new_bounds.set_height(new_bounds.height() + delta);
213 } 250 }
251
214 return new_bounds; 252 return new_bounds;
215 } 253 }
216 254
217 // static 255 // static
218 bool WindowResizer::IsBottomEdge(int window_component) { 256 bool WindowResizer::IsBottomEdge(int window_component) {
219 return window_component == HTBOTTOMLEFT || 257 return window_component == HTBOTTOMLEFT ||
220 window_component == HTBOTTOM || 258 window_component == HTBOTTOM ||
221 window_component == HTBOTTOMRIGHT || 259 window_component == HTBOTTOMRIGHT ||
222 window_component == HTGROWBOX; 260 window_component == HTGROWBOX;
223 } 261 }
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303 details.window).bounds().height(); 341 details.window).bounds().height();
304 if (height > max_height) { 342 if (height > max_height) {
305 height = max_height; 343 height = max_height;
306 *delta_y = -y_multiplier * (details.initial_bounds.height() - max_height); 344 *delta_y = -y_multiplier * (details.initial_bounds.height() - max_height);
307 } 345 }
308 } 346 }
309 return height; 347 return height;
310 } 348 }
311 349
312 } // namespace aura 350 } // namespace aura
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