Chromium Code Reviews| Index: ash/wm/workspace/auto_window_management.cc |
| diff --git a/ash/wm/workspace/auto_window_management.cc b/ash/wm/workspace/auto_window_management.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..a904f10bed4f6735ea880e0a4483ed0f2c64b05c |
| --- /dev/null |
| +++ b/ash/wm/workspace/auto_window_management.cc |
| @@ -0,0 +1,165 @@ |
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "ash/wm/workspace/auto_window_management.h" |
| + |
| +#include "ash/shell.h" |
| +#include "ash/wm/window_animations.h" |
| +#include "ash/wm/window_util.h" |
| +#include "ui/aura/window.h" |
| +#include "ui/compositor/layer_animator.h" |
| +#include "ui/compositor/scoped_layer_animation_settings.h" |
| +#include "ui/gfx/screen.h" |
| + |
| +namespace ash { |
| +namespace internal { |
| + |
| +namespace { |
| + |
| +// The time which should be used to visually move a window through an |
| +// automatic "intelligent" window management option. |
| +const base::TimeDelta kWindowAutoMoveDuration = |
|
sky
2012/10/16 17:25:34
This triggers a static initializer, increasing sta
Mr4D (OOO till 08-26)
2012/10/16 19:00:28
Done.
|
| + base::TimeDelta::FromMilliseconds(125); |
| + |
| +// Check if the given |window| is visible on the screen and has therefore |
|
sky
2012/10/16 17:25:34
This doesn't check visibility.
Mr4D (OOO till 08-26)
2012/10/16 19:00:28
Done.
|
| +// an impact on the position manage ability. Note: The minimized/maximized |
| +// state is not included in this test since a window which just got changed |
| +// states might have an impact on the window management system. |
| +bool WindowHasImpactOnPositioning(const aura::Window* window) { |
| + return (!window->bounds().IsEmpty() && wm::IsWindowPositionManaged(window)); |
| +} |
| + |
| +// Check if a given |window| is considered to be an auto location manageable |
|
sky
2012/10/16 17:25:34
Clarify how this and WindowHasImpactOnPositioning
Mr4D (OOO till 08-26)
2012/10/16 19:00:28
Done.
|
| +// window or not. |
| +bool IsWindowPositionManageable(const aura::Window* window) { |
| + return (WindowHasImpactOnPositioning(window) && |
| + !wm::IsWindowMinimized(window) && |
| + !wm::IsWindowMaximized(window) && |
| + !wm::HasUserChangedWindowPositionOrSize(window)); |
| +} |
| + |
| +// Given a |window|, return the |work_area| of the desktop on which it is |
| +// located as well as the only |other_window| which has an impact on the |
| +// automated window location management. If there are more then one windows, |
|
sky
2012/10/16 17:25:34
'there are' -> 'there is'
Mr4D (OOO till 08-26)
2012/10/16 19:00:28
Done.
|
| +// false get returned, but the |other_window| will be set to the first one |
|
sky
2012/10/16 17:25:34
get -> is
Mr4D (OOO till 08-26)
2012/10/16 19:00:28
Done.
|
| +// found. |
| +// If the return value is true a single window was found. |
| +// Note: |work_area| is undefined if false is returned and |other_window| is |
| +// NULL. |
| +bool GetOtherVisibleAndManageableWindow(const aura::Window* window, |
| + gfx::Rect* work_area, |
| + aura::Window** other_window) { |
| + *other_window = NULL; |
| + // If the given window was not manageable, it cannot have caused a management |
| + // operation earlier. |
| + if (!WindowHasImpactOnPositioning(window)) |
| + return false; |
| + |
| + // Get our work area. |
| + *work_area = window->parent()->bounds(); |
|
sky
2012/10/16 17:25:34
*work_area = gfx::Rect(window->parent()->bounds().
Mr4D (OOO till 08-26)
2012/10/16 19:00:28
I have the feeling that this (including the remova
|
| + work_area->Inset(Shell::GetScreen()->GetDisplayMatching( |
| + *work_area).GetWorkAreaInsets()); |
| + |
| + const aura::Window::Windows& windows = window->parent()->children(); |
| + // Find a single open browser window. |
|
sky
2012/10/16 17:25:34
browser -> managed
Mr4D (OOO till 08-26)
2012/10/16 19:00:28
Done.
|
| + for (size_t i = 0; i < windows.size(); i++) { |
| + aura::Window* j = windows[i]; |
|
sky
2012/10/16 17:25:34
nit: use something more descriptive than 'j'. 'j'
Mr4D (OOO till 08-26)
2012/10/16 19:00:28
Done.
|
| + if (window != j && j->type() == aura::client::WINDOW_TYPE_NORMAL && |
| + work_area->Intersects(j->GetBoundsInScreen()) && |
|
sky
2012/10/16 17:25:34
You're comparing coordinates in different coordina
Mr4D (OOO till 08-26)
2012/10/16 19:00:28
Done.
|
| + j->TargetVisibility() && WindowHasImpactOnPositioning(j)) { |
| + // Bail if we find a second usable window. |
| + if (*other_window) |
| + return false; |
| + *other_window = j; |
| + } |
| + } |
| + return *other_window != NULL; |
| +} |
| + |
| +// Move the given |bounds| on the available |parent_width| to the |
| +// direction. If |move_right| is true, the rectangle gets moved to the right |
| +// corner, otherwise to the left one. |
| +bool MoveRectToOneSide(int parent_width, gfx::Rect& bounds, bool move_right) { |
|
sky
2012/10/16 17:25:34
gfx::Rect& -> gfx::Rect* and it should be the last
Mr4D (OOO till 08-26)
2012/10/16 19:00:28
Done.
|
| + if (move_right) { |
| + if (parent_width > bounds.right()) { |
| + bounds.set_x(parent_width - bounds.width()); |
| + return true; |
| + } |
| + } else { |
| + if (0 < bounds.x()) { |
| + bounds.set_x(0); |
| + return true; |
| + } |
| + } |
| + return false; |
| +} |
| + |
| +} // namespace |
| + |
| +// Check if after removal of the given |removed_window| an automated desktop |
| +// location management can be performed and rearrange accordingly |
| +void RearrangeVisibleWindowOnHide(const aura::Window* removed_window) { |
| + // Find a single open browser window. |
| + aura::Window* shown_window = NULL; |
| + gfx::Rect work_area; |
| + if (!GetOtherVisibleAndManageableWindow(removed_window, |
| + &work_area, |
| + &shown_window)) |
| + return; |
| + |
| + if (IsWindowPositionManageable(shown_window)) { |
| + // Center the window (only in x). |
|
sky
2012/10/16 17:25:34
How come only in x?
Shouldn't this restore to the
Mr4D (OOO till 08-26)
2012/10/16 19:00:28
Because we only center in X. There was no mentioni
|
| + gfx::Rect bounds = shown_window->bounds(); |
| + bounds.set_x((work_area.width() - bounds.width()) / 2); |
| + if (bounds != shown_window->bounds()) { |
| + ui::LayerAnimator* animator = shown_window->layer()->GetAnimator(); |
| + ui::ScopedLayerAnimationSettings animation_setter(animator); |
| + animation_setter.SetTransitionDuration(kWindowAutoMoveDuration); |
| + shown_window->SetBounds(bounds); |
| + } |
| + } |
| +} |
| + |
| +// Check if after insertion of the given |added_window| an automated desktop |
|
sky
2012/10/16 17:25:34
Don't duplicate comments here.
Mr4D (OOO till 08-26)
2012/10/16 19:00:28
Done.
|
| +// location management can be performed and rearrange accordingly. |
| +void RearrangeVisibleWindowOnShow(aura::Window* added_window) { |
| + // Find a single open browser window. |
|
sky
2012/10/16 17:25:34
browser->managed
Mr4D (OOO till 08-26)
2012/10/16 19:00:28
Done.
|
| + aura::Window* shown_window = NULL; |
| + gfx::Rect work_area; |
| + if (!GetOtherVisibleAndManageableWindow(added_window, |
| + &work_area, |
| + &shown_window)) { |
| + // It could be that this window is the first window joining the workspace. |
| + if (!IsWindowPositionManageable(added_window) || shown_window) |
| + return; |
| + // If so we have to make sure it is centered. |
|
sky
2012/10/16 17:25:34
How come you don't vertically center?
Mr4D (OOO till 08-26)
2012/10/16 19:00:28
Again - see comment above.
|
| + gfx::Rect bounds = added_window->bounds(); |
| + bounds.set_x((work_area.width() - bounds.width()) / 2); |
| + added_window->SetBounds(bounds); |
| + return; |
| + } |
| + |
| + if (IsWindowPositionManageable(shown_window)) { |
| + // Push away the other window. |
| + gfx::Rect other_bounds = shown_window->bounds(); |
| + bool move_right = other_bounds.CenterPoint().x() < work_area.width() / 2; |
| + if (MoveRectToOneSide(work_area.width(), other_bounds, move_right)) { |
| + if (other_bounds != shown_window->bounds()) { |
| + ui::LayerAnimator* animator = shown_window->layer()->GetAnimator(); |
|
sky
2012/10/16 17:25:34
Don't animate if either of the are set:
win
Mr4D (OOO till 08-26)
2012/10/16 19:00:28
Sorry - isn't this something which belongs into th
sky
2012/10/16 22:01:14
Different packages.
|
| + ui::ScopedLayerAnimationSettings animation_setter(animator); |
| + animation_setter.SetTransitionDuration(kWindowAutoMoveDuration); |
| + shown_window->SetBounds(other_bounds); |
| + } |
| + } |
| + // Push the new window also to the opposite location (if needed). |
| + // Since it is just coming into view, we do not need to animate it. |
| + gfx::Rect added_bounds = added_window->bounds(); |
| + if (MoveRectToOneSide(work_area.width(), added_bounds, !move_right)) |
| + added_window->SetBounds(added_bounds); |
|
sky
2012/10/16 17:25:34
Don't you want to animate this too?
Mr4D (OOO till 08-26)
2012/10/16 19:00:28
No. As you can read in the comment above, this win
|
| + } |
| +} |
| + |
| +} // namespace internal |
| +} // namespace ash |
| + |