| Index: cc/math/float_vector_2d.h
|
| diff --git a/cc/math/float_vector_2d.h b/cc/math/float_vector_2d.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..2fe967023acb057438aa3ed514d1053a2e136ab4
|
| --- /dev/null
|
| +++ b/cc/math/float_vector_2d.h
|
| @@ -0,0 +1,42 @@
|
| +// Copyright 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CC_MATH_FLOAT_VECTOR_2D_H_
|
| +#define CC_MATH_FLOAT_VECTOR_2D_H_
|
| +
|
| +namespace ccmath {
|
| +
|
| +class FloatVector2d {
|
| +public:
|
| + FloatVector2d()
|
| + : m_v1(0),
|
| + m_v2(0) {
|
| + }
|
| + FloatVector2d(float v1, float v2)
|
| + : m_v1(v1),
|
| + m_v2(v2) {
|
| + }
|
| + // Instead of implementing an implicit conversion from IntVector2d,
|
| + // implement any operations that work on FloatVector2d also on IntVector2d
|
| + // when it makes sense.
|
| +
|
| + float v1() const { return m_v1; }
|
| + float v2() const { return m_v2; }
|
| +
|
| +private:
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| + float m_v1;
|
| + float m_v2;
|
| +};
|
| +
|
| +inline bool operator==(const FloatVector2d& a, const FloatVector2d& b) {
|
| + return a.v1() == b.v1() && a.v2() == b.v2();
|
| +}
|
| +
|
| +inline bool operator!=(const FloatVector2d& a, const FloatVector2d& b) {
|
| + return !(a == b);
|
| +}
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| +
|
| +} // namespace ccmath
|
| +
|
| +#endif // CC_MATH_FLOAT_VECTOR_2D_H_
|
|
|