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Unified Diff: cc/math/float_vector_2d.h

Issue 10984053: cc: Use ui/gfx geometry types for the CCRenderPass and CCDrawQuad classes. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 3 months ago
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Index: cc/math/float_vector_2d.h
diff --git a/cc/math/float_vector_2d.h b/cc/math/float_vector_2d.h
new file mode 100644
index 0000000000000000000000000000000000000000..2fe967023acb057438aa3ed514d1053a2e136ab4
--- /dev/null
+++ b/cc/math/float_vector_2d.h
@@ -0,0 +1,42 @@
+// Copyright 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CC_MATH_FLOAT_VECTOR_2D_H_
+#define CC_MATH_FLOAT_VECTOR_2D_H_
+
+namespace ccmath {
+
+class FloatVector2d {
+public:
+ FloatVector2d()
+ : m_v1(0),
+ m_v2(0) {
+ }
+ FloatVector2d(float v1, float v2)
+ : m_v1(v1),
+ m_v2(v2) {
+ }
+ // Instead of implementing an implicit conversion from IntVector2d,
+ // implement any operations that work on FloatVector2d also on IntVector2d
+ // when it makes sense.
+
+ float v1() const { return m_v1; }
+ float v2() const { return m_v2; }
+
+private:
+ float m_v1;
+ float m_v2;
+};
+
+inline bool operator==(const FloatVector2d& a, const FloatVector2d& b) {
+ return a.v1() == b.v1() && a.v2() == b.v2();
+}
+
+inline bool operator!=(const FloatVector2d& a, const FloatVector2d& b) {
+ return !(a == b);
+}
+
+} // namespace ccmath
+
+#endif // CC_MATH_FLOAT_VECTOR_2D_H_

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