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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef CC_MATH_FLOAT_VECTOR_2D_H_ |
| 6 #define CC_MATH_FLOAT_VECTOR_2D_H_ |
| 7 |
| 8 namespace ccmath { |
| 9 |
| 10 class FloatVector2d { |
| 11 public: |
| 12 FloatVector2d() |
| 13 : m_v1(0), |
| 14 m_v2(0) { |
| 15 } |
| 16 FloatVector2d(float v1, float v2) |
| 17 : m_v1(v1), |
| 18 m_v2(v2) { |
| 19 } |
| 20 // Instead of implementing an implicit conversion from IntVector2d, |
| 21 // implement any operations that work on FloatVector2d also on IntVector2d |
| 22 // when it makes sense. |
| 23 |
| 24 float v1() const { return m_v1; } |
| 25 float v2() const { return m_v2; } |
| 26 |
| 27 private: |
| 28 float m_v1; |
| 29 float m_v2; |
| 30 }; |
| 31 |
| 32 inline bool operator==(const FloatVector2d& a, const FloatVector2d& b) { |
| 33 return a.v1() == b.v1() && a.v2() == b.v2(); |
| 34 } |
| 35 |
| 36 inline bool operator!=(const FloatVector2d& a, const FloatVector2d& b) { |
| 37 return !(a == b); |
| 38 } |
| 39 |
| 40 } // namespace ccmath |
| 41 |
| 42 #endif // CC_MATH_FLOAT_VECTOR_2D_H_ |
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