| Index: src/handles.cc
|
| ===================================================================
|
| --- src/handles.cc (revision 4215)
|
| +++ src/handles.cc (working copy)
|
| @@ -236,6 +236,15 @@
|
| }
|
|
|
|
|
| +Handle<Object> SetNormalizedProperty(Handle<JSObject> object,
|
| + Handle<String> key,
|
| + Handle<Object> value,
|
| + PropertyDetails details) {
|
| + CALL_HEAP_FUNCTION(object->SetNormalizedProperty(*key, *value, details),
|
| + Object);
|
| +}
|
| +
|
| +
|
| Handle<Object> ForceDeleteProperty(Handle<JSObject> object,
|
| Handle<Object> key) {
|
| CALL_HEAP_FUNCTION(Runtime::ForceDeleteObjectProperty(object, key), Object);
|
| @@ -777,92 +786,4 @@
|
| }
|
| }
|
|
|
| -
|
| -void LoadLazy(Handle<JSObject> obj, bool* pending_exception) {
|
| - HandleScope scope;
|
| - Handle<FixedArray> info(FixedArray::cast(obj->map()->constructor()));
|
| - int index = Smi::cast(info->get(0))->value();
|
| - ASSERT(index >= 0);
|
| - Handle<Context> compile_context(Context::cast(info->get(1)));
|
| - Handle<Context> function_context(Context::cast(info->get(2)));
|
| - Handle<Object> receiver(compile_context->global()->builtins());
|
| -
|
| - Vector<const char> name = Natives::GetScriptName(index);
|
| -
|
| - Handle<SharedFunctionInfo> function_info;
|
| -
|
| - if (!Bootstrapper::NativesCacheLookup(name, &function_info)) {
|
| - Handle<String> source_code = Bootstrapper::NativesSourceLookup(index);
|
| - Handle<String> script_name = Factory::NewStringFromAscii(name);
|
| - bool allow_natives_syntax = FLAG_allow_natives_syntax;
|
| - FLAG_allow_natives_syntax = true;
|
| - function_info = Compiler::Compile(source_code,
|
| - script_name,
|
| - 0, 0, NULL, NULL,
|
| - Handle<String>::null(),
|
| - NATIVES_CODE);
|
| - FLAG_allow_natives_syntax = allow_natives_syntax;
|
| - // If the compilation failed (possibly due to stack overflows), we
|
| - // should never enter the result in the natives cache. Instead we
|
| - // return from the function without marking the function as having
|
| - // been lazily loaded.
|
| - if (function_info.is_null()) {
|
| - *pending_exception = true;
|
| - return;
|
| - }
|
| - Bootstrapper::NativesCacheAdd(name, function_info);
|
| - }
|
| -
|
| - // We shouldn't get here if compiling the script failed.
|
| - ASSERT(!function_info.is_null());
|
| -
|
| -#ifdef ENABLE_DEBUGGER_SUPPORT
|
| - // When the debugger running in its own context touches lazy loaded
|
| - // functions loading can be triggered. In that case ensure that the
|
| - // execution of the boilerplate is in the correct context.
|
| - SaveContext save;
|
| - if (!Debug::debug_context().is_null() &&
|
| - Top::context() == *Debug::debug_context()) {
|
| - Top::set_context(*compile_context);
|
| - }
|
| -#endif
|
| -
|
| - // Reset the lazy load data before running the script to make sure
|
| - // not to get recursive lazy loading.
|
| - obj->map()->set_needs_loading(false);
|
| - obj->map()->set_constructor(info->get(3));
|
| -
|
| - // Run the script.
|
| - Handle<JSFunction> script_fun(
|
| - Factory::NewFunctionFromSharedFunctionInfo(function_info,
|
| - function_context));
|
| - Execution::Call(script_fun, receiver, 0, NULL, pending_exception);
|
| -
|
| - // If lazy loading failed, restore the unloaded state of obj.
|
| - if (*pending_exception) {
|
| - obj->map()->set_needs_loading(true);
|
| - obj->map()->set_constructor(*info);
|
| - }
|
| -}
|
| -
|
| -
|
| -void SetupLazy(Handle<JSObject> obj,
|
| - int index,
|
| - Handle<Context> compile_context,
|
| - Handle<Context> function_context) {
|
| - Handle<FixedArray> arr = Factory::NewFixedArray(4);
|
| - arr->set(0, Smi::FromInt(index));
|
| - arr->set(1, *compile_context); // Compile in this context
|
| - arr->set(2, *function_context); // Set function context to this
|
| - arr->set(3, obj->map()->constructor()); // Remember the constructor
|
| - Handle<Map> old_map(obj->map());
|
| - Handle<Map> new_map = Factory::CopyMapDropTransitions(old_map);
|
| - obj->set_map(*new_map);
|
| - new_map->set_needs_loading(true);
|
| - // Store the lazy loading info in the constructor field. We'll
|
| - // reestablish the constructor from the fixed array after loading.
|
| - new_map->set_constructor(*arr);
|
| - ASSERT(!obj->IsLoaded());
|
| -}
|
| -
|
| } } // namespace v8::internal
|
|
|