Index: src/handles.cc |
=================================================================== |
--- src/handles.cc (revision 4215) |
+++ src/handles.cc (working copy) |
@@ -236,6 +236,15 @@ |
} |
+Handle<Object> SetNormalizedProperty(Handle<JSObject> object, |
+ Handle<String> key, |
+ Handle<Object> value, |
+ PropertyDetails details) { |
+ CALL_HEAP_FUNCTION(object->SetNormalizedProperty(*key, *value, details), |
+ Object); |
+} |
+ |
+ |
Handle<Object> ForceDeleteProperty(Handle<JSObject> object, |
Handle<Object> key) { |
CALL_HEAP_FUNCTION(Runtime::ForceDeleteObjectProperty(object, key), Object); |
@@ -777,92 +786,4 @@ |
} |
} |
- |
-void LoadLazy(Handle<JSObject> obj, bool* pending_exception) { |
- HandleScope scope; |
- Handle<FixedArray> info(FixedArray::cast(obj->map()->constructor())); |
- int index = Smi::cast(info->get(0))->value(); |
- ASSERT(index >= 0); |
- Handle<Context> compile_context(Context::cast(info->get(1))); |
- Handle<Context> function_context(Context::cast(info->get(2))); |
- Handle<Object> receiver(compile_context->global()->builtins()); |
- |
- Vector<const char> name = Natives::GetScriptName(index); |
- |
- Handle<SharedFunctionInfo> function_info; |
- |
- if (!Bootstrapper::NativesCacheLookup(name, &function_info)) { |
- Handle<String> source_code = Bootstrapper::NativesSourceLookup(index); |
- Handle<String> script_name = Factory::NewStringFromAscii(name); |
- bool allow_natives_syntax = FLAG_allow_natives_syntax; |
- FLAG_allow_natives_syntax = true; |
- function_info = Compiler::Compile(source_code, |
- script_name, |
- 0, 0, NULL, NULL, |
- Handle<String>::null(), |
- NATIVES_CODE); |
- FLAG_allow_natives_syntax = allow_natives_syntax; |
- // If the compilation failed (possibly due to stack overflows), we |
- // should never enter the result in the natives cache. Instead we |
- // return from the function without marking the function as having |
- // been lazily loaded. |
- if (function_info.is_null()) { |
- *pending_exception = true; |
- return; |
- } |
- Bootstrapper::NativesCacheAdd(name, function_info); |
- } |
- |
- // We shouldn't get here if compiling the script failed. |
- ASSERT(!function_info.is_null()); |
- |
-#ifdef ENABLE_DEBUGGER_SUPPORT |
- // When the debugger running in its own context touches lazy loaded |
- // functions loading can be triggered. In that case ensure that the |
- // execution of the boilerplate is in the correct context. |
- SaveContext save; |
- if (!Debug::debug_context().is_null() && |
- Top::context() == *Debug::debug_context()) { |
- Top::set_context(*compile_context); |
- } |
-#endif |
- |
- // Reset the lazy load data before running the script to make sure |
- // not to get recursive lazy loading. |
- obj->map()->set_needs_loading(false); |
- obj->map()->set_constructor(info->get(3)); |
- |
- // Run the script. |
- Handle<JSFunction> script_fun( |
- Factory::NewFunctionFromSharedFunctionInfo(function_info, |
- function_context)); |
- Execution::Call(script_fun, receiver, 0, NULL, pending_exception); |
- |
- // If lazy loading failed, restore the unloaded state of obj. |
- if (*pending_exception) { |
- obj->map()->set_needs_loading(true); |
- obj->map()->set_constructor(*info); |
- } |
-} |
- |
- |
-void SetupLazy(Handle<JSObject> obj, |
- int index, |
- Handle<Context> compile_context, |
- Handle<Context> function_context) { |
- Handle<FixedArray> arr = Factory::NewFixedArray(4); |
- arr->set(0, Smi::FromInt(index)); |
- arr->set(1, *compile_context); // Compile in this context |
- arr->set(2, *function_context); // Set function context to this |
- arr->set(3, obj->map()->constructor()); // Remember the constructor |
- Handle<Map> old_map(obj->map()); |
- Handle<Map> new_map = Factory::CopyMapDropTransitions(old_map); |
- obj->set_map(*new_map); |
- new_map->set_needs_loading(true); |
- // Store the lazy loading info in the constructor field. We'll |
- // reestablish the constructor from the fixed array after loading. |
- new_map->set_constructor(*arr); |
- ASSERT(!obj->IsLoaded()); |
-} |
- |
} } // namespace v8::internal |