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1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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229 | 229 |
230 Handle<Object> ForceSetProperty(Handle<JSObject> object, | 230 Handle<Object> ForceSetProperty(Handle<JSObject> object, |
231 Handle<Object> key, | 231 Handle<Object> key, |
232 Handle<Object> value, | 232 Handle<Object> value, |
233 PropertyAttributes attributes) { | 233 PropertyAttributes attributes) { |
234 CALL_HEAP_FUNCTION( | 234 CALL_HEAP_FUNCTION( |
235 Runtime::ForceSetObjectProperty(object, key, value, attributes), Object); | 235 Runtime::ForceSetObjectProperty(object, key, value, attributes), Object); |
236 } | 236 } |
237 | 237 |
238 | 238 |
| 239 Handle<Object> SetNormalizedProperty(Handle<JSObject> object, |
| 240 Handle<String> key, |
| 241 Handle<Object> value, |
| 242 PropertyDetails details) { |
| 243 CALL_HEAP_FUNCTION(object->SetNormalizedProperty(*key, *value, details), |
| 244 Object); |
| 245 } |
| 246 |
| 247 |
239 Handle<Object> ForceDeleteProperty(Handle<JSObject> object, | 248 Handle<Object> ForceDeleteProperty(Handle<JSObject> object, |
240 Handle<Object> key) { | 249 Handle<Object> key) { |
241 CALL_HEAP_FUNCTION(Runtime::ForceDeleteObjectProperty(object, key), Object); | 250 CALL_HEAP_FUNCTION(Runtime::ForceDeleteObjectProperty(object, key), Object); |
242 } | 251 } |
243 | 252 |
244 | 253 |
245 Handle<Object> IgnoreAttributesAndSetLocalProperty( | 254 Handle<Object> IgnoreAttributesAndSetLocalProperty( |
246 Handle<JSObject> object, | 255 Handle<JSObject> object, |
247 Handle<String> key, | 256 Handle<String> key, |
248 Handle<Object> value, | 257 Handle<Object> value, |
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770 | 779 |
771 | 780 |
772 OptimizedObjectForAddingMultipleProperties:: | 781 OptimizedObjectForAddingMultipleProperties:: |
773 ~OptimizedObjectForAddingMultipleProperties() { | 782 ~OptimizedObjectForAddingMultipleProperties() { |
774 // Reoptimize the object to allow fast property access. | 783 // Reoptimize the object to allow fast property access. |
775 if (has_been_transformed_) { | 784 if (has_been_transformed_) { |
776 TransformToFastProperties(object_, unused_property_fields_); | 785 TransformToFastProperties(object_, unused_property_fields_); |
777 } | 786 } |
778 } | 787 } |
779 | 788 |
780 | |
781 void LoadLazy(Handle<JSObject> obj, bool* pending_exception) { | |
782 HandleScope scope; | |
783 Handle<FixedArray> info(FixedArray::cast(obj->map()->constructor())); | |
784 int index = Smi::cast(info->get(0))->value(); | |
785 ASSERT(index >= 0); | |
786 Handle<Context> compile_context(Context::cast(info->get(1))); | |
787 Handle<Context> function_context(Context::cast(info->get(2))); | |
788 Handle<Object> receiver(compile_context->global()->builtins()); | |
789 | |
790 Vector<const char> name = Natives::GetScriptName(index); | |
791 | |
792 Handle<SharedFunctionInfo> function_info; | |
793 | |
794 if (!Bootstrapper::NativesCacheLookup(name, &function_info)) { | |
795 Handle<String> source_code = Bootstrapper::NativesSourceLookup(index); | |
796 Handle<String> script_name = Factory::NewStringFromAscii(name); | |
797 bool allow_natives_syntax = FLAG_allow_natives_syntax; | |
798 FLAG_allow_natives_syntax = true; | |
799 function_info = Compiler::Compile(source_code, | |
800 script_name, | |
801 0, 0, NULL, NULL, | |
802 Handle<String>::null(), | |
803 NATIVES_CODE); | |
804 FLAG_allow_natives_syntax = allow_natives_syntax; | |
805 // If the compilation failed (possibly due to stack overflows), we | |
806 // should never enter the result in the natives cache. Instead we | |
807 // return from the function without marking the function as having | |
808 // been lazily loaded. | |
809 if (function_info.is_null()) { | |
810 *pending_exception = true; | |
811 return; | |
812 } | |
813 Bootstrapper::NativesCacheAdd(name, function_info); | |
814 } | |
815 | |
816 // We shouldn't get here if compiling the script failed. | |
817 ASSERT(!function_info.is_null()); | |
818 | |
819 #ifdef ENABLE_DEBUGGER_SUPPORT | |
820 // When the debugger running in its own context touches lazy loaded | |
821 // functions loading can be triggered. In that case ensure that the | |
822 // execution of the boilerplate is in the correct context. | |
823 SaveContext save; | |
824 if (!Debug::debug_context().is_null() && | |
825 Top::context() == *Debug::debug_context()) { | |
826 Top::set_context(*compile_context); | |
827 } | |
828 #endif | |
829 | |
830 // Reset the lazy load data before running the script to make sure | |
831 // not to get recursive lazy loading. | |
832 obj->map()->set_needs_loading(false); | |
833 obj->map()->set_constructor(info->get(3)); | |
834 | |
835 // Run the script. | |
836 Handle<JSFunction> script_fun( | |
837 Factory::NewFunctionFromSharedFunctionInfo(function_info, | |
838 function_context)); | |
839 Execution::Call(script_fun, receiver, 0, NULL, pending_exception); | |
840 | |
841 // If lazy loading failed, restore the unloaded state of obj. | |
842 if (*pending_exception) { | |
843 obj->map()->set_needs_loading(true); | |
844 obj->map()->set_constructor(*info); | |
845 } | |
846 } | |
847 | |
848 | |
849 void SetupLazy(Handle<JSObject> obj, | |
850 int index, | |
851 Handle<Context> compile_context, | |
852 Handle<Context> function_context) { | |
853 Handle<FixedArray> arr = Factory::NewFixedArray(4); | |
854 arr->set(0, Smi::FromInt(index)); | |
855 arr->set(1, *compile_context); // Compile in this context | |
856 arr->set(2, *function_context); // Set function context to this | |
857 arr->set(3, obj->map()->constructor()); // Remember the constructor | |
858 Handle<Map> old_map(obj->map()); | |
859 Handle<Map> new_map = Factory::CopyMapDropTransitions(old_map); | |
860 obj->set_map(*new_map); | |
861 new_map->set_needs_loading(true); | |
862 // Store the lazy loading info in the constructor field. We'll | |
863 // reestablish the constructor from the fixed array after loading. | |
864 new_map->set_constructor(*arr); | |
865 ASSERT(!obj->IsLoaded()); | |
866 } | |
867 | |
868 } } // namespace v8::internal | 789 } } // namespace v8::internal |
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