Index: samples/o3d-webgl/bounding_box.js |
=================================================================== |
--- samples/o3d-webgl/bounding_box.js (revision 40133) |
+++ samples/o3d-webgl/bounding_box.js (working copy) |
@@ -72,7 +72,7 @@ |
* Multiplies the bounding box by the given matrix returning a new bounding |
* box. |
* @param {!o3d.math.Matrix4} matrix The matrix to multiply by. |
- * @returns {!o3d.BoundingBox} The new bounding box. |
+ * @return {!o3d.BoundingBox} The new bounding box. |
*/ |
o3d.BoundingBox.prototype.mul = |
function(matrix) { |
@@ -84,7 +84,7 @@ |
* Adds a bounding box to this bounding box returning a bounding box that |
* encompases both. |
* @param {!o3d.BoundingBox} box BoundingBox to add to this BoundingBox. |
- * @returns {!o3d.BoundingBox} The new bounding box. |
+ * @return {!o3d.BoundingBox} The new bounding box. |
*/ |
o3d.BoundingBox.prototype.add = |
function(box) { |
@@ -98,7 +98,7 @@ |
* TODO(petersont): this can also take six coordinates as input. |
* @param {!o3d.math.Point3} start position of start of ray in local space. |
* @param {!o3d.math.Point3} end position of end of ray in local space. |
- * @returns {!o3d.RayIntersectionInfo} RayIntersectionInfo. If result.value |
+ * @return {!o3d.RayIntersectionInfo} RayIntersectionInfo. If result.value |
* is false then something was wrong like using this function with an |
* uninitialized bounding box. If result.intersected is true then the ray |
* intersected the box and result.position is the exact point of |
@@ -114,7 +114,7 @@ |
* Returns true if the bounding box is inside the frustum. |
* @param {!o3d.math.Matrix4} matrix Matrix to transform the box from its |
* local space to view frustum space. |
- * @returns {boolean} True if the box is in the frustum. |
+ * @return {boolean} True if the box is in the frustum. |
*/ |
o3d.BoundingBox.prototype.inFrustum = |
function(matrix) { |