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Side by Side Diff: ui/base/events/event_dispatcher.h

Issue 10912168: events: Add some test. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: win-component Created 8 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_BASE_EVENTS_EVENT_CONSTANTS_EVENTS_EVENT_DISPATCHER_H_ 5 #ifndef UI_BASE_EVENTS_EVENT_DISPATCHER_H_
6 #define UI_BASE_EVENTS_EVENT_CONSTANTS_EVENTS_EVENT_DISPATCHER_H_ 6 #define UI_BASE_EVENTS_EVENT_DISPATCHER_H_
7 7
8 #include "ui/base/events/event.h" 8 #include "ui/base/events/event.h"
9 #include "ui/base/events/event_constants.h" 9 #include "ui/base/events/event_constants.h"
10 #include "ui/base/events/event_target.h" 10 #include "ui/base/events/event_target.h"
11 #include "ui/base/ui_export.h" 11 #include "ui/base/ui_export.h"
12 12
13 namespace ui { 13 namespace ui {
14 14
15 // Dispatches events to appropriate targets. 15 // Dispatches events to appropriate targets.
16 class UI_EXPORT EventDispatcher { 16 class UI_EXPORT EventDispatcher {
17 public: 17 public:
18 EventDispatcher() {} 18 EventDispatcher();
19 virtual ~EventDispatcher() {} 19 virtual ~EventDispatcher();
20 20
21 // Returns whether an event can still be dispatched to a target. (e.g. during 21 // Returns whether an event can still be dispatched to a target. (e.g. during
22 // event dispatch, one of the handlers may have destroyed the target, in which 22 // event dispatch, one of the handlers may have destroyed the target, in which
23 // case the event can no longer be dispatched to the target). 23 // case the event can no longer be dispatched to the target).
24 virtual bool CanDispatchToTarget(EventTarget* target) = 0; 24 virtual bool CanDispatchToTarget(EventTarget* target) = 0;
25 25
26 // Allows the subclass to add additional event handlers to the dispatch 26 // Allows the subclass to add additional event handlers to the dispatch
27 // sequence. 27 // sequence.
28 virtual void ProcessPreTargetList(EventHandlerList* list) = 0; 28 virtual void ProcessPreTargetList(EventHandlerList* list) = 0;
29 virtual void ProcessPostTargetList(EventHandlerList* list) = 0; 29 virtual void ProcessPostTargetList(EventHandlerList* list) = 0;
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after
71 for (EventHandlerList::const_iterator it = list.begin(), 71 for (EventHandlerList::const_iterator it = list.begin(),
72 end = list.end(); it != end; ++it) { 72 end = list.end(); it != end; ++it) {
73 result |= DispatchEventToSingleHandler((*it), event); 73 result |= DispatchEventToSingleHandler((*it), event);
74 if (result & ER_CONSUMED) 74 if (result & ER_CONSUMED)
75 return result; 75 return result;
76 } 76 }
77 return result; 77 return result;
78 } 78 }
79 79
80 EventResult DispatchEventToSingleHandler(EventHandler* handler, 80 EventResult DispatchEventToSingleHandler(EventHandler* handler,
81 ui::KeyEvent* event) { 81 KeyEvent* event);
82 return handler->OnKeyEvent(event);
83 }
84
85 EventResult DispatchEventToSingleHandler(EventHandler* handler, 82 EventResult DispatchEventToSingleHandler(EventHandler* handler,
86 ui::MouseEvent* event) { 83 MouseEvent* event);
87 return handler->OnMouseEvent(event);
88 }
89
90 EventResult DispatchEventToSingleHandler(EventHandler* handler, 84 EventResult DispatchEventToSingleHandler(EventHandler* handler,
91 ui::ScrollEvent* event) { 85 ScrollEvent* event);
92 return handler->OnScrollEvent(event);
93 }
94
95 EventResult DispatchEventToSingleHandler(EventHandler* handler, 86 EventResult DispatchEventToSingleHandler(EventHandler* handler,
96 ui::TouchEvent* event) { 87 TouchEvent* event);
97 // TODO(sad): This needs fixing (especially for the QUEUED_ status).
98 TouchStatus status = handler->OnTouchEvent(event);
99 return status == ui::TOUCH_STATUS_UNKNOWN ? ER_UNHANDLED :
100 status == ui::TOUCH_STATUS_QUEUED_END ? ER_CONSUMED :
101 ER_HANDLED;
102 }
103
104 EventResult DispatchEventToSingleHandler(EventHandler* handler, 88 EventResult DispatchEventToSingleHandler(EventHandler* handler,
105 ui::GestureEvent* event) { 89 GestureEvent* event);
106 return handler->OnGestureEvent(event);
107 }
108 90
109 DISALLOW_COPY_AND_ASSIGN(EventDispatcher); 91 DISALLOW_COPY_AND_ASSIGN(EventDispatcher);
110 }; 92 };
111 93
112 } // namespace ui 94 } // namespace ui
113 95
114 #endif // UI_BASE_EVENTS_EVENT_CONSTANTS_EVENTS_EVENT_DISPATCHER_H_ 96 #endif // UI_BASE_EVENTS_EVENT_DISPATCHER_H_
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