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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_BASE_EVENTS_EVENT_CONSTANTS_EVENTS_EVENT_DISPATCHER_H_ | 5 #ifndef UI_BASE_EVENTS_EVENT_CONSTANTS_EVENTS_EVENT_DISPATCHER_H_ |
| 6 #define UI_BASE_EVENTS_EVENT_CONSTANTS_EVENTS_EVENT_DISPATCHER_H_ | 6 #define UI_BASE_EVENTS_EVENT_CONSTANTS_EVENTS_EVENT_DISPATCHER_H_ |
| 7 | 7 |
| 8 #include "ui/base/events/event.h" | 8 #include "ui/base/events/event.h" |
| 9 #include "ui/base/events/event_constants.h" | 9 #include "ui/base/events/event_constants.h" |
| 10 #include "ui/base/events/event_target.h" | 10 #include "ui/base/events/event_target.h" |
| (...skipping 15 matching lines...) Expand all Loading... |
| 26 // Allows the subclass to add additional event handlers to the dispatch | 26 // Allows the subclass to add additional event handlers to the dispatch |
| 27 // sequence. | 27 // sequence. |
| 28 virtual void ProcessPreTargetList(EventHandlerList* list) = 0; | 28 virtual void ProcessPreTargetList(EventHandlerList* list) = 0; |
| 29 virtual void ProcessPostTargetList(EventHandlerList* list) = 0; | 29 virtual void ProcessPostTargetList(EventHandlerList* list) = 0; |
| 30 | 30 |
| 31 template<class T> | 31 template<class T> |
| 32 int ProcessEvent(EventTarget* target, T* event) { | 32 int ProcessEvent(EventTarget* target, T* event) { |
| 33 if (!target || !target->CanAcceptEvents()) | 33 if (!target || !target->CanAcceptEvents()) |
| 34 return ER_UNHANDLED; | 34 return ER_UNHANDLED; |
| 35 | 35 |
| 36 event->set_target(target); |
| 37 |
| 36 EventHandlerList list; | 38 EventHandlerList list; |
| 37 target->GetPreTargetHandlers(&list); | 39 target->GetPreTargetHandlers(&list); |
| 38 ProcessPreTargetList(&list); | 40 ProcessPreTargetList(&list); |
| 39 int result = DispatchEventToEventHandlers(list, target, event); | 41 int result = DispatchEventToEventHandlers(list, event); |
| 40 if (result & ER_CONSUMED) | 42 if (result & ER_CONSUMED) |
| 41 return result; | 43 return result; |
| 42 | 44 |
| 43 // If the event hasn't been consumed, trigger the default handler. Note that | 45 // If the event hasn't been consumed, trigger the default handler. Note that |
| 44 // even if the event has already been handled (i.e. return result has | 46 // even if the event has already been handled (i.e. return result has |
| 45 // ER_HANDLED set), that means that the event should still be processed at | 47 // ER_HANDLED set), that means that the event should still be processed at |
| 46 // this layer, however it should not be processed in the next layer of | 48 // this layer, however it should not be processed in the next layer of |
| 47 // abstraction. | 49 // abstraction. |
| 48 if (CanDispatchToTarget(target)) { | 50 if (CanDispatchToTarget(target)) { |
| 49 result |= DispatchEventToSingleHandler(target, target, event); | 51 result |= DispatchEventToSingleHandler(target, event); |
| 50 if (result & ER_CONSUMED) | 52 if (result & ER_CONSUMED) |
| 51 return result; | 53 return result; |
| 52 } | 54 } |
| 53 | 55 |
| 54 if (!CanDispatchToTarget(target)) | 56 if (!CanDispatchToTarget(target)) |
| 55 return result; | 57 return result; |
| 56 | 58 |
| 57 list.clear(); | 59 list.clear(); |
| 58 target->GetPostTargetHandlers(&list); | 60 target->GetPostTargetHandlers(&list); |
| 59 ProcessPostTargetList(&list); | 61 ProcessPostTargetList(&list); |
| 60 result |= DispatchEventToEventHandlers(list, target, event); | 62 result |= DispatchEventToEventHandlers(list, event); |
| 61 return result; | 63 return result; |
| 62 } | 64 } |
| 63 | 65 |
| 64 private: | 66 private: |
| 65 template<class T> | 67 template<class T> |
| 66 int DispatchEventToEventHandlers(EventHandlerList& list, | 68 int DispatchEventToEventHandlers(EventHandlerList& list, T* event) { |
| 67 EventTarget* target, | |
| 68 T* event) { | |
| 69 int result = ER_UNHANDLED; | 69 int result = ER_UNHANDLED; |
| 70 for (EventHandlerList::const_iterator it = list.begin(), | 70 for (EventHandlerList::const_iterator it = list.begin(), |
| 71 end = list.end(); it != end; ++it) { | 71 end = list.end(); it != end; ++it) { |
| 72 result |= DispatchEventToSingleHandler((*it), target, event); | 72 result |= DispatchEventToSingleHandler((*it), event); |
| 73 if (result & ER_CONSUMED) | 73 if (result & ER_CONSUMED) |
| 74 return result; | 74 return result; |
| 75 } | 75 } |
| 76 return result; | 76 return result; |
| 77 } | 77 } |
| 78 | 78 |
| 79 EventResult DispatchEventToSingleHandler(EventHandler* handler, | 79 EventResult DispatchEventToSingleHandler(EventHandler* handler, |
| 80 EventTarget* target, | |
| 81 ui::KeyEvent* event) { | 80 ui::KeyEvent* event) { |
| 82 return handler->OnKeyEvent(target, event); | 81 return handler->OnKeyEvent(event); |
| 83 } | 82 } |
| 84 | 83 |
| 85 EventResult DispatchEventToSingleHandler(EventHandler* handler, | 84 EventResult DispatchEventToSingleHandler(EventHandler* handler, |
| 86 EventTarget* target, | |
| 87 ui::MouseEvent* event) { | 85 ui::MouseEvent* event) { |
| 88 return handler->OnMouseEvent(target, event); | 86 return handler->OnMouseEvent(event); |
| 89 } | 87 } |
| 90 | 88 |
| 91 EventResult DispatchEventToSingleHandler(EventHandler* handler, | 89 EventResult DispatchEventToSingleHandler(EventHandler* handler, |
| 92 EventTarget* target, | |
| 93 ui::ScrollEvent* event) { | 90 ui::ScrollEvent* event) { |
| 94 return handler->OnScrollEvent(target, event); | 91 return handler->OnScrollEvent(event); |
| 95 } | 92 } |
| 96 | 93 |
| 97 EventResult DispatchEventToSingleHandler(EventHandler* handler, | 94 EventResult DispatchEventToSingleHandler(EventHandler* handler, |
| 98 EventTarget* target, | |
| 99 ui::TouchEvent* event) { | 95 ui::TouchEvent* event) { |
| 100 // TODO(sad): This needs fixing (especially for the QUEUED_ status). | 96 // TODO(sad): This needs fixing (especially for the QUEUED_ status). |
| 101 TouchStatus status = handler->OnTouchEvent(target, event); | 97 TouchStatus status = handler->OnTouchEvent(event); |
| 102 return status == ui::TOUCH_STATUS_UNKNOWN ? ER_UNHANDLED : | 98 return status == ui::TOUCH_STATUS_UNKNOWN ? ER_UNHANDLED : |
| 103 status == ui::TOUCH_STATUS_QUEUED_END ? ER_CONSUMED : | 99 status == ui::TOUCH_STATUS_QUEUED_END ? ER_CONSUMED : |
| 104 ER_HANDLED; | 100 ER_HANDLED; |
| 105 } | 101 } |
| 106 | 102 |
| 107 EventResult DispatchEventToSingleHandler(EventHandler* handler, | 103 EventResult DispatchEventToSingleHandler(EventHandler* handler, |
| 108 EventTarget* target, | |
| 109 ui::GestureEvent* event) { | 104 ui::GestureEvent* event) { |
| 110 return handler->OnGestureEvent(target, event); | 105 return handler->OnGestureEvent(event); |
| 111 } | 106 } |
| 112 | 107 |
| 113 DISALLOW_COPY_AND_ASSIGN(EventDispatcher); | 108 DISALLOW_COPY_AND_ASSIGN(EventDispatcher); |
| 114 }; | 109 }; |
| 115 | 110 |
| 116 } // namespace ui | 111 } // namespace ui |
| 117 | 112 |
| 118 #endif // UI_BASE_EVENTS_EVENT_CONSTANTS_EVENTS_EVENT_DISPATCHER_H_ | 113 #endif // UI_BASE_EVENTS_EVENT_CONSTANTS_EVENTS_EVENT_DISPATCHER_H_ |
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