Index: ash/display/display_controller.cc |
diff --git a/ash/display/display_controller.cc b/ash/display/display_controller.cc |
index a4eceb48bb21abb1c6697eb46ab5557eebcdd370..f532860b9a4fcbbc87e28f424a28ab270a58c720 100644 |
--- a/ash/display/display_controller.cc |
+++ b/ash/display/display_controller.cc |
@@ -23,7 +23,8 @@ namespace ash { |
namespace internal { |
DisplayController::DisplayController() |
- : secondary_display_layout_(RIGHT) { |
+ : secondary_display_layout_(RIGHT), |
+ secondary_display_offset_(0) { |
aura::Env::GetInstance()->display_manager()->AddObserver(this); |
} |
@@ -120,6 +121,11 @@ void DisplayController::SetSecondaryDisplayLayout( |
UpdateDisplayBoundsForLayout(); |
} |
+void DisplayController::SetSecondaryDisplayOffset(int offset) { |
+ secondary_display_offset_ = offset; |
+ UpdateDisplayBoundsForLayout(); |
+} |
+ |
bool DisplayController::WarpMouseCursorIfNecessary( |
aura::RootWindow* current_root, |
const gfx::Point& point_in_root) { |
@@ -235,18 +241,29 @@ void DisplayController::UpdateDisplayBoundsForLayout() { |
gfx::Point new_secondary_origin = primary_bounds.origin(); |
// TODO(oshima|mukai): Implement more flexible layout. |
+ |
+ // Ignore the offset in case that the secondary display doesn't share edges |
+ // with the primary display. |
+ int offset = secondary_display_layout_; |
+ if (secondary_display_layout_ == TOP || secondary_display_layout_ == BOTTOM) { |
+ if (offset > primary_bounds.width() || offset < -secondary_bounds.width()) |
+ offset = 0; |
oshima_google
2012/08/06 05:44:37
I think it's better to adjust the offset (just kee
Jun Mukai
2012/08/06 06:58:35
Done.
|
+ } else { |
+ if (offset > primary_bounds.height() || offset < -secondary_bounds.height()) |
+ offset = 0; |
+ } |
switch (secondary_display_layout_) { |
case TOP: |
- new_secondary_origin.Offset(0, -secondary_bounds.height()); |
+ new_secondary_origin.Offset(offset, -secondary_bounds.height()); |
break; |
case RIGHT: |
- new_secondary_origin.Offset(primary_bounds.width(), 0); |
+ new_secondary_origin.Offset(primary_bounds.width(), offset); |
break; |
case BOTTOM: |
- new_secondary_origin.Offset(0, primary_bounds.height()); |
+ new_secondary_origin.Offset(offset, primary_bounds.height()); |
break; |
case LEFT: |
- new_secondary_origin.Offset(-secondary_bounds.width(), 0); |
+ new_secondary_origin.Offset(-secondary_bounds.width(), offset); |
break; |
} |
gfx::Insets insets = secondary_display->GetWorkAreaInsets(); |