Index: ash/display/display_controller.cc |
diff --git a/ash/display/display_controller.cc b/ash/display/display_controller.cc |
index a4eceb48bb21abb1c6697eb46ab5557eebcdd370..6e9623701c6a0d4b2c1711a7cab7ca43c5b67efd 100644 |
--- a/ash/display/display_controller.cc |
+++ b/ash/display/display_controller.cc |
@@ -4,6 +4,8 @@ |
#include "ash/display/display_controller.h" |
+#include <algorithm> |
+ |
#include "ash/ash_switches.h" |
#include "ash/display/multi_display_manager.h" |
#include "ash/root_window_controller.h" |
@@ -21,9 +23,15 @@ |
namespace ash { |
namespace internal { |
+namespace { |
+// The number of pixels to overlap between the primary and secondary displays, |
+// in case that the offset value is too large. |
+const int kMinimumOverlapForInvalidOffset = 50; |
+} |
DisplayController::DisplayController() |
- : secondary_display_layout_(RIGHT) { |
+ : secondary_display_layout_(RIGHT), |
+ secondary_display_offset_(0) { |
aura::Env::GetInstance()->display_manager()->AddObserver(this); |
} |
@@ -120,6 +128,11 @@ void DisplayController::SetSecondaryDisplayLayout( |
UpdateDisplayBoundsForLayout(); |
} |
+void DisplayController::SetSecondaryDisplayOffset(int offset) { |
+ secondary_display_offset_ = offset; |
+ UpdateDisplayBoundsForLayout(); |
+} |
+ |
bool DisplayController::WarpMouseCursorIfNecessary( |
aura::RootWindow* current_root, |
const gfx::Point& point_in_root) { |
@@ -235,18 +248,33 @@ void DisplayController::UpdateDisplayBoundsForLayout() { |
gfx::Point new_secondary_origin = primary_bounds.origin(); |
// TODO(oshima|mukai): Implement more flexible layout. |
oshima
2012/08/06 07:38:49
remove this comment.
|
+ |
+ // Ignore the offset in case that the secondary display doesn't share edges |
+ // with the primary display. |
+ int offset = secondary_display_layout_; |
+ if (secondary_display_layout_ == TOP || secondary_display_layout_ == BOTTOM) { |
+ offset = std::min( |
+ offset, primary_bounds.width() - kMinimumOverlapForInvalidOffset); |
+ offset = std::max( |
+ offset, -secondary_bounds.width() + kMinimumOverlapForInvalidOffset); |
+ } else { |
+ offset = std::min( |
+ offset, primary_bounds.height() - kMinimumOverlapForInvalidOffset); |
+ offset = std::max( |
+ offset, -secondary_bounds.height() + kMinimumOverlapForInvalidOffset); |
+ } |
switch (secondary_display_layout_) { |
case TOP: |
- new_secondary_origin.Offset(0, -secondary_bounds.height()); |
+ new_secondary_origin.Offset(offset, -secondary_bounds.height()); |
break; |
case RIGHT: |
- new_secondary_origin.Offset(primary_bounds.width(), 0); |
+ new_secondary_origin.Offset(primary_bounds.width(), offset); |
break; |
case BOTTOM: |
- new_secondary_origin.Offset(0, primary_bounds.height()); |
+ new_secondary_origin.Offset(offset, primary_bounds.height()); |
break; |
case LEFT: |
- new_secondary_origin.Offset(-secondary_bounds.width(), 0); |
+ new_secondary_origin.Offset(-secondary_bounds.width(), offset); |
break; |
} |
gfx::Insets insets = secondary_display->GetWorkAreaInsets(); |