Index: src/regexp-macro-assembler.h |
=================================================================== |
--- src/regexp-macro-assembler.h (revision 738) |
+++ src/regexp-macro-assembler.h (working copy) |
@@ -34,78 +34,88 @@ |
struct DisjunctDecisionRow { |
RegExpCharacterClass cc; |
Label* on_match; |
- int actions; |
}; |
-// Actions. These are things that can be specified to happen on a |
-// match or failure when generating code. |
-static const int kNoAction = 0x00; |
-// Pop the current position in the subject from the backtracking stack. |
-static const int kPopCurrentPosition = 0x01; |
-// Push the current position in the subject onto the backtracking stack. |
-static const int kPushCurrentPosition = 0x04; |
-// As above, but in CheckCharacter and CheckCharacterClass which take an |
-// offset, the offset is added to the current position first. |
-static const int kPushCurrentPositionPlusOffset = 0x06; |
-// Pop a new state from the stack and go to it. |
-static const int kBacktrack = 0x08; |
-// Goto the label that is given in another argument. |
-static const int kGotoLabel = 0x10; |
-// Advance current position (by the offset + 1). |
-static const int kAdvanceCurrentPosition = 0x20; |
-// Push the label that is given in another argument onto the backtrack stack. |
-static const int kPushBacktrackState = 0x40; |
-// The entire regexp has succeeded. |
-static const int kSuccess = 0x80; |
-// The entire regexp has failed to match. |
-static const int kFailure = 0x100; |
- |
- |
-template <typename SubjectChar> |
-class RegexpMacroAssembler { |
+class RegExpMacroAssembler { |
public: |
- RegexpMacroAssembler() { } |
- virtual ~RegexpMacroAssembler() { } |
+ RegExpMacroAssembler() { } |
+ virtual ~RegExpMacroAssembler(); |
virtual void Bind(Label* label) = 0; |
- // Writes the current position in the subject string into the given index of |
- // the captures array. The old value is pushed to the stack. |
- virtual void WriteCurrentPositionToRegister(int index) = 0; |
- // Pops the the given index of the capture array from the stack. |
- virtual void PopRegister(int index) = 0; |
- // Pushes the current position in the subject string onto the stack for later |
- // retrieval. |
+ virtual void EmitOrLink(Label* label) = 0; |
Lasse Reichstein
2008/11/12 14:07:23
What does this do? Shouldn't this be in the underl
Erik Corry
2008/11/12 14:14:33
The switch code for Choice nodes needs to emit a t
|
+ virtual void AdvanceCurrentPosition(int by) = 0; // Signed cp change. |
+ virtual void PopCurrentPosition() = 0; |
virtual void PushCurrentPosition() = 0; |
- // Pops the current position in the subject string. |
- virtual void PopCurrentPosition() = 0; |
- // Check the current character for a match with a character class. Take |
- // one of the actions depending on whether there is a match. |
- virtual void AdvanceCurrentPosition(int by) = 0; |
- // Looks at the next character from the subject and performs the corresponding |
- // action according to whether it matches. Success_action can only be one of |
- // kAdvanceCurrentPosition or kNoAction. |
+ virtual void Backtrack() = 0; |
+ virtual void GoTo(Label* label) = 0; |
+ virtual void PushBacktrack(Label* label) = 0; |
+ virtual void Succeed() = 0; |
+ virtual void Fail() = 0; |
+ virtual void PopRegister(int register_index) = 0; |
+ virtual void PushRegister(int register_index) = 0; |
+ virtual void AdvanceRegister(int reg, int by) = 0; // r[reg] += by. |
+ virtual void WriteCurrentPositionToRegister(int reg) = 0; |
+ virtual void SetRegister(int register_index, int to) = 0; |
+ // Looks at the next character from the subject and if it doesn't match |
+ // then goto the on_failure label. End of input never matches. If the |
+ // label is NULL then we should pop a backtrack address off the stack and |
+ // go to that. |
virtual void CheckCharacterClass( |
RegExpCharacterClass* cclass, |
- int success_action, |
- int fail_action, |
- int offset, // Offset from current subject position. |
- Label* fail_state = NULL) = 0; // Used by kGotoLabel on failure. |
- // Check the current character for a match with a character class. Take |
- // one of the actions depending on whether there is a match. |
+ int cp_offset, |
+ Label* on_failure) = 0; |
+ // Check the current character for a match with a literal string. If we |
+ // fail to match then goto the on_failure label. End of input always |
+ // matches. If the label is NULL then we should pop a backtrack address off |
+ // the stack abnd go to that. |
virtual void CheckCharacters( |
- Vector<uc16> str, |
- int fail_action, |
- int offset, |
- Label* state = NULL) = 0; // Used by kGotoLabel on failure. |
- // Perform an action unconditionally. |
- virtual void Action( |
- int action, |
- Label* state = NULL) = 0; |
- // Peek at the next character and find out which of the disjunct character |
- // classes it is in. Perform the corresponding actions on the corresponding |
- // label. |
- virtual void DisjunctCharacterPeekDispatch( |
- Vector<DisjunctDecisionRow> outcomes) = 0; |
+ Vector<const uc16> str, |
Lasse Reichstein
2008/11/12 14:07:23
This sends a raw vector as argument. Are we certai
Erik Corry
2008/11/12 14:14:33
I think the data that we are using as input is not
|
+ int cp_offset, |
+ Label* on_failure) = 0; |
+ // Check the current input position against a register. If the register is |
+ // equal to the current position then go to the label. If the label is NULL |
+ // then backtrack instead. |
+ virtual void CheckCurrentPosition( |
+ int register_index, |
+ Label* on_equal) = 0; |
+ // Check the current character against a bitmap. The range of the current |
+ // character must be from start to start + length_of_bitmap_in_bits. |
+ virtual void CheckBitmap( |
+ uc16 start, // The bitmap is indexed from this character. |
+ Label* bitmap, // Where the bitmap is emitted. |
+ Label* on_zero) = 0; // Where to go if the bit is 0. Fall through on 1. |
+ // Dispatch after looking the current character up in a 2-bits-per-entry |
+ // map. The destinations vector has up to 4 labels. |
+ virtual void DispatchHalfNibbleMap( |
+ uc16 start, |
+ Label* half_nibble_map, |
+ const Vector<Label*>& destinations) = 0; |
+ // Dispatch after looking the current character up in a byte map. The |
+ // destinations vector has up to 256 labels. |
+ virtual void DispatchByteMap( |
+ uc16 start, |
+ Label* byte_map, |
+ const Vector<Label*>& destinations) = 0; |
+ // Dispatch after looking the high byte of the current character up in a byte |
+ // map. The destinations vector has up to 256 labels. |
+ virtual void DispatchHighByteMap( |
+ byte start, |
+ Label* byte_map, |
+ const Vector<Label*>& destinations) = 0; |
+ // Check whether a register is < a given constant and go to a label if it is. |
+ // Backtracks instead if the label is NULL. |
+ virtual void IfRegisterLT(int reg, int comparand, Label* if_lt) = 0; |
+ // Check whether a register is >= a given constant and go to a label if it |
+ // is. Backtracks instead if the label is NULL. |
+ virtual void IfRegisterGE(int reg, int comparand, Label* if_ge) = 0; |
+ |
+ enum Re2kImplementation { |
+ kIA32Implementation, |
+ kARMImplementation, |
+ kBytecodeImplementation}; |
+ |
+ virtual Re2kImplementation Implementation() = 0; |
+ virtual Handle<Object> GetCode() = 0; |
private: |
}; |