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1 // Copyright 2008 the V8 project authors. All rights reserved. | 1 // Copyright 2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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27 | 27 |
28 #ifndef V8_REGEXP_MACRO_ASSEMBLER_H_ | 28 #ifndef V8_REGEXP_MACRO_ASSEMBLER_H_ |
29 #define V8_REGEXP_MACRO_ASSEMBLER_H_ | 29 #define V8_REGEXP_MACRO_ASSEMBLER_H_ |
30 | 30 |
31 namespace v8 { namespace internal { | 31 namespace v8 { namespace internal { |
32 | 32 |
33 | 33 |
34 struct DisjunctDecisionRow { | 34 struct DisjunctDecisionRow { |
35 RegExpCharacterClass cc; | 35 RegExpCharacterClass cc; |
36 Label* on_match; | 36 Label* on_match; |
37 int actions; | |
38 }; | 37 }; |
39 | 38 |
40 | 39 |
41 // Actions. These are things that can be specified to happen on a | 40 class RegExpMacroAssembler { |
42 // match or failure when generating code. | |
43 static const int kNoAction = 0x00; | |
44 // Pop the current position in the subject from the backtracking stack. | |
45 static const int kPopCurrentPosition = 0x01; | |
46 // Push the current position in the subject onto the backtracking stack. | |
47 static const int kPushCurrentPosition = 0x04; | |
48 // As above, but in CheckCharacter and CheckCharacterClass which take an | |
49 // offset, the offset is added to the current position first. | |
50 static const int kPushCurrentPositionPlusOffset = 0x06; | |
51 // Pop a new state from the stack and go to it. | |
52 static const int kBacktrack = 0x08; | |
53 // Goto the label that is given in another argument. | |
54 static const int kGotoLabel = 0x10; | |
55 // Advance current position (by the offset + 1). | |
56 static const int kAdvanceCurrentPosition = 0x20; | |
57 // Push the label that is given in another argument onto the backtrack stack. | |
58 static const int kPushBacktrackState = 0x40; | |
59 // The entire regexp has succeeded. | |
60 static const int kSuccess = 0x80; | |
61 // The entire regexp has failed to match. | |
62 static const int kFailure = 0x100; | |
63 | |
64 | |
65 template <typename SubjectChar> | |
66 class RegexpMacroAssembler { | |
67 public: | 41 public: |
68 RegexpMacroAssembler() { } | 42 RegExpMacroAssembler() { } |
69 virtual ~RegexpMacroAssembler() { } | 43 virtual ~RegExpMacroAssembler(); |
70 virtual void Bind(Label* label) = 0; | 44 virtual void Bind(Label* label) = 0; |
71 // Writes the current position in the subject string into the given index of | 45 virtual void EmitOrLink(Label* label) = 0; |
Lasse Reichstein
2008/11/12 14:07:23
What does this do? Shouldn't this be in the underl
Erik Corry
2008/11/12 14:14:33
The switch code for Choice nodes needs to emit a t
| |
72 // the captures array. The old value is pushed to the stack. | 46 virtual void AdvanceCurrentPosition(int by) = 0; // Signed cp change. |
73 virtual void WriteCurrentPositionToRegister(int index) = 0; | 47 virtual void PopCurrentPosition() = 0; |
74 // Pops the the given index of the capture array from the stack. | |
75 virtual void PopRegister(int index) = 0; | |
76 // Pushes the current position in the subject string onto the stack for later | |
77 // retrieval. | |
78 virtual void PushCurrentPosition() = 0; | 48 virtual void PushCurrentPosition() = 0; |
79 // Pops the current position in the subject string. | 49 virtual void Backtrack() = 0; |
80 virtual void PopCurrentPosition() = 0; | 50 virtual void GoTo(Label* label) = 0; |
81 // Check the current character for a match with a character class. Take | 51 virtual void PushBacktrack(Label* label) = 0; |
82 // one of the actions depending on whether there is a match. | 52 virtual void Succeed() = 0; |
83 virtual void AdvanceCurrentPosition(int by) = 0; | 53 virtual void Fail() = 0; |
84 // Looks at the next character from the subject and performs the corresponding | 54 virtual void PopRegister(int register_index) = 0; |
85 // action according to whether it matches. Success_action can only be one of | 55 virtual void PushRegister(int register_index) = 0; |
86 // kAdvanceCurrentPosition or kNoAction. | 56 virtual void AdvanceRegister(int reg, int by) = 0; // r[reg] += by. |
57 virtual void WriteCurrentPositionToRegister(int reg) = 0; | |
58 virtual void SetRegister(int register_index, int to) = 0; | |
59 // Looks at the next character from the subject and if it doesn't match | |
60 // then goto the on_failure label. End of input never matches. If the | |
61 // label is NULL then we should pop a backtrack address off the stack and | |
62 // go to that. | |
87 virtual void CheckCharacterClass( | 63 virtual void CheckCharacterClass( |
88 RegExpCharacterClass* cclass, | 64 RegExpCharacterClass* cclass, |
89 int success_action, | 65 int cp_offset, |
90 int fail_action, | 66 Label* on_failure) = 0; |
91 int offset, // Offset from current subject position. | 67 // Check the current character for a match with a literal string. If we |
92 Label* fail_state = NULL) = 0; // Used by kGotoLabel on failure. | 68 // fail to match then goto the on_failure label. End of input always |
93 // Check the current character for a match with a character class. Take | 69 // matches. If the label is NULL then we should pop a backtrack address off |
94 // one of the actions depending on whether there is a match. | 70 // the stack abnd go to that. |
95 virtual void CheckCharacters( | 71 virtual void CheckCharacters( |
96 Vector<uc16> str, | 72 Vector<const uc16> str, |
Lasse Reichstein
2008/11/12 14:07:23
This sends a raw vector as argument. Are we certai
Erik Corry
2008/11/12 14:14:33
I think the data that we are using as input is not
| |
97 int fail_action, | 73 int cp_offset, |
98 int offset, | 74 Label* on_failure) = 0; |
99 Label* state = NULL) = 0; // Used by kGotoLabel on failure. | 75 // Check the current input position against a register. If the register is |
100 // Perform an action unconditionally. | 76 // equal to the current position then go to the label. If the label is NULL |
101 virtual void Action( | 77 // then backtrack instead. |
102 int action, | 78 virtual void CheckCurrentPosition( |
103 Label* state = NULL) = 0; | 79 int register_index, |
104 // Peek at the next character and find out which of the disjunct character | 80 Label* on_equal) = 0; |
105 // classes it is in. Perform the corresponding actions on the corresponding | 81 // Check the current character against a bitmap. The range of the current |
106 // label. | 82 // character must be from start to start + length_of_bitmap_in_bits. |
107 virtual void DisjunctCharacterPeekDispatch( | 83 virtual void CheckBitmap( |
108 Vector<DisjunctDecisionRow> outcomes) = 0; | 84 uc16 start, // The bitmap is indexed from this character. |
85 Label* bitmap, // Where the bitmap is emitted. | |
86 Label* on_zero) = 0; // Where to go if the bit is 0. Fall through on 1. | |
87 // Dispatch after looking the current character up in a 2-bits-per-entry | |
88 // map. The destinations vector has up to 4 labels. | |
89 virtual void DispatchHalfNibbleMap( | |
90 uc16 start, | |
91 Label* half_nibble_map, | |
92 const Vector<Label*>& destinations) = 0; | |
93 // Dispatch after looking the current character up in a byte map. The | |
94 // destinations vector has up to 256 labels. | |
95 virtual void DispatchByteMap( | |
96 uc16 start, | |
97 Label* byte_map, | |
98 const Vector<Label*>& destinations) = 0; | |
99 // Dispatch after looking the high byte of the current character up in a byte | |
100 // map. The destinations vector has up to 256 labels. | |
101 virtual void DispatchHighByteMap( | |
102 byte start, | |
103 Label* byte_map, | |
104 const Vector<Label*>& destinations) = 0; | |
105 // Check whether a register is < a given constant and go to a label if it is. | |
106 // Backtracks instead if the label is NULL. | |
107 virtual void IfRegisterLT(int reg, int comparand, Label* if_lt) = 0; | |
108 // Check whether a register is >= a given constant and go to a label if it | |
109 // is. Backtracks instead if the label is NULL. | |
110 virtual void IfRegisterGE(int reg, int comparand, Label* if_ge) = 0; | |
111 | |
112 enum Re2kImplementation { | |
113 kIA32Implementation, | |
114 kARMImplementation, | |
115 kBytecodeImplementation}; | |
116 | |
117 virtual Re2kImplementation Implementation() = 0; | |
118 virtual Handle<Object> GetCode() = 0; | |
109 private: | 119 private: |
110 }; | 120 }; |
111 | 121 |
112 | 122 |
113 } } // namespace v8::internal | 123 } } // namespace v8::internal |
114 | 124 |
115 #endif // V8_REGEXP_MACRO_ASSEMBLER_H_ | 125 #endif // V8_REGEXP_MACRO_ASSEMBLER_H_ |
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