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Unified Diff: media/base/audio_renderer_sink.h

Issue 10823175: Switch AudioRenderSink::Callback to use AudioBus. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Gotta catch'em all! Created 8 years, 4 months ago
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Index: media/base/audio_renderer_sink.h
diff --git a/media/base/audio_renderer_sink.h b/media/base/audio_renderer_sink.h
index 8786fe1826634c890643e386c57a83c934f53171..b0d2238244bf086be4dfb5df52c42abbbf5358f6 100644
--- a/media/base/audio_renderer_sink.h
+++ b/media/base/audio_renderer_sink.h
@@ -9,6 +9,7 @@
#include "base/basictypes.h"
#include "base/memory/ref_counted.h"
#include "media/audio/audio_parameters.h"
+#include "media/base/audio_bus.h"
#include "media/base/media_export.h"
namespace media {
@@ -27,7 +28,7 @@ class AudioRendererSink
// continuous stream). That actual number of frames is passed to host
// together with PCM audio data and host is free to use or ignore it.
// TODO(crogers): use base:Callback instead.
- virtual int Render(const std::vector<float*>& audio_data,
+ virtual int Render(AudioBus* audio_bus,
int number_of_frames,
DaleCurtis 2012/08/07 23:12:19 Do we need/want number_of_frames still? Or should
scherkus (not reviewing) 2012/08/07 23:23:41 Doesn't seem too crazy -- what would the fix to Si
DaleCurtis 2012/08/07 23:49:24 There are few ways I can think of: - Creating/wrap
scherkus (not reviewing) 2012/08/08 00:49:01 The first option sounds OK -- but we can tackle th
DaleCurtis 2012/08/08 01:26:07 Actually it was pretty easy to do, so the next pat
int audio_delay_milliseconds) = 0;

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