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Unified Diff: content/shell/android/draw_context.cc

Issue 10823051: ContentShell rendering support on Android. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: address Ted's comments Created 8 years, 5 months ago
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Index: content/shell/android/draw_context.cc
diff --git a/content/shell/android/draw_context.cc b/content/shell/android/draw_context.cc
new file mode 100644
index 0000000000000000000000000000000000000000..d5a8fc7bfaa95eecd098854a85ff8983fec4f776
--- /dev/null
+++ b/content/shell/android/draw_context.cc
@@ -0,0 +1,117 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/shell/android/draw_context.h"
+
+#include "base/logging.h"
+#include "content/public/browser/android/graphics_context.h"
+#include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebGraphicsContext3D.h"
+
+namespace {
+
+static const char g_vertex_shader[] =
+ "attribute vec4 a_Position;"
+ "attribute vec2 a_texCoord;"
+ "varying vec2 v_texCoord;"
+ "void main() {"
+ " gl_Position = a_Position;"
+ " v_texCoord = a_texCoord;"
+ "}";
+
+// Minimal texture mapping pixel shader.
+static const char g_fragment_shader[] =
+ "precision mediump float;"
+ "varying vec2 v_texCoord;"
+ "uniform sampler2D s_texture;"
+ "void main() {"
+ " gl_FragColor = texture2D(s_texture, v_texCoord);"
+ "}";
+
+} // anonymous namespace
+
+namespace content {
+
+DrawContext::DrawContext(ANativeWindow* window)
+ : program_(GL_ZERO),
+ vertex_shader_(0),
+ fragment_shader_(0),
+ texture_uniform_(GL_ZERO),
+ vertex_buffer_(GL_ZERO),
+ context_(content::GraphicsContext::CreateForUI(window)) {
+ const GLfloat attribs[] = {
+ -1.0f, -1.0f,
+ 1.0f, -1.0f,
+ -1.0f, 1.0f,
+ 1.0f, 1.0f,
+ 0.0f, 0.0f,
+ 1.0f, 0.0f,
+ 0.0f, 1.0f,
+ 1.0f, 1.0f };
+ WebKit::WebGraphicsContext3D* context3D = context_->GetContext3D();
+ vertex_buffer_ = context3D->createBuffer();
+ context3D->bindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
+ context3D->bufferData(GL_ARRAY_BUFFER, 16 * sizeof(GLfloat), attribs,
+ GL_STATIC_DRAW);
+
+ vertex_shader_ = context3D->createShader(GL_VERTEX_SHADER);
+ context3D->shaderSource(vertex_shader_, g_vertex_shader);
+ context3D->compileShader(vertex_shader_);
+
+ fragment_shader_ = context3D->createShader(GL_FRAGMENT_SHADER);
+ context3D->shaderSource(fragment_shader_, g_fragment_shader);
+ context3D->compileShader(fragment_shader_);
+
+ program_ = context3D->createProgram();
+ context3D->attachShader(program_, vertex_shader_);
+ context3D->attachShader(program_, fragment_shader_);
+ context3D->linkProgram(program_);
+
+ texture_uniform_ = context3D->getUniformLocation(program_, "s_texture");
+}
+
+DrawContext::~DrawContext() {
+ if (vertex_buffer_ != GL_ZERO)
+ context_->GetContext3D()->deleteBuffer(vertex_buffer_);
+ if (program_ != GL_ZERO)
+ context_->GetContext3D()->deleteProgram(program_);
+}
+
+uint32 DrawContext::Draw(int texture) {
+ DCHECK(program_ != GL_ZERO);
+ WebKit::WebGraphicsContext3D* context3D = context_->GetContext3D();
+
+ context3D->useProgram(program_);
+
+ context3D->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ context3D->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ context3D->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ context3D->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
+ context3D->uniform1i(texture_uniform_, 0);
+ context3D->activeTexture(GL_TEXTURE0);
+ context3D->bindTexture(GL_TEXTURE_2D, texture);
+
+ context3D->bindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
+ context3D->enableVertexAttribArray(0);
+ context3D->vertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
+ context3D->bindAttribLocation(program_, 0, "a_Position");
+ context3D->enableVertexAttribArray(1);
+ context3D->vertexAttribPointer(
+ 1, 2, GL_FLOAT, GL_FALSE, 0, 8 * sizeof(GLfloat));
+ context3D->bindAttribLocation(program_, 1, "a_texCoord");
+
+ context3D->drawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ context3D->prepareTexture();
+
+ return context_->InsertSyncPoint();
+}
+
+void DrawContext::Reshape(int width, int height) {
+ WebKit::WebGraphicsContext3D* context3D = context_->GetContext3D();
+ context3D->viewport(0, 0, width, height);
+ context3D->reshape(width, height);
+}
+
+} // namespace content

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