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Side by Side Diff: content/shell/android/draw_context.cc

Issue 10823051: ContentShell rendering support on Android. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: address Ted's comments Created 8 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/shell/android/draw_context.h"
6
7 #include "base/logging.h"
8 #include "content/public/browser/android/graphics_context.h"
9 #include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebGraphicsC ontext3D.h"
10
11 namespace {
12
13 static const char g_vertex_shader[] =
14 "attribute vec4 a_Position;"
15 "attribute vec2 a_texCoord;"
16 "varying vec2 v_texCoord;"
17 "void main() {"
18 " gl_Position = a_Position;"
19 " v_texCoord = a_texCoord;"
20 "}";
21
22 // Minimal texture mapping pixel shader.
23 static const char g_fragment_shader[] =
24 "precision mediump float;"
25 "varying vec2 v_texCoord;"
26 "uniform sampler2D s_texture;"
27 "void main() {"
28 " gl_FragColor = texture2D(s_texture, v_texCoord);"
29 "}";
30
31 } // anonymous namespace
32
33 namespace content {
34
35 DrawContext::DrawContext(ANativeWindow* window)
36 : program_(GL_ZERO),
37 vertex_shader_(0),
38 fragment_shader_(0),
39 texture_uniform_(GL_ZERO),
40 vertex_buffer_(GL_ZERO),
41 context_(content::GraphicsContext::CreateForUI(window)) {
42 const GLfloat attribs[] = {
43 -1.0f, -1.0f,
44 1.0f, -1.0f,
45 -1.0f, 1.0f,
46 1.0f, 1.0f,
47 0.0f, 0.0f,
48 1.0f, 0.0f,
49 0.0f, 1.0f,
50 1.0f, 1.0f };
51 WebKit::WebGraphicsContext3D* context3D = context_->GetContext3D();
52 vertex_buffer_ = context3D->createBuffer();
53 context3D->bindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
54 context3D->bufferData(GL_ARRAY_BUFFER, 16 * sizeof(GLfloat), attribs,
55 GL_STATIC_DRAW);
56
57 vertex_shader_ = context3D->createShader(GL_VERTEX_SHADER);
58 context3D->shaderSource(vertex_shader_, g_vertex_shader);
59 context3D->compileShader(vertex_shader_);
60
61 fragment_shader_ = context3D->createShader(GL_FRAGMENT_SHADER);
62 context3D->shaderSource(fragment_shader_, g_fragment_shader);
63 context3D->compileShader(fragment_shader_);
64
65 program_ = context3D->createProgram();
66 context3D->attachShader(program_, vertex_shader_);
67 context3D->attachShader(program_, fragment_shader_);
68 context3D->linkProgram(program_);
69
70 texture_uniform_ = context3D->getUniformLocation(program_, "s_texture");
71 }
72
73 DrawContext::~DrawContext() {
74 if (vertex_buffer_ != GL_ZERO)
75 context_->GetContext3D()->deleteBuffer(vertex_buffer_);
76 if (program_ != GL_ZERO)
77 context_->GetContext3D()->deleteProgram(program_);
78 }
79
80 uint32 DrawContext::Draw(int texture) {
81 DCHECK(program_ != GL_ZERO);
82 WebKit::WebGraphicsContext3D* context3D = context_->GetContext3D();
83
84 context3D->useProgram(program_);
85
86 context3D->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
87 context3D->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
88 context3D->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
89 context3D->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
90
91 context3D->uniform1i(texture_uniform_, 0);
92 context3D->activeTexture(GL_TEXTURE0);
93 context3D->bindTexture(GL_TEXTURE_2D, texture);
94
95 context3D->bindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
96 context3D->enableVertexAttribArray(0);
97 context3D->vertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
98 context3D->bindAttribLocation(program_, 0, "a_Position");
99 context3D->enableVertexAttribArray(1);
100 context3D->vertexAttribPointer(
101 1, 2, GL_FLOAT, GL_FALSE, 0, 8 * sizeof(GLfloat));
102 context3D->bindAttribLocation(program_, 1, "a_texCoord");
103
104 context3D->drawArrays(GL_TRIANGLE_STRIP, 0, 4);
105
106 context3D->prepareTexture();
107
108 return context_->InsertSyncPoint();
109 }
110
111 void DrawContext::Reshape(int width, int height) {
112 WebKit::WebGraphicsContext3D* context3D = context_->GetContext3D();
113 context3D->viewport(0, 0, width, height);
114 context3D->reshape(width, height);
115 }
116
117 } // namespace content
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