| Index: ppapi/api/dev/ppb_graphics_2d_dev.idl
|
| diff --git a/ppapi/api/dev/ppb_graphics_2d_dev.idl b/ppapi/api/dev/ppb_graphics_2d_dev.idl
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..6d0c99a9e3e02da547b42280fe7858cf9e05edda
|
| --- /dev/null
|
| +++ b/ppapi/api/dev/ppb_graphics_2d_dev.idl
|
| @@ -0,0 +1,46 @@
|
| +/* Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +/* This file contains the <code>PPB_Graphics2D_Dev</code> interface. */
|
| +label Chrome {
|
| + M22 = 0.1
|
| +};
|
| +
|
| +/* PPB_Graphics2D_Dev interface */
|
| +interface PPB_Graphics2D_Dev {
|
| + /**
|
| + * SetScale() sets the scale factor that will be applied when painting the
|
| + * graphics context onto the output device. Typically, if rendering at device
|
| + * resolution is desired, the context would be created with the width and
|
| + * height scaled up by the view's GetDeviceScale and SetScale called with a
|
| + * scale of 1.0 / GetDeviceScale(). For example, if the view resource passed
|
| + * to DidChangeView has a rectangle of (w=200, h=100) and a device scale of
|
| + * 2.0, one would call Create with a size of (w=400, h=200) and then call
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| + * SetScale with 0.5. One would then treat each pixel in the context as a
|
| + * single device pixel.
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| + *
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| + * @param[in] resource A <code>Graphics2D</code> context resource.
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| + * @param[in] scale The scale to apply when painting.
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| + *
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| + * @return Returns <code>PP_TRUE</code> on success or <code>PP_FALSE</code> if
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| + * the resource is invalid or the scale factor is 0 or less.
|
| + */
|
| + PP_Bool SetScale(
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| + [in] PP_Resource resource,
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| + [in] float_t scale);
|
| +
|
| + /***
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| + * GetScale() gets the scale factor that will be applied when painting the
|
| + * graphics context onto the output device.
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| + *
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| + * @param[in] resource A <code>Graphics2D</code> context resource.
|
| + *
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| + * @return Returns the scale factor for the graphics context. If the resource
|
| + * is not a valid <code>Graphics2D</code> context, this will return 0.0.
|
| + */
|
| + float_t GetScale(
|
| + [in] PP_Resource resource);
|
| +};
|
| +
|
|
|