Chromium Code Reviews| Index: ash/magnifier/magnification_controller.h |
| diff --git a/ash/magnifier/magnification_controller.h b/ash/magnifier/magnification_controller.h |
| index f0927b6bd0bdbf14fdb8dd1293bfee68e8e68d1f..19c28b59cd0d3542637889bb207c20c73f990cb1 100644 |
| --- a/ash/magnifier/magnification_controller.h |
| +++ b/ash/magnifier/magnification_controller.h |
| @@ -8,53 +8,42 @@ |
| #include "base/compiler_specific.h" |
| #include "base/logging.h" |
| +#include "base/memory/scoped_ptr.h" |
| +#include "ui/aura/event_filter.h" |
| #include "ui/gfx/point.h" |
| #include "ui/gfx/rect.h" |
| namespace aura { |
| class RootWindow; |
| +class EventFilter; |
| } |
| namespace ash { |
| namespace internal { |
| -class MagnificationController { |
| +class MagnificationController : public aura::EventFilter { |
|
sky
2012/06/19 19:47:52
Why does the virtual interface implement EventFilt
yoshiki
2012/06/20 00:23:34
Done.
|
| public: |
| - MagnificationController(); |
| + MagnificationController() {} |
|
sky
2012/06/19 19:47:52
Shouldn't this be protected?
yoshiki
2012/06/20 00:23:34
Done.
|
| - virtual ~MagnificationController() {} |
| + static MagnificationController* CreateInstance(); |
| // Sets the magnification ratio. 1.0f means no magnification. |
| - void SetScale(float scale); |
| + virtual void SetScale(float scale, bool animation) = 0; |
|
sky
2012/06/19 19:47:52
animation -> animate in all places.
yoshiki
2012/06/20 00:23:34
Done.
|
| // Returns the current magnification ratio. |
| - float GetScale() const { return scale_; } |
| + virtual float GetScale() const = 0; |
| // Set the top-left point of the magnification window. |
| - void MoveWindow(int x, int y); |
| - void MoveWindow(const gfx::Point& point); |
| + virtual void MoveWindow(int x, int y, bool animation) = 0; |
| + virtual void MoveWindow(const gfx::Point& point, bool animation) = 0; |
| // Returns the current top-left point of the magnification window. |
| - gfx::Point GetWindowPosition() const { return gfx::Point(x_, y_); } |
| + virtual gfx::Point GetWindowPosition() const = 0; |
| // Ensures that the given point/rect is inside the magnification window. If |
| // not, the controller moves the window to contain the given point/rect. |
| - void EnsureShowRect(const gfx::Rect& rect); |
| - void EnsureShowPoint(const gfx::Point& point, bool animation); |
| + virtual void EnsureShowRect(const gfx::Rect& rect, bool animation) = 0; |
|
sky
2012/06/19 19:47:52
Why do we need both of these? Can't we have Ensure
yoshiki
2012/06/20 00:23:34
I'll add the scale adjustment (un-zooming) in case
|
| + virtual void EnsureShowPoint(const gfx::Point& point, bool animation) = 0; |
| private: |
| - aura::RootWindow* root_window_; |
| - |
| - // Current scale, position of the magnification window. |
| - float scale_; |
| - int x_; |
| - int y_; |
| - |
| - // Returns the rect of the magnification window. |
| - gfx::Rect GetWindowRect(); |
| - // Moves the magnification window to new scale and position. This method |
| - // should be called internally just after the scale and/or the position are |
| - // changed. |
| - void RedrawScreen(bool animation); |
| - |
| DISALLOW_COPY_AND_ASSIGN(MagnificationController); |
|
sky
2012/06/19 19:47:52
This is no longer needed.
yoshiki
2012/06/20 00:23:34
Done.
|
| }; |