| Index: src/fast-dtoa.h
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| ===================================================================
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| --- src/fast-dtoa.h	(revision 4170)
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| +++ src/fast-dtoa.h	(working copy)
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| @@ -25,22 +25,22 @@
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|  // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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|  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|  
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| -#ifndef V8_GRISU3_H_
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| -#define V8_GRISU3_H_
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| +#ifndef V8_FAST_DTOA_H_
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| +#define V8_FAST_DTOA_H_
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|  
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|  namespace v8 {
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|  namespace internal {
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|  
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| -// Grisu3 will produce at most kGrisu3MaximalLength digits. This does not
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| +// FastDtoa will produce at most kFastDtoaMaximalLength digits. This does not
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|  // include the terminating '\0' character.
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| -static const int kGrisu3MaximalLength = 17;
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| +static const int kFastDtoaMaximalLength = 17;
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|  
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|  // Provides a decimal representation of v.
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| -//   v must satisfy v != 0 and it must not be Infinity or NaN.
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| +// v must not be (positive or negative) zero and it must not be Infinity or NaN.
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|  // Returns true if it succeeds, otherwise the result can not be trusted.
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|  // There will be *length digits inside the buffer followed by a null terminator.
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|  // If the function returns true then
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| -//   v == (double) (buffer * 10^(decimal-point - length)).
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| +//   v == (double) (buffer * 10^(point - length)).
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|  // The digits in the buffer are the shortest representation possible: no
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|  // 0.099999999999 instead of 0.1.
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|  // The last digit will be closest to the actual v. That is, even if several
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| @@ -48,8 +48,8 @@
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|  // one closest to v.
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|  // The variable 'sign' will be '0' if the given number is positive, and '1'
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|  //   otherwise.
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| -bool grisu3(double d, char* buffer, int* sign, int* length, int* decimal_point);
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| +bool FastDtoa(double d, char* buffer, int* sign, int* length, int* point);
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|  
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|  } }  // namespace v8::internal
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|  
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| -#endif  // V8_GRISU3_H_
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| +#endif  // V8_FAST_DTOA_H_
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| 
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