| Index: src/fast-dtoa.cc
|
| ===================================================================
|
| --- src/fast-dtoa.cc (revision 4170)
|
| +++ src/fast-dtoa.cc (working copy)
|
| @@ -27,7 +27,7 @@
|
|
|
| #include "v8.h"
|
|
|
| -#include "grisu3.h"
|
| +#include "fast-dtoa.h"
|
|
|
| #include "cached_powers.h"
|
| #include "diy_fp.h"
|
| @@ -36,142 +36,137 @@
|
| namespace v8 {
|
| namespace internal {
|
|
|
| -template <int alpha = -60, int gamma = -32>
|
| -class Grisu3 {
|
| - public:
|
| - // Provides a decimal representation of v.
|
| - // Returns true if it succeeds, otherwise the result can not be trusted.
|
| - // There will be *length digits inside the buffer (not null-terminated).
|
| - // If the function returns true then
|
| - // v == (double) (buffer * 10^decimal_exponent).
|
| - // The digits in the buffer are the shortest representation possible: no
|
| - // 0.099999999999 instead of 0.1.
|
| - // The last digit will be closest to the actual v. That is, even if several
|
| - // digits might correctly yield 'v' when read again, the closest will be
|
| - // computed.
|
| - static bool grisu3(double v,
|
| - char* buffer, int* length, int* decimal_exponent);
|
| +// The minimal and maximal target exponent define the range of w's binary
|
| +// exponent, where 'w' is the result of multiplying the input by a cached power
|
| +// of ten.
|
| +//
|
| +// A different range might be chosen on a different platform, to optimize digit
|
| +// generation, but a smaller range requires more powers of ten to be cached.
|
| +static const int minimal_target_exponent = -60;
|
| +static const int maximal_target_exponent = -32;
|
|
|
| - private:
|
| - // Rounds the buffer according to the rest.
|
| - // If there is too much imprecision to round then false is returned.
|
| - // Similarily false is returned when the buffer is not within Delta.
|
| - static bool RoundWeed(char* buffer, int len, uint64_t wp_W, uint64_t Delta,
|
| - uint64_t rest, uint64_t ten_kappa, uint64_t ulp);
|
| - // Dispatches to the a specialized digit-generation routine. The chosen
|
| - // routine depends on w.e (which in turn depends on alpha and gamma).
|
| - // Currently there is only one digit-generation routine, but it would be easy
|
| - // to add others.
|
| - static bool DigitGen(DiyFp low, DiyFp w, DiyFp high,
|
| - char* buffer, int* len, int* kappa);
|
| - // Generates w's digits. The result is the shortest in the interval low-high.
|
| - // All DiyFp are assumed to be imprecise and this function takes this
|
| - // imprecision into account. If the function cannot compute the best
|
| - // representation (due to the imprecision) then false is returned.
|
| - static bool DigitGen_m60_m32(DiyFp low, DiyFp w, DiyFp high,
|
| - char* buffer, int* length, int* kappa);
|
| -};
|
|
|
| +// Adjusts the last digit of the generated number, and screens out generated
|
| +// solutions that may be inaccurate. A solution may be inaccurate if it is
|
| +// outside the safe interval, or if we ctannot prove that it is closer to the
|
| +// input than a neighboring representation of the same length.
|
| +//
|
| +// Input: * buffer containing the digits of too_high / 10^kappa
|
| +// * the buffer's length
|
| +// * distance_too_high_w == (too_high - w).f() * unit
|
| +// * unsafe_interval == (too_high - too_low).f() * unit
|
| +// * rest = (too_high - buffer * 10^kappa).f() * unit
|
| +// * ten_kappa = 10^kappa * unit
|
| +// * unit = the common multiplier
|
| +// Output: returns true if the buffer is guaranteed to contain the closest
|
| +// representable number to the input.
|
| +// Modifies the generated digits in the buffer to approach (round towards) w.
|
| +bool RoundWeed(char* buffer,
|
| + int length,
|
| + uint64_t distance_too_high_w,
|
| + uint64_t unsafe_interval,
|
| + uint64_t rest,
|
| + uint64_t ten_kappa,
|
| + uint64_t unit) {
|
| + uint64_t small_distance = distance_too_high_w - unit;
|
| + uint64_t big_distance = distance_too_high_w + unit;
|
| + // Let w_low = too_high - big_distance, and
|
| + // w_high = too_high - small_distance.
|
| + // Note: w_low < w < w_high
|
| + //
|
| + // The real w (* unit) must lie somewhere inside the interval
|
| + // ]w_low; w_low[ (often written as "(w_low; w_low)")
|
|
|
| -template<int alpha, int gamma>
|
| -bool Grisu3<alpha, gamma>::grisu3(double v,
|
| - char* buffer,
|
| - int* length,
|
| - int* decimal_exponent) {
|
| - DiyFp w = Double(v).AsNormalizedDiyFp();
|
| - // boundary_minus and boundary_plus are the boundaries between v and its
|
| - // neighbors. Any number strictly between boundary_minus and boundary_plus
|
| - // will round to v when read as double.
|
| - // Grisu3 will never output representations that lie exactly on a boundary.
|
| - DiyFp boundary_minus, boundary_plus;
|
| - Double(v).NormalizedBoundaries(&boundary_minus, &boundary_plus);
|
| - ASSERT(boundary_plus.e() == w.e());
|
| - DiyFp ten_mk; // Cached power of ten: 10^-k
|
| - int mk; // -k
|
| - GetCachedPower(w.e() + DiyFp::kSignificandSize, alpha, gamma, &mk, &ten_mk);
|
| - ASSERT(alpha <= w.e() + ten_mk.e() + DiyFp::kSignificandSize &&
|
| - gamma >= w.e() + ten_mk.e() + DiyFp::kSignificandSize);
|
| - // Note that ten_mk is only an approximation of 10^-k. A DiyFp only contains a
|
| - // 64 bit significand and ten_mk is thus only precise up to 64 bits.
|
| + // Basically the buffer currently contains a number in the unsafe interval
|
| + // ]too_low; too_high[ with too_low < w < too_high
|
| + //
|
| + // too_high - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
| + // ^v 1 unit ^ ^ ^ ^
|
| + // boundary_high --------------------- . . . .
|
| + // ^v 1 unit . . . .
|
| + // - - - - - - - - - - - - - - - - - - - + - - + - - - - - - . .
|
| + // . . ^ . .
|
| + // . big_distance . . .
|
| + // . . . . rest
|
| + // small_distance . . . .
|
| + // v . . . .
|
| + // w_high - - - - - - - - - - - - - - - - - - . . . .
|
| + // ^v 1 unit . . . .
|
| + // w ---------------------------------------- . . . .
|
| + // ^v 1 unit v . . .
|
| + // w_low - - - - - - - - - - - - - - - - - - - - - . . .
|
| + // . . v
|
| + // buffer --------------------------------------------------+-------+--------
|
| + // . .
|
| + // safe_interval .
|
| + // v .
|
| + // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - .
|
| + // ^v 1 unit .
|
| + // boundary_low ------------------------- unsafe_interval
|
| + // ^v 1 unit v
|
| + // too_low - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
| + //
|
| + //
|
| + // Note that the value of buffer could lie anywhere inside the range too_low
|
| + // to too_high.
|
| + //
|
| + // boundary_low, boundary_high and w are approximations of the real boundaries
|
| + // and v (the input number). They are guaranteed to be precise up to one unit.
|
| + // In fact the error is guaranteed to be strictly less than one unit.
|
| + //
|
| + // Anything that lies outside the unsafe interval is guaranteed not to round
|
| + // to v when read again.
|
| + // Anything that lies inside the safe interval is guaranteed to round to v
|
| + // when read again.
|
| + // If the number inside the buffer lies inside the unsafe interval but not
|
| + // inside the safe interval then we simply do not know and bail out (returning
|
| + // false).
|
| + //
|
| + // Similarly we have to take into account the imprecision of 'w' when rounding
|
| + // the buffer. If we have two potential representations we need to make sure
|
| + // that the chosen one is closer to w_low and w_high since v can be anywhere
|
| + // between them.
|
| + //
|
| + // By generating the digits of too_high we got the largest (closest to
|
| + // too_high) buffer that is still in the unsafe interval. In the case where
|
| + // w_high < buffer < too_high we try to decrement the buffer.
|
| + // This way the buffer approaches (rounds towards) w.
|
| + // There are 3 conditions that stop the decrementation process:
|
| + // 1) the buffer is already below w_high
|
| + // 2) decrementing the buffer would make it leave the unsafe interval
|
| + // 3) decrementing the buffer would yield a number below w_high and farther
|
| + // away than the current number. In other words:
|
| + // (buffer{-1} < w_high) && w_high - buffer{-1} > buffer - w_high
|
| + // Instead of using the buffer directly we use its distance to too_high.
|
| + // Conceptually rest ~= too_high - buffer
|
| + while (rest < small_distance && // Negated condition 1
|
| + unsafe_interval - rest >= ten_kappa && // Negated condition 2
|
| + (rest + ten_kappa < small_distance || // buffer{-1} > w_high
|
| + small_distance - rest >= rest + ten_kappa - small_distance)) {
|
| + buffer[length - 1]--;
|
| + rest += ten_kappa;
|
| + }
|
|
|
| - // The DiyFp::Times procedure rounds its result, and ten_mk is approximated
|
| - // too. The variable scaled_w (as well as scaled_boundary_minus/plus) are now
|
| - // off by a small amount.
|
| - // In fact: scaled_w - w*10^k < 1ulp (unit in the last place) of scaled_w.
|
| - // In other words: let f = scaled_w.f() and e = scaled_w.e(), then
|
| - // (f-1) * 2^e < w*10^k < (f+1) * 2^e
|
| - DiyFp scaled_w = DiyFp::Times(w, ten_mk);
|
| - ASSERT(scaled_w.e() ==
|
| - boundary_plus.e() + ten_mk.e() + DiyFp::kSignificandSize);
|
| - // In theory it would be possible to avoid some recomputations by computing
|
| - // the difference between w and boundary_minus/plus (a power of 2) and to
|
| - // compute scaled_boundary_minus/plus by subtracting/adding from
|
| - // scaled_w. However the code becomes much less readable and the speed
|
| - // enhancements are not terriffic.
|
| - DiyFp scaled_boundary_minus = DiyFp::Times(boundary_minus, ten_mk);
|
| - DiyFp scaled_boundary_plus = DiyFp::Times(boundary_plus, ten_mk);
|
| -
|
| - // DigitGen will generate the digits of scaled_w. Therefore we have
|
| - // v == (double) (scaled_w * 10^-mk).
|
| - // Set decimal_exponent == -mk and pass it to DigitGen. If scaled_w is not an
|
| - // integer than it will be updated. For instance if scaled_w == 1.23 then
|
| - // the buffer will be filled with "123" und the decimal_exponent will be
|
| - // decreased by 2.
|
| - int kappa;
|
| - bool result = DigitGen(scaled_boundary_minus, scaled_w, scaled_boundary_plus,
|
| - buffer, length, &kappa);
|
| - *decimal_exponent = -mk + kappa;
|
| - return result;
|
| -}
|
| -
|
| -// Generates the digits of input number w.
|
| -// w is a floating-point number (DiyFp), consisting of a significand and an
|
| -// exponent. Its exponent is bounded by alpha and gamma. Typically alpha >= -63
|
| -// and gamma <= 3.
|
| -// Returns false if it fails, in which case the generated digits in the buffer
|
| -// should not be used.
|
| -// Preconditions:
|
| -// * low, w and high are correct up to 1 ulp (unit in the last place). That
|
| -// is, their error must be less that a unit of their last digits.
|
| -// * low.e() == w.e() == high.e()
|
| -// * low < w < high, and taking into account their error: low~ <= high~
|
| -// * alpha <= w.e() <= gamma
|
| -// Postconditions: returns false if procedure fails.
|
| -// otherwise:
|
| -// * buffer is not null-terminated, but len contains the number of digits.
|
| -// * buffer contains the shortest possible decimal digit-sequence
|
| -// such that LOW < buffer * 10^kappa < HIGH, where LOW and HIGH are the
|
| -// correct values of low and high (without their error).
|
| -// * if more than one decimal representation gives the minimal number of
|
| -// decimal digits then the one closest to W (where W is the correct value
|
| -// of w) is chosen.
|
| -// Remark: this procedure takes into account the imprecision of its input
|
| -// numbers. If the precision is not enough to guarantee all the postconditions
|
| -// then false is returned. This usually happens rarely (~0.5%).
|
| -template<int alpha, int gamma>
|
| -bool Grisu3<alpha, gamma>::DigitGen(DiyFp low,
|
| - DiyFp w,
|
| - DiyFp high,
|
| - char* buffer,
|
| - int* len,
|
| - int* kappa) {
|
| - ASSERT(low.e() == w.e() && w.e() == high.e());
|
| - ASSERT(low.f() + 1 <= high.f() - 1);
|
| - ASSERT(alpha <= w.e() && w.e() <= gamma);
|
| - // The following tests use alpha and gamma to avoid unnecessary dynamic tests.
|
| - if ((alpha >= -60 && gamma <= -32) || // -60 <= w.e() <= -32
|
| - (alpha <= -32 && gamma >= -60 && // Alpha/gamma overlaps -60/-32 region.
|
| - -60 <= w.e() && w.e() <= -32)) {
|
| - return DigitGen_m60_m32(low, w, high, buffer, len, kappa);
|
| - } else {
|
| - // A simple adaption of the special case -60/-32 would allow greater ranges
|
| - // of alpha/gamma and thus reduce the number of precomputed cached powers of
|
| - // ten.
|
| - UNIMPLEMENTED();
|
| + // We have approached w+ as much as possible. We now test if approaching w-
|
| + // would require changing the buffer. If yes, then we have two possible
|
| + // representations close to w, but we cannot decide which one is closer.
|
| + if (rest < big_distance &&
|
| + unsafe_interval - rest >= ten_kappa &&
|
| + (rest + ten_kappa < big_distance ||
|
| + big_distance - rest > rest + ten_kappa - big_distance)) {
|
| return false;
|
| }
|
| +
|
| + // Weeding test.
|
| + // The safe interval is [too_low + 2 ulp; too_high - 2 ulp]
|
| + // Since too_low = too_high - unsafe_interval this is equivalent to
|
| + // [too_high - unsafe_interval + 4 ulp; too_high - 2 ulp]
|
| + // Conceptually we have: rest ~= too_high - buffer
|
| + return (2 * unit <= rest) && (rest <= unsafe_interval - 4 * unit);
|
| }
|
|
|
| +
|
| +
|
| static const uint32_t kTen4 = 10000;
|
| static const uint32_t kTen5 = 100000;
|
| static const uint32_t kTen6 = 1000000;
|
| @@ -179,10 +174,11 @@
|
| static const uint32_t kTen8 = 100000000;
|
| static const uint32_t kTen9 = 1000000000;
|
|
|
| -// Returns the biggest power of ten that is <= than the given number. We
|
| -// furthermore receive the maximum number of bits 'number' has.
|
| +// Returns the biggest power of ten that is less than or equal than the given
|
| +// number. We furthermore receive the maximum number of bits 'number' has.
|
| // If number_bits == 0 then 0^-1 is returned
|
| // The number of bits must be <= 32.
|
| +// Precondition: (1 << number_bits) <= number < (1 << (number_bits + 1)).
|
| static void BiggestPowerTen(uint32_t number,
|
| int number_bits,
|
| uint32_t* power,
|
| @@ -283,9 +279,33 @@
|
| }
|
|
|
|
|
| -// Same comments as for DigitGen but with additional precondition:
|
| -// -60 <= w.e() <= -32
|
| +// Generates the digits of input number w.
|
| +// w is a floating-point number (DiyFp), consisting of a significand and an
|
| +// exponent. Its exponent is bounded by minimal_target_exponent and
|
| +// maximal_target_exponent.
|
| +// Hence -60 <= w.e() <= -32.
|
| //
|
| +// Returns false if it fails, in which case the generated digits in the buffer
|
| +// should not be used.
|
| +// Preconditions:
|
| +// * low, w and high are correct up to 1 ulp (unit in the last place). That
|
| +// is, their error must be less that a unit of their last digits.
|
| +// * low.e() == w.e() == high.e()
|
| +// * low < w < high, and taking into account their error: low~ <= high~
|
| +// * minimal_target_exponent <= w.e() <= maximal_target_exponent
|
| +// Postconditions: returns false if procedure fails.
|
| +// otherwise:
|
| +// * buffer is not null-terminated, but len contains the number of digits.
|
| +// * buffer contains the shortest possible decimal digit-sequence
|
| +// such that LOW < buffer * 10^kappa < HIGH, where LOW and HIGH are the
|
| +// correct values of low and high (without their error).
|
| +// * if more than one decimal representation gives the minimal number of
|
| +// decimal digits then the one closest to W (where W is the correct value
|
| +// of w) is chosen.
|
| +// Remark: this procedure takes into account the imprecision of its input
|
| +// numbers. If the precision is not enough to guarantee all the postconditions
|
| +// then false is returned. This usually happens rarely (~0.5%).
|
| +//
|
| // Say, for the sake of example, that
|
| // w.e() == -48, and w.f() == 0x1234567890abcdef
|
| // w's value can be computed by w.f() * 2^w.e()
|
| @@ -301,13 +321,15 @@
|
| // represent 'w' we can stop. Everything inside the interval low - high
|
| // represents w. However we have to pay attention to low, high and w's
|
| // imprecision.
|
| -template<int alpha, int gamma>
|
| -bool Grisu3<alpha, gamma>::DigitGen_m60_m32(DiyFp low,
|
| - DiyFp w,
|
| - DiyFp high,
|
| - char* buffer,
|
| - int* length,
|
| - int* kappa) {
|
| +bool DigitGen(DiyFp low,
|
| + DiyFp w,
|
| + DiyFp high,
|
| + char* buffer,
|
| + int* length,
|
| + int* kappa) {
|
| + ASSERT(low.e() == w.e() && w.e() == high.e());
|
| + ASSERT(low.f() + 1 <= high.f() - 1);
|
| + ASSERT(minimal_target_exponent <= w.e() && w.e() <= maximal_target_exponent);
|
| // low, w and high are imprecise, but by less than one ulp (unit in the last
|
| // place).
|
| // If we remove (resp. add) 1 ulp from low (resp. high) we are certain that
|
| @@ -404,77 +426,69 @@
|
| }
|
|
|
|
|
| -// Rounds the given generated digits in the buffer and weeds out generated
|
| -// digits that are not in the safe interval, or where we cannot find a rounded
|
| -// representation.
|
| -// Input: * buffer containing the digits of too_high / 10^kappa
|
| -// * the buffer's length
|
| -// * distance_too_high_w == (too_high - w).f() * unit
|
| -// * unsafe_interval == (too_high - too_low).f() * unit
|
| -// * rest = (too_high - buffer * 10^kappa).f() * unit
|
| -// * ten_kappa = 10^kappa * unit
|
| -// * unit = the common multiplier
|
| -// Output: returns true on success.
|
| -// Modifies the generated digits in the buffer to approach (round towards) w.
|
| -template<int alpha, int gamma>
|
| -bool Grisu3<alpha, gamma>::RoundWeed(char* buffer,
|
| - int length,
|
| - uint64_t distance_too_high_w,
|
| - uint64_t unsafe_interval,
|
| - uint64_t rest,
|
| - uint64_t ten_kappa,
|
| - uint64_t unit) {
|
| - uint64_t small_distance = distance_too_high_w - unit;
|
| - uint64_t big_distance = distance_too_high_w + unit;
|
| - // Let w- = too_high - big_distance, and
|
| - // w+ = too_high - small_distance.
|
| - // Note: w- < w < w+
|
| - //
|
| - // The real w (* unit) must lie somewhere inside the interval
|
| - // ]w-; w+[ (often written as "(w-; w+)")
|
| +// Provides a decimal representation of v.
|
| +// Returns true if it succeeds, otherwise the result cannot be trusted.
|
| +// There will be *length digits inside the buffer (not null-terminated).
|
| +// If the function returns true then
|
| +// v == (double) (buffer * 10^decimal_exponent).
|
| +// The digits in the buffer are the shortest representation possible: no
|
| +// 0.09999999999999999 instead of 0.1. The shorter representation will even be
|
| +// chosen even if the longer one would be closer to v.
|
| +// The last digit will be closest to the actual v. That is, even if several
|
| +// digits might correctly yield 'v' when read again, the closest will be
|
| +// computed.
|
| +bool grisu3(double v, char* buffer, int* length, int* decimal_exponent) {
|
| + DiyFp w = Double(v).AsNormalizedDiyFp();
|
| + // boundary_minus and boundary_plus are the boundaries between v and its
|
| + // closest floating-point neighbors. Any number strictly between
|
| + // boundary_minus and boundary_plus will round to v when convert to a double.
|
| + // Grisu3 will never output representations that lie exactly on a boundary.
|
| + DiyFp boundary_minus, boundary_plus;
|
| + Double(v).NormalizedBoundaries(&boundary_minus, &boundary_plus);
|
| + ASSERT(boundary_plus.e() == w.e());
|
| + DiyFp ten_mk; // Cached power of ten: 10^-k
|
| + int mk; // -k
|
| + GetCachedPower(w.e() + DiyFp::kSignificandSize, minimal_target_exponent,
|
| + maximal_target_exponent, &mk, &ten_mk);
|
| + ASSERT(minimal_target_exponent <= w.e() + ten_mk.e() +
|
| + DiyFp::kSignificandSize &&
|
| + maximal_target_exponent >= w.e() + ten_mk.e() +
|
| + DiyFp::kSignificandSize);
|
| + // Note that ten_mk is only an approximation of 10^-k. A DiyFp only contains a
|
| + // 64 bit significand and ten_mk is thus only precise up to 64 bits.
|
|
|
| - // Basically the buffer currently contains a number in the unsafe interval
|
| - // ]too_low; too_high[ with too_low < w < too_high
|
| - //
|
| - // By generating the digits of too_high we got the biggest last digit.
|
| - // In the case that w+ < buffer < too_high we try to decrement the buffer.
|
| - // This way the buffer approaches (rounds towards) w.
|
| - // There are 3 conditions that stop the decrementation process:
|
| - // 1) the buffer is already below w+
|
| - // 2) decrementing the buffer would make it leave the unsafe interval
|
| - // 3) decrementing the buffer would yield a number below w+ and farther away
|
| - // than the current number. In other words:
|
| - // (buffer{-1} < w+) && w+ - buffer{-1} > buffer - w+
|
| - // Instead of using the buffer directly we use its distance to too_high.
|
| - // Conceptually rest ~= too_high - buffer
|
| - while (rest < small_distance && // Negated condition 1
|
| - unsafe_interval - rest >= ten_kappa && // Negated condition 2
|
| - (rest + ten_kappa < small_distance || // buffer{-1} > w+
|
| - small_distance - rest >= rest + ten_kappa - small_distance)) {
|
| - buffer[length - 1]--;
|
| - rest += ten_kappa;
|
| - }
|
| + // The DiyFp::Times procedure rounds its result, and ten_mk is approximated
|
| + // too. The variable scaled_w (as well as scaled_boundary_minus/plus) are now
|
| + // off by a small amount.
|
| + // In fact: scaled_w - w*10^k < 1ulp (unit in the last place) of scaled_w.
|
| + // In other words: let f = scaled_w.f() and e = scaled_w.e(), then
|
| + // (f-1) * 2^e < w*10^k < (f+1) * 2^e
|
| + DiyFp scaled_w = DiyFp::Times(w, ten_mk);
|
| + ASSERT(scaled_w.e() ==
|
| + boundary_plus.e() + ten_mk.e() + DiyFp::kSignificandSize);
|
| + // In theory it would be possible to avoid some recomputations by computing
|
| + // the difference between w and boundary_minus/plus (a power of 2) and to
|
| + // compute scaled_boundary_minus/plus by subtracting/adding from
|
| + // scaled_w. However the code becomes much less readable and the speed
|
| + // enhancements are not terriffic.
|
| + DiyFp scaled_boundary_minus = DiyFp::Times(boundary_minus, ten_mk);
|
| + DiyFp scaled_boundary_plus = DiyFp::Times(boundary_plus, ten_mk);
|
|
|
| - // We have approached w+ as much as possible. We now test if approaching w-
|
| - // would require changing the buffer. If yes, then we have two possible
|
| - // representations close to w, but we cannot decide which one is closer.
|
| - if (rest < big_distance &&
|
| - unsafe_interval - rest >= ten_kappa &&
|
| - (rest + ten_kappa < big_distance ||
|
| - big_distance - rest > rest + ten_kappa - big_distance)) {
|
| - return false;
|
| - }
|
| -
|
| - // Weeding test.
|
| - // The safe interval is [too_low + 2 ulp; too_high - 2 ulp]
|
| - // Since too_low = too_high - unsafe_interval this is equivalent too
|
| - // [too_high - unsafe_interval + 4 ulp; too_high - 2 ulp]
|
| - // Conceptually we have: rest ~= too_high - buffer
|
| - return (2 * unit <= rest) && (rest <= unsafe_interval - 4 * unit);
|
| + // DigitGen will generate the digits of scaled_w. Therefore we have
|
| + // v == (double) (scaled_w * 10^-mk).
|
| + // Set decimal_exponent == -mk and pass it to DigitGen. If scaled_w is not an
|
| + // integer than it will be updated. For instance if scaled_w == 1.23 then
|
| + // the buffer will be filled with "123" und the decimal_exponent will be
|
| + // decreased by 2.
|
| + int kappa;
|
| + bool result = DigitGen(scaled_boundary_minus, scaled_w, scaled_boundary_plus,
|
| + buffer, length, &kappa);
|
| + *decimal_exponent = -mk + kappa;
|
| + return result;
|
| }
|
|
|
|
|
| -bool grisu3(double v, char* buffer, int* sign, int* length, int* point) {
|
| +bool FastDtoa(double v, char* buffer, int* sign, int* length, int* point) {
|
| ASSERT(v != 0);
|
| ASSERT(!Double(v).IsSpecial());
|
|
|
| @@ -485,7 +499,7 @@
|
| *sign = 0;
|
| }
|
| int decimal_exponent;
|
| - bool result = Grisu3<-60, -32>::grisu3(v, buffer, length, &decimal_exponent);
|
| + bool result = grisu3(v, buffer, length, &decimal_exponent);
|
| *point = *length + decimal_exponent;
|
| buffer[*length] = '\0';
|
| return result;
|
|
|