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Unified Diff: gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc

Issue 10124016: Addition of GL_CHROMIUM_copy_texture extension. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Removing dangling error checking code. Created 8 years, 8 months ago
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Index: gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc
===================================================================
--- gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc (revision 132190)
+++ gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc (working copy)
@@ -3525,7 +3525,9 @@
false, // depth enabled
0, // front stencil mask
0, // back stencil mask
- false); // stencil enabled
+ false, // stencil enabled
+ false, // cull_face_enabled
+ false); // scissor_test_enabled
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
.Times(1)
@@ -3579,7 +3581,9 @@
false, // depth enabled
0, // front stencil mask
0, // back stencil mask
- false); // stencil enabled
+ false, // stencil enabled
+ false, // cull_face_enabled
+ false); // scissor_test_enabled
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
.Times(1)
@@ -3631,7 +3635,10 @@
false, // depth enabled
0, // front stencil mask
0, // back stencil mask
- false); // stencil enabled
+ false, // stencil enabled
+ false, // cull_face_enabled
+ false); // scissor_test_enabled
+
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
.Times(1)
.RetiresOnSaturation();
@@ -3683,7 +3690,9 @@
false, // depth enabled
0, // front stencil mask
0, // back stencil mask
- false); // stencil enabled
+ false, // stencil enabled
+ false, // cull_face_enabled
+ false); // scissor_test_enabled
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
.Times(1)
@@ -3729,7 +3738,10 @@
false, // depth enabled
0, // front stencil mask
0, // back stencil mask
- false); // stencil enabled
+ false, // stencil enabled
+ false, // cull_face_enabled
+ false); // scissor_test_enabled
+
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
.Times(1)
.RetiresOnSaturation();
@@ -3755,7 +3767,9 @@
false, // depth enabled
0, // front stencil mask
0, // back stencil mask
- false); // stencil enabled
+ false, // stencil enabled
+ false, // cull_face_enabled
+ false); // scissor_test_enabled
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
.Times(1)
@@ -3978,7 +3992,10 @@
true, // depth enabled
0, // front stencil mask
0, // back stencil mask
- false); // stencil enabled
+ false, // stencil enabled
+ false, // cull_face_enabled
+ false); // scissor_test_enabled
+
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
.Times(1)
.RetiresOnSaturation();
@@ -4035,7 +4052,10 @@
false, // depth enabled
0, // front stencil mask
0, // back stencil mask
- false); // stencil enabled
+ false, // stencil enabled
+ false, // cull_face_enabled
+ false); // scissor_test_enabled
+
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
.Times(1)
.RetiresOnSaturation();
@@ -4092,7 +4112,10 @@
false, // depth enabled
-1, // front stencil mask
-1, // back stencil mask
- true); // stencil enabled
+ true, // stencil enabled
+ false, // cull_face_enabled
+ false); // scissor_test_enabled
+
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
.Times(1)
.RetiresOnSaturation();
@@ -4149,7 +4172,10 @@
false, // depth enabled
0, // front stencil mask
0, // back stencil mask
- false); // stencil enabled
+ false, // stencil enabled
+ false, // cull_face_enabled
+ false); // scissor_test_enabled
+
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
.Times(1)
.RetiresOnSaturation();
@@ -5901,7 +5927,10 @@
false, // depth enabled
0, // front stencil mask
0, // back stencil mask
- false); // stencil enabled
+ false, // stencil enabled
+ false, // cull_face_enabled
+ false); // scissor_test_enabled
+
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
.Times(1)
.RetiresOnSaturation();
@@ -6063,7 +6092,10 @@
false, // depth enabled
0, // front stencil mask
0, // back stencil mask
- false); // stencil enabled
+ false, // stencil enabled
+ false, // cull_face_enabled
+ false); // scissor_test_enabled
+
EXPECT_CALL(*gl_, Clear(GL_COLOR_BUFFER_BIT))
.Times(1)
.RetiresOnSaturation();
@@ -6216,7 +6248,10 @@
false, // depth enabled
0, // front stencil mask
0, // back stencil mask
- false); // stencil enabled
+ false, // stencil enabled
+ false, // cull_face_enabled
+ false); // scissor_test_enabled
+
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
.Times(1)
.RetiresOnSaturation();
@@ -6328,7 +6363,10 @@
false, // depth enabled
0, // front stencil mask
0, // back stencil mask
- false); // stencil enabled
+ false, // stencil enabled
+ false, // cull_face_enabled
+ false); // scissor_test_enabled
+
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
.Times(1)
.RetiresOnSaturation();
@@ -6545,7 +6583,10 @@
false, // depth enabled
0, // front stencil mask
0, // back stencil mask
- false); // stencil enabled
+ false, // stencil enabled
+ false, // cull_face_enabled
+ false); // scissor_test_enabled
+
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
.Times(1)
.RetiresOnSaturation();

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