| Index: net/base/listen_socket.h
|
| diff --git a/net/base/listen_socket.h b/net/base/listen_socket.h
|
| index 8223767d548738559056aa42eb241009eaebba17..7675ed5ccbce8a484914a2b648b4a3620a741551 100644
|
| --- a/net/base/listen_socket.h
|
| +++ b/net/base/listen_socket.h
|
| @@ -2,46 +2,25 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -// TCP/IP server that handles IO asynchronously in the specified MessageLoop.
|
| -// These objects are NOT thread safe. They use WSAEVENT handles to monitor
|
| -// activity in a given MessageLoop. This means that callbacks will
|
| -// happen in that loop's thread always and that all other methods (including
|
| -// constructors and destructors) should also be called from the same thread.
|
| +// Abstract socket server that handles IO asynchronously in the specified
|
| +// MessageLoop.
|
|
|
| #ifndef NET_BASE_LISTEN_SOCKET_H_
|
| #define NET_BASE_LISTEN_SOCKET_H_
|
| #pragma once
|
|
|
| -#include "build/build_config.h"
|
| -
|
| -#if defined(OS_WIN)
|
| -#include <winsock2.h>
|
| -#endif
|
| #include <string>
|
| -#if defined(OS_WIN)
|
| -#include "base/win/object_watcher.h"
|
| -#elif defined(OS_POSIX)
|
| -#include "base/message_loop.h"
|
| -#endif
|
|
|
| #include "base/basictypes.h"
|
| -#include "base/compiler_specific.h"
|
| #include "base/memory/ref_counted.h"
|
| +#include "build/build_config.h"
|
| #include "net/base/net_export.h"
|
|
|
| -#if defined(OS_POSIX)
|
| -typedef int SOCKET;
|
| -#endif
|
| -
|
| namespace net {
|
|
|
| -// Implements a raw socket interface
|
| -class NET_EXPORT ListenSocket : public base::RefCountedThreadSafe<ListenSocket>,
|
| -#if defined(OS_WIN)
|
| - public base::win::ObjectWatcher::Delegate {
|
| -#elif defined(OS_POSIX)
|
| - public MessageLoopForIO::Watcher {
|
| -#endif
|
| +// Defines a socket interface for a server.
|
| +class NET_EXPORT ListenSocket
|
| + : public base::RefCountedThreadSafe<ListenSocket> {
|
| public:
|
| // TODO(erikkay): this delegate should really be split into two parts
|
| // to split up the listener from the connected socket. Perhaps this class
|
| @@ -53,79 +32,28 @@ class NET_EXPORT ListenSocket : public base::RefCountedThreadSafe<ListenSocket>,
|
| // server is the original listening Socket, connection is the new
|
| // Socket that was created. Ownership of connection is transferred
|
| // to the delegate with this call.
|
| - virtual void DidAccept(ListenSocket *server, ListenSocket *connection) = 0;
|
| + virtual void DidAccept(ListenSocket *server,
|
| + ListenSocket *connection) = 0;
|
| virtual void DidRead(ListenSocket *connection,
|
| const char* data,
|
| int len) = 0;
|
| virtual void DidClose(ListenSocket *sock) = 0;
|
| };
|
|
|
| - // Listen on port for the specified IP address. Use 127.0.0.1 to only
|
| - // accept local connections.
|
| - static ListenSocket* Listen(std::string ip, int port,
|
| - ListenSocketDelegate* del);
|
| -
|
| // Send data to the socket.
|
| void Send(const char* bytes, int len, bool append_linefeed = false);
|
| void Send(const std::string& str, bool append_linefeed = false);
|
|
|
| - // NOTE: This is for unit test use only!
|
| - // Pause/Resume calling Read(). Note that ResumeReads() will also call
|
| - // Read() if there is anything to read.
|
| - void PauseReads();
|
| - void ResumeReads();
|
| -
|
| protected:
|
| - friend class base::RefCountedThreadSafe<ListenSocket>;
|
| -
|
| - enum WaitState {
|
| - NOT_WAITING = 0,
|
| - WAITING_ACCEPT = 1,
|
| - WAITING_READ = 2
|
| - };
|
| -
|
| - static const SOCKET kInvalidSocket;
|
| - static const int kSocketError;
|
| -
|
| - ListenSocket(SOCKET s, ListenSocketDelegate* del);
|
| + ListenSocket(ListenSocketDelegate* del);
|
| virtual ~ListenSocket();
|
| - static SOCKET Listen(std::string ip, int port);
|
| - // if valid, returned SOCKET is non-blocking
|
| - static SOCKET Accept(SOCKET s);
|
| -
|
| - virtual void SendInternal(const char* bytes, int len);
|
|
|
| - virtual void Listen();
|
| - virtual void Accept();
|
| - virtual void Read();
|
| - virtual void Close();
|
| - virtual void CloseSocket(SOCKET s);
|
| + virtual void SendInternal(const char* bytes, int len) = 0;
|
|
|
| - // Pass any value in case of Windows, because in Windows
|
| - // we are not using state.
|
| - void WatchSocket(WaitState state);
|
| - void UnwatchSocket();
|
| -
|
| -#if defined(OS_WIN)
|
| - // ObjectWatcher delegate
|
| - virtual void OnObjectSignaled(HANDLE object);
|
| - base::win::ObjectWatcher watcher_;
|
| - HANDLE socket_event_;
|
| -#elif defined(OS_POSIX)
|
| - // Called by MessagePumpLibevent when the socket is ready to do I/O
|
| - virtual void OnFileCanReadWithoutBlocking(int fd) OVERRIDE;
|
| - virtual void OnFileCanWriteWithoutBlocking(int fd) OVERRIDE;
|
| - WaitState wait_state_;
|
| - // The socket's libevent wrapper
|
| - MessageLoopForIO::FileDescriptorWatcher watcher_;
|
| -#endif
|
| -
|
| - SOCKET socket_;
|
| - ListenSocketDelegate *socket_delegate_;
|
| + ListenSocketDelegate* const socket_delegate_;
|
|
|
| private:
|
| - bool reads_paused_;
|
| - bool has_pending_reads_;
|
| + friend class base::RefCountedThreadSafe<ListenSocket>;
|
|
|
| DISALLOW_COPY_AND_ASSIGN(ListenSocket);
|
| };
|
|
|