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Unified Diff: ui/gfx/image/image_skia.h

Issue 10086023: Expose array of bitmaps contained by gfx::Image similar to NSImage (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Changes as requested Created 8 years, 8 months ago
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Index: ui/gfx/image/image_skia.h
diff --git a/ui/gfx/image/image_skia.h b/ui/gfx/image/image_skia.h
new file mode 100644
index 0000000000000000000000000000000000000000..cd6f9e30c27c39b767e859a06b8d7a2519395c0f
--- /dev/null
+++ b/ui/gfx/image/image_skia.h
@@ -0,0 +1,90 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_GFX_IMAGE_IMAGE_SKIA_H_
+#define UI_GFX_IMAGE_IMAGE_SKIA_H_
+#pragma once
+
+#include <vector>
+
+#include "base/basictypes.h"
+#include "third_party/skia/include/core/SkBitmap.h"
+#include "ui/gfx/canvas.h"
+#include "ui/gfx/size.h"
+
+namespace gfx {
+
+// Container for the same image at different densities, similar to NSImage.
+// Smallest image is assumed to represent 1x density.
+
+// ImageSkia should be used for caching and drawing images of different
+// densities. It should not be used as an SkBitmap wrapper.
+class UI_EXPORT ImageSkia {
+ public:
+ explicit ImageSkia(const SkBitmap* bitmap);
+ explicit ImageSkia(const std::vector<const SkBitmap*>& bitmaps);
+ virtual ~ImageSkia();
sky 2012/04/20 19:31:54 Do you really need this to be virtual?
+
+ // Build mipmap at time of next call to |DrawToCanvasInt|.
+ void BuildMipMap();
+
+ // Draws the image with the origin at the specified location. The upper left
+ // corner of the image is rendered at the specified location.
+ void DrawToCanvasInt(Canvas* canvas, int x, int y);
+
+ // Draws the image with the origin at the specified location, using the
+ // specified paint. The upper left corner of the image is rendered at the
+ // specified location.
+ void DrawToCanvasInt(Canvas* canvas,
+ int x, int y,
+ const SkPaint& paint);
+
+ // Draws a portion of the image in the specified location. The src parameters
+ // correspond to the region of the image to draw in the region defined
+ // by the dest coordinates.
+ //
+ // If the width or height of the source differs from that of the destination,
+ // the image will be scaled. When scaling down, it is highly recommended
+ // that you call BuildMipMap() on your image to ensure that it has
+ // a mipmap, which will result in much higher-quality output. Set |filter| to
+ // use filtering for bitmaps, otherwise the nearest-neighbor algorithm is used
+ // for resampling.
+ //
+ // An optional custom SkPaint can be provided.
+ void DrawToCanvasInt(Canvas* canvas,
+ int src_x, int src_y, int src_w, int src_h,
+ int dest_x, int dest_y, int dest_w, int dest_h,
+ bool filter);
+ void DrawToCanvasInt(Canvas* canvas,
+ int src_x, int src_y, int src_w, int src_h,
+ int dest_x, int dest_y, int dest_w, int dest_h,
+ bool filter,
+ const SkPaint& paint);
+
+ // Returns true if the object contains no bitmaps.
+ bool IsEmpty() const;
sky 2012/04/20 19:31:54 Any reason you didn't inline this?
+
+ // Width and height of image in DIP coordinate system.
+ int width() const { return size_.width(); }
+ int height() const { return size_.height(); }
+
+ // Returns a vector with the SkBitmaps contained in this object.
+ const std::vector<const SkBitmap*> bitmaps() const { return bitmaps_; }
sky 2012/04/20 19:31:54 const std::vector&
+
+private:
sky 2012/04/20 19:31:54 nit: spacing
+ // Returns the bitmap whose density best matches |x_scale_factor| and
+ // |y_scale_factor|.
+ const SkBitmap* GetBitmapForScale(float x_scale_factor,
+ float y_scale_factor) const;
+
+ std::vector<const SkBitmap*> bitmaps_;
+ gfx::Size size_;
+ bool mip_map_build_pending_;
sky 2012/04/20 19:31:54 This is never initialized.
+
+ DISALLOW_COPY_AND_ASSIGN(ImageSkia);
+};
+
+} // namespace gfx
+
+#endif // UI_GFX_IMAGE_IMAGE_SKIA_H_

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