Index: ui/gfx/image/image_skia.h |
diff --git a/ui/gfx/image/image_skia.h b/ui/gfx/image/image_skia.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..cd6f9e30c27c39b767e859a06b8d7a2519395c0f |
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+++ b/ui/gfx/image/image_skia.h |
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_GFX_IMAGE_IMAGE_SKIA_H_ |
+#define UI_GFX_IMAGE_IMAGE_SKIA_H_ |
+#pragma once |
+ |
+#include <vector> |
+ |
+#include "base/basictypes.h" |
+#include "third_party/skia/include/core/SkBitmap.h" |
+#include "ui/gfx/canvas.h" |
+#include "ui/gfx/size.h" |
+ |
+namespace gfx { |
+ |
+// Container for the same image at different densities, similar to NSImage. |
+// Smallest image is assumed to represent 1x density. |
+ |
+// ImageSkia should be used for caching and drawing images of different |
+// densities. It should not be used as an SkBitmap wrapper. |
+class UI_EXPORT ImageSkia { |
+ public: |
+ explicit ImageSkia(const SkBitmap* bitmap); |
+ explicit ImageSkia(const std::vector<const SkBitmap*>& bitmaps); |
+ virtual ~ImageSkia(); |
sky
2012/04/20 19:31:54
Do you really need this to be virtual?
|
+ |
+ // Build mipmap at time of next call to |DrawToCanvasInt|. |
+ void BuildMipMap(); |
+ |
+ // Draws the image with the origin at the specified location. The upper left |
+ // corner of the image is rendered at the specified location. |
+ void DrawToCanvasInt(Canvas* canvas, int x, int y); |
+ |
+ // Draws the image with the origin at the specified location, using the |
+ // specified paint. The upper left corner of the image is rendered at the |
+ // specified location. |
+ void DrawToCanvasInt(Canvas* canvas, |
+ int x, int y, |
+ const SkPaint& paint); |
+ |
+ // Draws a portion of the image in the specified location. The src parameters |
+ // correspond to the region of the image to draw in the region defined |
+ // by the dest coordinates. |
+ // |
+ // If the width or height of the source differs from that of the destination, |
+ // the image will be scaled. When scaling down, it is highly recommended |
+ // that you call BuildMipMap() on your image to ensure that it has |
+ // a mipmap, which will result in much higher-quality output. Set |filter| to |
+ // use filtering for bitmaps, otherwise the nearest-neighbor algorithm is used |
+ // for resampling. |
+ // |
+ // An optional custom SkPaint can be provided. |
+ void DrawToCanvasInt(Canvas* canvas, |
+ int src_x, int src_y, int src_w, int src_h, |
+ int dest_x, int dest_y, int dest_w, int dest_h, |
+ bool filter); |
+ void DrawToCanvasInt(Canvas* canvas, |
+ int src_x, int src_y, int src_w, int src_h, |
+ int dest_x, int dest_y, int dest_w, int dest_h, |
+ bool filter, |
+ const SkPaint& paint); |
+ |
+ // Returns true if the object contains no bitmaps. |
+ bool IsEmpty() const; |
sky
2012/04/20 19:31:54
Any reason you didn't inline this?
|
+ |
+ // Width and height of image in DIP coordinate system. |
+ int width() const { return size_.width(); } |
+ int height() const { return size_.height(); } |
+ |
+ // Returns a vector with the SkBitmaps contained in this object. |
+ const std::vector<const SkBitmap*> bitmaps() const { return bitmaps_; } |
sky
2012/04/20 19:31:54
const std::vector&
|
+ |
+private: |
sky
2012/04/20 19:31:54
nit: spacing
|
+ // Returns the bitmap whose density best matches |x_scale_factor| and |
+ // |y_scale_factor|. |
+ const SkBitmap* GetBitmapForScale(float x_scale_factor, |
+ float y_scale_factor) const; |
+ |
+ std::vector<const SkBitmap*> bitmaps_; |
+ gfx::Size size_; |
+ bool mip_map_build_pending_; |
sky
2012/04/20 19:31:54
This is never initialized.
|
+ |
+ DISALLOW_COPY_AND_ASSIGN(ImageSkia); |
+}; |
+ |
+} // namespace gfx |
+ |
+#endif // UI_GFX_IMAGE_IMAGE_SKIA_H_ |