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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_GFX_IMAGE_IMAGE_SKIA_H_ | |
6 #define UI_GFX_IMAGE_IMAGE_SKIA_H_ | |
7 #pragma once | |
8 | |
9 #include <vector> | |
10 | |
11 #include "base/basictypes.h" | |
12 #include "third_party/skia/include/core/SkBitmap.h" | |
13 #include "ui/gfx/canvas.h" | |
14 #include "ui/gfx/size.h" | |
15 | |
16 namespace gfx { | |
17 | |
18 // Container for the same image at different densities, similar to NSImage. | |
19 // Smallest image is assumed to represent 1x density. | |
20 | |
21 // ImageSkia should be used for caching and drawing images of different | |
22 // densities. It should not be used as an SkBitmap wrapper. | |
23 class UI_EXPORT ImageSkia { | |
24 public: | |
25 explicit ImageSkia(const SkBitmap* bitmap); | |
26 explicit ImageSkia(const std::vector<const SkBitmap*>& bitmaps); | |
27 virtual ~ImageSkia(); | |
sky
2012/04/20 19:31:54
Do you really need this to be virtual?
| |
28 | |
29 // Build mipmap at time of next call to |DrawToCanvasInt|. | |
30 void BuildMipMap(); | |
31 | |
32 // Draws the image with the origin at the specified location. The upper left | |
33 // corner of the image is rendered at the specified location. | |
34 void DrawToCanvasInt(Canvas* canvas, int x, int y); | |
35 | |
36 // Draws the image with the origin at the specified location, using the | |
37 // specified paint. The upper left corner of the image is rendered at the | |
38 // specified location. | |
39 void DrawToCanvasInt(Canvas* canvas, | |
40 int x, int y, | |
41 const SkPaint& paint); | |
42 | |
43 // Draws a portion of the image in the specified location. The src parameters | |
44 // correspond to the region of the image to draw in the region defined | |
45 // by the dest coordinates. | |
46 // | |
47 // If the width or height of the source differs from that of the destination, | |
48 // the image will be scaled. When scaling down, it is highly recommended | |
49 // that you call BuildMipMap() on your image to ensure that it has | |
50 // a mipmap, which will result in much higher-quality output. Set |filter| to | |
51 // use filtering for bitmaps, otherwise the nearest-neighbor algorithm is used | |
52 // for resampling. | |
53 // | |
54 // An optional custom SkPaint can be provided. | |
55 void DrawToCanvasInt(Canvas* canvas, | |
56 int src_x, int src_y, int src_w, int src_h, | |
57 int dest_x, int dest_y, int dest_w, int dest_h, | |
58 bool filter); | |
59 void DrawToCanvasInt(Canvas* canvas, | |
60 int src_x, int src_y, int src_w, int src_h, | |
61 int dest_x, int dest_y, int dest_w, int dest_h, | |
62 bool filter, | |
63 const SkPaint& paint); | |
64 | |
65 // Returns true if the object contains no bitmaps. | |
66 bool IsEmpty() const; | |
sky
2012/04/20 19:31:54
Any reason you didn't inline this?
| |
67 | |
68 // Width and height of image in DIP coordinate system. | |
69 int width() const { return size_.width(); } | |
70 int height() const { return size_.height(); } | |
71 | |
72 // Returns a vector with the SkBitmaps contained in this object. | |
73 const std::vector<const SkBitmap*> bitmaps() const { return bitmaps_; } | |
sky
2012/04/20 19:31:54
const std::vector&
| |
74 | |
75 private: | |
sky
2012/04/20 19:31:54
nit: spacing
| |
76 // Returns the bitmap whose density best matches |x_scale_factor| and | |
77 // |y_scale_factor|. | |
78 const SkBitmap* GetBitmapForScale(float x_scale_factor, | |
79 float y_scale_factor) const; | |
80 | |
81 std::vector<const SkBitmap*> bitmaps_; | |
82 gfx::Size size_; | |
83 bool mip_map_build_pending_; | |
sky
2012/04/20 19:31:54
This is never initialized.
| |
84 | |
85 DISALLOW_COPY_AND_ASSIGN(ImageSkia); | |
86 }; | |
87 | |
88 } // namespace gfx | |
89 | |
90 #endif // UI_GFX_IMAGE_IMAGE_SKIA_H_ | |
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