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Side by Side Diff: sky/framework/sky-drawer.sky

Issue 999873002: Move sky-*.sky into framework/elements (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: One missing Created 5 years, 9 months ago
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1 <!--
2 // Copyright 2015 The Chromium Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 -->
6 <import src="shadow.sky" as="shadow" />
7 <import src="sky-element.sky" />
8 <import src="sky-scrollable.sky" />
9
10 <sky-element attributes="level:number">
11 <template>
12 <style>
13 #mask {
14 background-color: black;
15 will-change: opacity;
16 position: absolute;
17 top: 0;
18 left: 0;
19 bottom: 0;
20 right: 0;
21 }
22 #content {
23 background-color: #FAFAFA;
24 will-change: transform;
25 position: absolute;
26 z-index: 2;
27 width: 256px;
28 top: 0;
29 left: 0;
30 bottom: 0;
31 }
32 </style>
33 <div id="mask" />
34 <div id="content">
35 <content/>
36 </div>
37 </template>
38 <script>
39 import "animation/controller.dart";
40 import "animation/curves.dart";
41 import "animation/timer.dart";
42 import "dart:math" as math;
43 import "dart:sky";
44
45 const double _kWidth = 256.0;
46 const double _kMinFlingVelocity = 0.4;
47 const double _kMinAnimationDurationMS = 246.0;
48 const double _kMaxAnimationDurationMS = 600.0;
49 const Cubic _kAnimationCurve = easeOut;
50
51 @Tagname('sky-drawer')
52 class SkyDrawer extends SkyElement implements AnimationDelegate {
53 Element _mask;
54 Element _content;
55 double _position = 0.0;
56 AnimationController _animation;
57
58 SkyDrawer() {
59 _animation = new AnimationController(this);
60
61 addEventListener('pointerdown', _handlePointerDown);
62 addEventListener('pointermove', _handlePointerMove);
63 addEventListener('pointerup', _handlePointerUp);
64 addEventListener('pointercancel', _handlePointerCancel);
65 }
66
67 void shadowRootReady() {
68 shadow.applyTo(shadowRoot);
69 _mask = shadowRoot.getElementById('mask');
70 _mask.addEventListener('gesturetap', _handleMaskTap);
71 _content = shadowRoot.getElementById('content');
72 _content.addEventListener('gestureflingstart', _handleFlingStart);
73 position = -_kWidth;
74 }
75
76 void toggle() {
77 if (isMostlyClosed)
78 open();
79 else
80 close();
81 }
82
83 void open() {
84 _animateToPosition(0.0);
85 }
86
87 void close() {
88 _animateToPosition(-_kWidth);
89 }
90
91 bool get isClosed => _position <= -_kWidth;
92 bool get isMostlyClosed => _position <= -_kWidth / 2;
93 double get position => _position;
94
95 set position(double value) {
96 double newPosition = math.min(0.0, math.max(value, -_kWidth));
97 _position = newPosition;
98 _content.style['transform'] = 'translateX(${newPosition}px)';
99 _mask.style['opacity'] = '${(newPosition / _kWidth + 1) * 0.25}';
100 style['display'] = isClosed ? 'none' : '';
101 }
102
103 void _settle() {
104 if (isMostlyClosed)
105 close();
106 else
107 open();
108 }
109
110 void _animateToPosition(double targetPosition) {
111 double currentPosition = _position;
112 double distance = (targetPosition - currentPosition).abs();
113 double duration = _kMaxAnimationDurationMS * distance / _kWidth;
114 _animation.start(
115 begin: currentPosition,
116 end: targetPosition,
117 duration: math.max(_kMinAnimationDurationMS, duration),
118 curve: _kAnimationCurve);
119 }
120
121 void updateAnimation(double p) {
122 position = p;
123 }
124
125 void _handleMaskTap(_) {
126 close();
127 }
128
129 void _handlePointerDown(_) {
130 _animation.stop();
131 }
132
133 void _handlePointerMove(PointerEvent event) {
134 position += event.dx;
135 }
136
137 void _handlePointerUp(_) {
138 if (!_animation.isAnimating)
139 _settle();
140 }
141
142 void _handlePointerCancel(_) {
143 if (!_animation.isAnimating)
144 _settle();
145 }
146
147 void _handleFlingStart(event) {
148 double direction = event.velocityX.sign;
149 double velocityX = event.velocityX.abs() / 1000;
150 if (velocityX < _kMinFlingVelocity)
151 return;
152 double targetPosition = direction < 0.0 ? -kWidth : 0.0;
153 double currentPosition = _position;
154 double distance = (targetPosition - currentPosition).abs();
155 double duration = distance / velocityX;
156 _animation.start(
157 begin: currentPosition,
158 end: targetPosition,
159 duration: duration,
160 curve: linear);
161 }
162 }
163
164 _init(script) => register(script, SkyDrawer);
165 </script>
166 </sky-element>
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